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MO 3.3 // Game Bugs


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#441 Handepsilon

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Posted 23 March 2017 - 06:32 AM

Yeah, some people don't follow it and copy the MO files to their installation.

Me, I don't like taking unnecessary risks

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#442 HTD

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Posted 23 March 2017 - 08:27 AM

Played Noise Severe, Volkov and Chitzkoi reached (and attacked) the invincible Ivan before the Drakuv convoy got close, and instead of blowing up the bridge, the Ivan ran across it and started putting explosives on the buildings in the Chinese base until killed. And the Drakuvs then don't pass the bridge, but rather follow the path they would have taken if the bridge has been blown up.



#443 Dawbra

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Posted 23 March 2017 - 06:10 PM

Immortal buildings , that wooden houses in mission Heartwork, as far i try to use C4 on them as Reznov.

And i guess its feature as scrip for activation kamaz cyborg run only from one side of the base.



#444 Graion Dilach

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Posted 23 March 2017 - 06:48 PM

I wonder if selecting an MCV as "primary" even does anything at all.


Your Home hotkey (default H IIRC) will jump to your primary ConYard.
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#445 Damfoos

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Posted 24 March 2017 - 08:12 AM

Hmm, this certainly has a use. If only it was possible to add a similar hotkey to primary barracks, wf and shipyard....

Anyway, here's a bug: try to snipe vehicle's driver with Morales and then apply EMP to it. When the EMP effect will fade off, the vehicle will attack anything nearby, even though the driver is "killed" and it isn't supposed to happen. EMP also resets the mood of pre-placed units on the map (switching Sleep or any other mood back into Guard).

There's also another bug. Stealthed Adepts/Elites and probably Masterminds as well can put captured infantry into garrisons, which is normally impossible. As the unit exits the garrison, it switches side to Adept/Elite owner.

Bug #3: Lionhearts (probably Evolvers too, because they also drop bombs instead of missiles) can drop unlimited amount of bombs as long as they don't change course during their bombing run and get new targets along the path (for example by force-firing on the ground). This will result in another bomb being dropped each ~10 tiles as long as the bomber doesn't turn, ammo counter doesn't decrease until then either. Probably the game updates ammo status of bombers only after a run is finished, and as long as you continue to give new targets, the run isn't considered finished, hence why infinite ammo.

Edited by Damfoos, 24 March 2017 - 08:57 AM.


#446 jackomatt

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Posted 24 March 2017 - 01:49 PM

In map Resource strain there is a Soviet Spy Plane docked in the air port to the east. Before 3.3 it's all fine but now it keeps making noise, annoying the player at position 3. Either the map need a ini to edit away the noise or this plane should be removed.

#447 asdfghjk

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Posted 24 March 2017 - 02:18 PM

Is Tech SAM Bunkers being able to force-fire on water an oversight or an engine limitation? It seems potentially abusable.



#448 Speeder

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Posted 24 March 2017 - 03:07 PM

It's kind of both, but there isn't any good use for it anyway. It'll be fixed in 3.3.2.


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#449 PACER

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Posted 24 March 2017 - 05:32 PM

Anyway, here's a bug: try to snipe vehicle's driver with Morales and then apply EMP to it. When the EMP effect will fade off, the vehicle will attack anything nearby, even though the driver is "killed" and it isn't supposed to happen. EMP also resets the mood of pre-placed units on the map (switching Sleep or any other mood back into Guard).
 

Yeah, white demo truck fun trolling


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#450 Riddle78

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Posted 28 March 2017 - 05:29 AM

If this is the wrong place,I'm sorry; Just point me to the right place.

 

Just installed the mod. Ran into a rather game-breaking issue; I don't get a GUI when I load a map. No build bar/minimap. No advanced command bar. All I get is the camera view.

 

Issue: Missing all command interfaces in-game,beyond point-and-clicking units,and hotkeys.

Operating System: Windows 10

Mod Version: Latest and greatest,as of time of posting.

In-Game Resolution: 1920*1080 (Native),fullscreen.

Client Resolution: 1280*800,windowed.

Renderer: Default.

Yuri's Revenge Version: Origin,The Ultimate Collection. Freshly installed; Version 1.001. No mods/plugins,besides Mental Omega.

Mental Omega Install: Separate folder,required files copied over.

Compatibility Settings: Client,game executable,and Syringe executable run as admin. Game executable and Syringe executable set to WinXP SP3.

System Reboot: Not yet. Likely won't help.

System: HP EliteBook 8540w (Workstation),refurbished. Extra RAM installed after purchase.


Edited by Riddle78, 28 March 2017 - 05:47 PM.


#451 Asylum

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Posted 28 March 2017 - 09:18 AM

Pretty sure the firing offset for a GI Stryker is way too high. 



#452 Riddle78

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Posted 28 March 2017 - 05:46 PM

Update to my issue; A reboot did not help. I've also noticed it's running interminably slow; Is there an INI setting I can smack around to fix that,like in vanilla Yuri's Revenge?



#453 Lasombra

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Posted 28 March 2017 - 10:37 PM

A minor but weird thing about Clairvoyants.

 

They look like drones, and their description states that they are drones, but after destruction they leave pools of blood, and if they are killed by a weapon that triggers special death animation for humanoid infantry, you will see an explosion and a special animation (a running burning person for fire weapons like the Inferno Tower, etc.).


Edited by Lasombra, 28 March 2017 - 10:38 PM.


#454 Solais

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Posted 28 March 2017 - 10:54 PM

That "bug" is required for it to work with the Nanofiber Sync.



#455 Lasombra

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Posted 28 March 2017 - 11:10 PM

That "bug" is required for it to work with the Nanofiber Sync.

 

Oh, I see, I guess it is unfixable then.



#456 Riddle78

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Posted 29 March 2017 - 01:06 AM

Another update; I set the resolution to 800*600 (Default for vanilla game),and I get my control surfaces. However,when I press escape,everything freezes,and I'm forced to use the Task Manager to kill it.



#457 Handepsilon

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Posted 29 March 2017 - 02:56 AM

Another update; I set the resolution to 800*600 (Default for vanilla game),and I get my control surfaces. However,when I press escape,everything freezes,and I'm forced to use the Task Manager to kill it.

Use TS-DDRAW renderer in client settings

 

Just don't alt tab. I'm pretty sure you're using Win 8 or 10. If you feel the need of alt tabbing, try Windowed Mode


Edited by Handepsilon, 29 March 2017 - 02:57 AM.

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#458 KamikazeNB

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Posted 30 March 2017 - 02:11 PM

Propably this is bad place for this question, anyway i started play MO online about 1-2 weeks ago and every public game with 3+ players is laggy af. Even i have max 30 ms ping to host in game is slideshow. Thats only for the chinese lagging players, or there are orther reasons? (mby my potato computer...) Thanks for answer, becouse in this state is MO in 3+ unplayable.

Edited by KamikazeNB, 30 March 2017 - 02:32 PM.


#459 Nablis123

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Posted 30 March 2017 - 03:06 PM

chinese players are on the the other end of the world compared to other players, just avoiding them is the only solution sadly, or if you host in a location near them because having 1 lagger is better than 3 for example



#460 Handepsilon

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Posted 30 March 2017 - 11:45 PM

not in RTS game it's not, unless you're talking about kicking em.

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