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MO 3.3 // Game Bugs


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#861 PACER

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Posted 19 March 2018 - 06:00 AM

Enforcers: typo: a excavation site -> an excavation site yes-tick.png


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#862 BotRot

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Posted 19 March 2018 - 01:20 PM

Before version 3.3.3, the Leviathan drones would be referred to as 'Mosachild' when the cursor is hovered on it (it's rather difficult though). Now the tooltip only says: MISSING: 'Name: MOSAC'. yes-tick.png


hT8PHUN.gif


#863 Divine

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Posted 19 March 2018 - 08:15 PM

An old bug, going way back to vanilla RA2, is that AA missiles damage walls below their explosion. Any chance that this will be fixed in the forseeable future?


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Sidebar icons for normally not buildable stuff: Yuri Prime, Space CommandoAllied Jackal (obsolete)Gravitron
Skirmish Map: (2) Commietopia
 
Feedback and showcase thread

#864 rob_gooner

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Posted 20 March 2018 - 08:13 PM

Sorry if this has been mentioned but, when starting from positions on the left side of the new map pacific rim mega, the ore miners have an occasional desire to go to the furthest point on the right side to obtain ore.

 

This is frustrating as I like to place the enemy on the opposite side of the map to my starting position and the miners are always destroyed while driving through the enemy base.

 

This happens in skirmish mode.

 

Thanks, love the game! :thumbsuphappy:



#865 ahmed.osama

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Posted 22 March 2018 - 10:58 PM

in ravages of war this missing mission is a bug or what

29496570_1613655778717032_28811295668249

 

and dont ask me what happened to his base(especially the mcv)  



#866 PACER

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Posted 23 March 2018 - 03:18 AM

in ravages of war this missing mission is a bug or what

29496570_1613655778717032_28811295668249

 

and dont ask me what happened to his base(especially the mcv)  

 

A typo indeed. Should have been mission:leaderone21


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#867 HTD

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Posted 23 March 2018 - 12:51 PM

There's still an inconsistency concerning the name of the zombie-like enemies in Intoxicated: it's displayed as Infected Human when moused over but as Infested Human on the mission selection screen ('Kill all Brutes, Bloaticks and Infested Humans'). I don't know which one is correct. yes-tick.png



#868 PACER

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Posted 23 March 2018 - 02:38 PM

There's still an inconsistency concerning the name of the zombie-like enemies in Intoxicated: it's displayed as Infected Human when moused over but as Infested Human on the mission selection screen ('Kill all Brutes, Bloaticks and Infested Humans'). I don't know which one is correct.

 

'Infested Human' sounds more formal.


In-game speed vs real life speed?   
Malver in Obisidian Sands?   
Strength-Agility-Intellect subfactions?    


#869 HTD

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Posted 23 March 2018 - 04:03 PM

 

There's still an inconsistency concerning the name of the zombie-like enemies in Intoxicated: it's displayed as Infected Human when moused over but as Infested Human on the mission selection screen ('Kill all Brutes, Bloaticks and Infested Humans'). I don't know which one is correct.

 

'Infested Human' sounds more formal.

 

https://www.merriam-...ctionary/infest

https://www.merriam-...ctionary/infect

 

'Infect' seems to be used for micro-organisms or pathogens that invade an individual, while 'infest' is for bigger organisms that invade a place. I'm not sure if the term 'infested terran' is what you can call 'standard English' (like a lot of Starcraft vocabulary).



#870 mrvecz

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Posted 25 March 2018 - 09:23 AM

Launching highway to hell map (4) throws up this lovely message yes-tick.png

DCvexCD.png

Guess nobody playtested this map.

Although the map is playable if you press OK, though the cursor is bugged.


Edited by mrvecz, 25 March 2018 - 01:34 PM.


#871 need my speed

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Posted 25 March 2018 - 01:37 PM

Playing 'Heaven or Hell', I can order a unit to move into this automobile - and then I lose control of this unit forever.

 

STKLSG.png

 

Also, it's maybe a bit silly that the Allied base in the south-east corner is considered to be an enemy base until I capture the Port Authority building. Shouldn't it revert to my control when Tanya reaches it?

The Stormchildren blowing up targets that were already destroyed was also a bit silly.

Should the Typhoon Submarines be present during the entire mission, I wonder? They only spawn after capturing the Port Authority building, but that might be odd?

I really didn't need SEALs to deal with them, though; Tanya works perfectly fine.

And why couldn't my Engineers capture the Coal Plants?


Edited by need my speed, 25 March 2018 - 02:47 PM.

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#872 Terminal Velocity

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Posted 26 March 2018 - 11:37 AM

Not a bug, but in A08:Wrong Side the loading screen still shows the Radio Tower instead of Field Bureau.


MO2.0 Ares Port (Beta):

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#873 RedFox34

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Posted 26 March 2018 - 06:45 PM

On S19 Power Hunger, I sent Typhoon subs up to the top left, and:
1. The Armadillo up there detected them
2.  Yunru EMPed them continuously

So Yunru never got in the chopper and flew away, even once the text triggered.    She just EMPed those Subs forever.



#874 J00B

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Posted 27 March 2018 - 06:05 AM

Topol-M can still get stuck at this bridge section on E#10 Focus Shift :whatoa:

 

Spoiler


Edited by J00B, 27 March 2018 - 06:12 AM.


#875 Sizyfos31

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Posted 27 March 2018 - 01:08 PM

Kill the Messenger:

1. Unreachable floating crate at the south map border, in front of some cliffs.

 

There are more unreachable crates than just that one. See : LOw3Oxr.jpg


This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#876 KamikazeNB

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Posted 29 March 2018 - 05:48 AM

In mission "Nobody home" when you deploy eradicators under a bridge, they stuck there and you cannot move them, undeploy or whatever.

 

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  • nobody home.png

Edited by KamikazeNB, 29 March 2018 - 05:50 AM.


#877 Sizyfos31

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Posted 29 March 2018 - 10:39 AM

Desperate Driver IFV cannot deal damage to structures (in mycase a Tech Expansion Post) unless stopped right next to the structure it wants to damage. It drives to the target and explodes one cell away from it, what results to no damage due to small AoE.


Edited by Sizyfos31, 29 March 2018 - 10:39 AM.

This is what I see when anyone misspell Fury Drone as Furry Drone

 

I made a youtube playlist of songs that may have inspired mission names (at least 50% is correct and seen by Speeder himself)


#878 Tomb Deathwing

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Posted 29 March 2018 - 09:30 PM

I have a map , faction issues......here's an example.

 

( tech share  scenario)

 

I go with an army ( anyone , foehnn).....I capture a enemy AI player construction yard ( anyone , soviet ) , I build the tech three everything good with that construction yard.

 

But

 

If I build another mcv and use that new construction yard as I pack the construction yard that i first stole,  it cannot build advanced tech tier building as that new mcv construction yard doesnt recognize the new tech centers from the other sub-factions, which mean I lose my stolen sub-faction tech if my first mcv stolen is destroyed.


Edited by Tomb Deathwing, 29 March 2018 - 09:31 PM.


#879 ExodiusDB

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Posted 30 March 2018 - 12:08 PM

So, here's the thing. To break the melancholy with the Original versions of the game, I decided to look up for mods and stumbled upon this lovely gem.

Since I have old retail versions of the CDs, Origin does not have an option to Digitally claim the games using Serial Keys and I don't have 30€ just lying around, buying the Complete Collection is out of the question. Since I am running Windows 10, I encountered the problem with installing the games. After some googling, I found and installed the games following this "Tutorial" I found on Reddit, following it to the point, RA2 and YR work flawlessly. But...

 

I encountered the problem with this Mod.

 

The Mod starts, I can chose the Campaign or Skirmish but, on loading the mission, at around 50% game closes and I am pushed back to Mental Omega main menu. No errors, no popups, game just closes.

 

From what I understood by looking at MO's file structure, it uses Syringe as an injector to run main game's exe file with parameters. Is it possible that File miss-match is causing the game to close and is there a way to work around this?



#880 J00B

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Posted 30 March 2018 - 02:51 PM

The Mod starts, I can chose the Campaign or Skirmish but, on loading the mission, at around 50% game closes and I am pushed back to Mental Omega main menu. No errors, no popups, game just closes.

 

https://forums.revor...ues-megathread/

 

See the first post of the megathread and fulfill all the prerequisites. If you still have trouble after doing that, post in that thread. This thread is for game bugs.


Edited by J00B, 30 March 2018 - 02:54 PM.





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