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MO 3.3 // Game Bugs


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#661 legionnaire501

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Posted 30 August 2017 - 10:02 AM

by the way on the island map submachine the all the gem pits in between the player starts have ore veins except for the north western island



#662 Bernadiroe

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Posted 31 August 2017 - 02:02 PM

I have several occasion of this happening to my allied AI Haihead base:

 

Detonated M.A.D.M.A.N right in the middle of their own base. I covered the ground entrance to their base, so it's not mind controlled. I also cover the amphibious way.

 

The only thing I can thing of that can cause this is:

 

> The tank is trying to go to a tile where there's a wall blocking its path and the pathfinder can't find any other way, and thus trying to 'attack' it, like other units do.

> A support power spawned (but I never saw AI uses those ones) and the tank tries to 'attack' it.

 

It is mostly random, like 3 in 10 skirmishes. But still worth looking into I suppose.



#663 Divine

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Posted 31 August 2017 - 02:17 PM

I have several occasion of this happening to my allied AI Haihead base:

 

Detonated M.A.D.M.A.N right in the middle of their own base. I covered the ground entrance to their base, so it's not mind controlled. I also cover the amphibious way.

 

The only thing I can thing of that can cause this is:

 

> The tank is trying to go to a tile where there's a wall blocking its path and the pathfinder can't find any other way, and thus trying to 'attack' it, like other units do.

> A support power spawned (but I never saw AI uses those ones) and the tank tries to 'attack' it.

 

It is mostly random, like 3 in 10 skirmishes. But still worth looking into I suppose.

BRB gotta play some games against Haihead now....


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#664 lovalmidas

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Posted 01 September 2017 - 07:31 AM

MADMAN may be attacking walls, like tanks do.


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#665 UNSC THE CHILL OF WAR

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Posted 01 September 2017 - 10:55 AM

if the support power vision​ is placed directly under Irkalla, it starts to go down and sits on the ground until the support power has ended



#666 StolenTech

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Posted 01 September 2017 - 10:58 AM

that reminds me of the thors on top of grids bug :p



#667 UNSC THE CHILL OF WAR

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Posted 02 September 2017 - 08:01 PM

if the support power vision​ is placed directly under Irkalla, it starts to go down and sits on the ground until the support power has ended


Vision seems to affect all aircraft that float/hover

#668 Handepsilon

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Posted 06 September 2017 - 10:27 AM

I checked Alanqa's Hurricane and found something slightly off. Why is it ineffective against flying heroes?


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#669 Sizyfos31

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Posted 06 September 2017 - 11:13 AM

Probably the same reason why Megalodon shield does not evaporate land heroes? I would say.


Edited by Sizyfos31, 06 September 2017 - 11:15 AM.

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#670 Handepsilon

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Posted 06 September 2017 - 11:21 AM

Well if that's so then why is the hurricane effective against land heroes then?

and to an extent, Irkalla

Edited by Handepsilon, 06 September 2017 - 11:22 AM.

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#671 Bernadiroe

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Posted 09 September 2017 - 12:13 AM

Shadray can't damage half-cloaked enemy units. The half-cloaked units (detected by detector units but still translucent) needs to be first become fully de-cloaked (solid color) before Shadray can damage them.



#672 Bernadiroe

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Posted 09 September 2017 - 02:44 AM

AI infantries in skirmish often get stuck on random tiles, resulting in growing numbers around that tile and lagging the game  as the numbers increases. When you try to go to that tile yourself after clearing the infantries up, you will found out that you can't go to the tile, as if something is occupying it.

 

Not sure if this is bug or just random hiccup that can't be cured...



#673 PACER

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Posted 09 September 2017 - 12:18 PM

Shadray can't damage half-cloaked enemy units. The half-cloaked units (detected by detector units but still translucent) needs to be first become fully de-cloaked (solid color) before Shadray can damage them.

This could become a bug on any unit but Shadray.. This tank is only 50% useful if you never force-fire


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#674 Bernadiroe

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Posted 16 September 2017 - 06:56 AM

Okay you know what, AI M.A.D.M.A.N attacking wall or enemy units invading their base is stupid and a priority to be fixed....

 

I demand a priority fix for this because no matter what I do helping them, they will just eventually kill themselves with their own M.A.D.M.A.N as their base grows since it will become more and more crowded.

It's really frustrating to see this happening for F sake.



#675 GuardianGI

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Posted 16 September 2017 - 08:39 AM

Now we are effectively presented with two choices... Either the AI MADMAN blows itself up for the worst reasons, or it won't do anything at all.
Have a nice day picking one?


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#676 legionnaire501

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Posted 16 September 2017 - 09:06 AM

this may be a dumb question but why do the M.A.D.M.A.Ns attack the walls rather then just crushing them. do they not have omnicrush and if not then why not give it to them cause really they are so slow that any units that get crushed by it kinda deserve it



#677 Handepsilon

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Posted 16 September 2017 - 09:55 AM

just disable madman for AI. clearly it's too complicated for it to control

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#678 Bernadiroe

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Posted 16 September 2017 - 11:04 AM

Now we are effectively presented with two choices... Either the AI MADMAN blows itself up for the worst reasons, or it won't do anything at all.
Have a nice day picking one?

 

just disable madman for AI. clearly it's too complicated for it to control

 

I seriously rather have friendly AI (keep enable enemy AI M.A.D.M.A.N if possible) to never build any M.A.D.M.A.N.

 

Strangely enough tho, this never happened to enemy AI Haihead. (or at least on all of my skirmish plays when I got Haihead as one of my enemy AI)

Almost as if it's intentional, huh.



#679 BotRot

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Posted 16 September 2017 - 04:12 PM

Computer AIs are able to construct Ore Refineries in Oil Control gamemode (based from spectating a lot of Mental AI skirmishes).

 

What I found interesting though is that when they do build one in that gamemode, they appear to suddenly exhibit odd behavior, such as not repairing their structures, or even ceasing to produce any units, as if they've lost their seemingly endless money. If they do have other means of cash (captured Oil Derricks), they seem to be only utilizing Tier 1 and Tier 2 units, even if they have unlocked all the branches in their tech tree. They will return to their normal behavior once the Ore Refinery is destroyed (though not before selling some of their buildings first).

 

 

EDIT: Apparently this bug is already noticed after reading past posts, but it's still an ongoing issue.

It also exists in Bounty Hunt gamemode.

Also, I found this just recently:

 

https://vignette.wik...=20170917060040

(Can't upload image directly due to being a new member)

 

 

Somehow, ore spontaneously generated near a Tech Supply Bunker. Perhaps a unit touched a crate with ore in it?


Edited by BotRot, 17 September 2017 - 06:09 AM.

hT8PHUN.gif


#680 Bernadiroe

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Posted 17 September 2017 - 11:44 AM

AI Nautilus always trying to attack aircrafts like Piranhas (most of the time accompanied by Piranhas even).






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