I think it is about time we bring this tradition back.
Ambassador Jointfighter (replaces Foxtrot Fighter for Latin Confederation)
Prerequisite: Soviet Airbase
Weapon: 'Libre' 2x Missiles, Infantry Slot
Role: Precision Strikes, Infantry Paradrop
Description: Due to the terranean and bulky nature of the Borillo and the Halftrack, delivering specialized infantry behind enemy lines has been a giant headache for Confederation commanders, especially since their battle strategy was reliant on the efficiency of subversive weaponry. The solution came in the form of a new fixed-wing aircraft, the Ambassador. The Ambassador is armed with smaller missiles than the Foxtrot's in order to make space for its primary utility. The Ambassador can carry an infantry inside itself, where it can paradrop the infantry anywhere on the battlefield mid-flight. A squad of 4 Ambassadors can change the tide of battle in many situations; delivering Engineers, Saboteurs, Crazy Ivans, Arsonists and even Morales to the necessary terrain that would have otherwise been difficult to achieve with basic Soviet transport.
Strategy Transmitter (Epsilon Support Building)
Prerequisite: Upgraded Pandora Hub
Role: Strategic Adaptation
Description: Due to the advanced nature of Epsilon psychic technology, Yuri has been utilizing it to increase the strategic efficiency of Epsilon units directly on the battlefield. This giant antenna building has the ability to transmit psychic waves to all Epsilon units on the battlefield and psychically signal them to change their strategic position according to the "suggestion" given to them by the Strategy Transmitter. The building has helped the Epsilon forces adapt to the ever-changing tide of the battlefield. However, due to the physical limitation of Epsilon forces, whenever a strategy is "suggested" by the Strategy Transmitter, Epsilon forces will sacrifice their efficiency in an attribute deemed unnecessary for the current tactic. Whenever a strategy is chosen, there is a recharge time of 30 seconds until you can switch to a different one. The strategies include:
- Harassment - Increased all Epsilon unit speed by 5% in exchange for -5% firepower.
- Firepower - Increases all Epsilon unit firepower by 5% in exchange for -5% armor.
- Vanguard - Increases all Epsilon unit armor by 5% in exchange for -5% speed.
- Neutral - Sets all Epsilon unit attribute to normal.
Information Blackhole (Epsilon Support Power)
Prerequisite: Strategy Transmitter
Recharge Time: 8:00
Description: The Epsilon Army does not always finds it preferable to have direct battles with enemy battalions. This subversive nature seeps into their arsenal, aimed at mitigating or converting the enemy's advantage rather than dealing direct heavy firepower. The Information Blackhole is the pinnacle of Epsilon subversive tactics and proof that Epsilon will always prefer to fight on their own terms. The effect of this support power is to create a massive psychic illusion on enemy radars, creating a massive radar shroud within a 7x7 area similar to the GAP Generator. The radar shroud cannot be impenetrated and the enemy will have no way to find out what is going on behind the fog of war. While the enemy can order their units to attack into the shroud, there is no possible method to select a unit inside a shroud and take him out of the shroud. Often times, enemy commanders will have no idea what sort of assault his army is resisting. The shroud lasts for 30 seconds until it becomes penetrable.
Edited by Jargalhurts, 19 December 2016 - 12:10 AM.