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MO 3.3 // Game Bugs


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#541 Roli atya

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Posted 16 July 2017 - 06:58 PM

Hi!

I don't know this bug is reported, or just an unique bug only in my game, but when I play on Elusive peace against AI, and short game is unchecked, I can't finish the game, however I killed everything (even civilian buildings, I tried), and scouted all the terrain and water, no camouflaged/hidden enemies remain (and had to kill my ally a few times, just for sure). Is there a solution for this?


Edited by Roli atya, 16 July 2017 - 06:59 PM.


#542 StolenTech

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Posted 16 July 2017 - 07:02 PM

was your enemy epsilon ?



#543 Roli atya

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Posted 16 July 2017 - 07:10 PM

was your enemy epsilon ?

Yes.



#544 fff

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Posted 16 July 2017 - 08:20 PM

- Visual bug with mouse cursor on sniper:

 

You can attack and destroy small building object like benches for example, but after doing so, your cursor changes to "attack cursor" whenever you hover over larger buildings as if you can attack them but you can't.

 

 

- Incorrect information on website factions pages:

 

Allied Battle Tortoise - Cost: $2000    >>>> Should be $1900

 

Foehn Bastion Walls - Hitpoints: 300 >>>> Should be 400 HP (all other factions walls have 400)



#545 PACER

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Posted 16 July 2017 - 09:23 PM

Confederation Battle Lab is neutral in Allied co-op Hypothermia. 

 

Also, Riot Troopers use the wrong frame when firing their shotgun while on water. 

 

I completed this mission (not on mental though) as PF with a hard AI as US. It fed all forces and was defeated as usual. However when I found those riots they were still white (and cleared nearby Latin forces without being fought back).


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#546 StolenTech

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Posted 16 July 2017 - 09:24 PM

Allied Battle Tortoise - Cost: $2000    >>>> Should be $1900

 

according to the  change log it is the other way around as in the BT should be $2000.

 

was your enemy epsilon ?

Yes.

 

you probably missed a ghost miner somewhere then.



#547 fff

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Posted 16 July 2017 - 09:48 PM

 

Allied Battle Tortoise - Cost: $2000    >>>> Should be $1900

 

according to the  change log it is the other way around as in the BT should be $2000.

 

Both in game and change log says it's $1900.

 

Changelog:

- nerf: Battle Tortoise price increased from $1800 to $1900


#548 PACER

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Posted 16 July 2017 - 10:05 PM

In Heavyobject Challenge,

 

Enemy Chrono Prisons won't release units after capturing them.

 

(dunno if this can be solved)


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#549 Handepsilon

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Posted 17 July 2017 - 12:40 AM

Paranoia : According to Stolen, game does not end even after Psychic Amplifier goes online (or at least after the timer runs out). Another Allied intel miscalculation?

Hypothermia : The AI builds Rhino Tanks, not Jaguar. Since this is a Co-op with no other Soviet, this should be an easy fix.

The rescueable Riots cannot be rescued. Attempted after base is retaken

Needlehead : The Aqua AI keeps building pillboxes and cannons in front of the Derricks. I had the PP captured.

Power Hunger : Not exactly a bug, but was it intentional for the Latin Ally to go on limbo after Russian mcv deploys?

Edited by Handepsilon, 17 July 2017 - 12:42 AM.

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#550 Roli atya

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Posted 17 July 2017 - 09:49 AM

 

Allied Battle Tortoise - Cost: $2000    >>>> Should be $1900

 

according to the  change log it is the other way around as in the BT should be $2000.

 

was your enemy epsilon ?

Yes.

 

you probably missed a ghost miner somewhere then.

 

I scouted all the map with multiple units at time that can reveal the hidden units. The searches took me about 2-2,5 hours (I used waypoints to make sure), but nothing.
Also today I played without any epsilon enemy on Infantry only, so no submerged naval units, aaaaand.... nothing again



#551 PACER

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Posted 17 July 2017 - 10:58 PM

The latest Epslion coop backbitten has a strange economic bug.

 

It's a mission for 2, but it's theoretically possible to complete the mission alone (with an AI). However in this case there's no way to earn income, either by capturing economic structures or by selling buildings, your credit remains zero.


Edited by PACER, 18 July 2017 - 08:40 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#552 PACER

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Posted 18 July 2017 - 08:50 PM

The new feature for Haihead in 3.3.2 is ... well ... highly unstable.

With Mental AI on, the AI will produce three Madman at a time. While sending one out, the other two will 'guard the base' and engage any approaching enemy.
 

35840458422_01f02463b2_z.jpg
35840472022_ebc48b8b4c_z.jpg


Edited by PACER, 18 July 2017 - 08:50 PM.

In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#553 PACER

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Posted 19 July 2017 - 09:48 PM

Minor bug: Spelling mistake in Timekiller Challenge description

posess -> possess 


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#554 Speeder

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Posted 19 July 2017 - 10:29 PM

Thanks for posting all these bug reports everyone, keep them coming!

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#555 imbagila

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Posted 20 July 2017 - 12:12 PM


On power hunger when you destroy the fire hydrant, bug ?

 

-- EDIT

Just tested again, it's not only for hydrant, try to destroy civil buildings randomly, and you will get the failed message, even the nuwas were not in there, bug ?


Edited by imbagila, 20 July 2017 - 12:36 PM.


#556 Roli atya

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Posted 20 July 2017 - 12:54 PM

* change: if Mental AI is enabled now, AI might build up to 3 Barracks, 3 War Factories and 2 Naval Shipyards
The AI build 4 Barracks and War Factories, and the Epsilon builds 4 Irkallas (it's not a problem I think, I'm just curious if it's normal, or a bug :) )
* fixed: 'Tech Share' mode - AI will now properly build all tech and build all subfaction units
I didn't see any Centurion Siege Crawler sadly :( But maybe that is my bad luck.


#557 Speeder

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Posted 20 July 2017 - 01:17 PM

imbagila the mission does say you shouldn't cause pointless civilian-destroying havoc or the enemy will hunt you down.

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#558 Handepsilon

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Posted 21 July 2017 - 11:16 AM

i keep forgetting to mention this but in maps where the player starts in a pit/elevation (such as (2)Tikal) the AI will sometimes derp and doesn't build his base.


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#559 UNSC THE CHILL OF WAR

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Posted 21 July 2017 - 08:10 PM

This has Probably been reported before (like anything else i reply) but sometimes uncontrollable aircraft(harbinger,cargo plane,etc) will sometimes I turn around backwards. There supposed to curve forward but sometimes they curve round by turnong the wrong way. Its hard for me to explain (me kno gud at engrish) but it kind of does the moonwalk to turn round.

#560 StolenTech

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Posted 21 July 2017 - 08:23 PM

that happens with Foehn's recon sortie the most, I don't think it's too big of a deal though.






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