MO 3.3 // Game Bugs
#441
Posted 23 March 2017 - 06:32 AM
Me, I don't like taking unnecessary risks
I like gnomes
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#442
Posted 23 March 2017 - 08:27 AM
Played Noise Severe, Volkov and Chitzkoi reached (and attacked) the invincible Ivan before the Drakuv convoy got close, and instead of blowing up the bridge, the Ivan ran across it and started putting explosives on the buildings in the Chinese base until killed. And the Drakuvs then don't pass the bridge, but rather follow the path they would have taken if the bridge has been blown up.
#443
Posted 23 March 2017 - 06:10 PM
Immortal buildings , that wooden houses in mission Heartwork, as far i try to use C4 on them as Reznov.
And i guess its feature as scrip for activation kamaz cyborg run only from one side of the base.
#444
Posted 23 March 2017 - 06:48 PM
I wonder if selecting an MCV as "primary" even does anything at all.
Your Home hotkey (default H IIRC) will jump to your primary ConYard.
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#445
Posted 24 March 2017 - 08:12 AM
Anyway, here's a bug: try to snipe vehicle's driver with Morales and then apply EMP to it. When the EMP effect will fade off, the vehicle will attack anything nearby, even though the driver is "killed" and it isn't supposed to happen. EMP also resets the mood of pre-placed units on the map (switching Sleep or any other mood back into Guard).
There's also another bug. Stealthed Adepts/Elites and probably Masterminds as well can put captured infantry into garrisons, which is normally impossible. As the unit exits the garrison, it switches side to Adept/Elite owner.
Bug #3: Lionhearts (probably Evolvers too, because they also drop bombs instead of missiles) can drop unlimited amount of bombs as long as they don't change course during their bombing run and get new targets along the path (for example by force-firing on the ground). This will result in another bomb being dropped each ~10 tiles as long as the bomber doesn't turn, ammo counter doesn't decrease until then either. Probably the game updates ammo status of bombers only after a run is finished, and as long as you continue to give new targets, the run isn't considered finished, hence why infinite ammo.
Edited by Damfoos, 24 March 2017 - 08:57 AM.
#446
Posted 24 March 2017 - 01:49 PM
#447
Posted 24 March 2017 - 02:18 PM
Is Tech SAM Bunkers being able to force-fire on water an oversight or an engine limitation? It seems potentially abusable.
#449
Posted 24 March 2017 - 05:32 PM
Anyway, here's a bug: try to snipe vehicle's driver with Morales and then apply EMP to it. When the EMP effect will fade off, the vehicle will attack anything nearby, even though the driver is "killed" and it isn't supposed to happen. EMP also resets the mood of pre-placed units on the map (switching Sleep or any other mood back into Guard).
Yeah, white demo truck fun trolling
In-game speed vs real life speed? →
Malver in Obisidian Sands? →
Strength-Agility-Intellect subfactions? →
#450
Posted 28 March 2017 - 05:29 AM
If this is the wrong place,I'm sorry; Just point me to the right place.
Just installed the mod. Ran into a rather game-breaking issue; I don't get a GUI when I load a map. No build bar/minimap. No advanced command bar. All I get is the camera view.
Issue: Missing all command interfaces in-game,beyond point-and-clicking units,and hotkeys.
Operating System: Windows 10
Mod Version: Latest and greatest,as of time of posting.
In-Game Resolution: 1920*1080 (Native),fullscreen.
Client Resolution: 1280*800,windowed.
Renderer: Default.
Yuri's Revenge Version: Origin,The Ultimate Collection. Freshly installed; Version 1.001. No mods/plugins,besides Mental Omega.
Mental Omega Install: Separate folder,required files copied over.
Compatibility Settings: Client,game executable,and Syringe executable run as admin. Game executable and Syringe executable set to WinXP SP3.
System Reboot: Not yet. Likely won't help.
System: HP EliteBook 8540w (Workstation),refurbished. Extra RAM installed after purchase.
Edited by Riddle78, 28 March 2017 - 05:47 PM.
#451
Posted 28 March 2017 - 09:18 AM
Pretty sure the firing offset for a GI Stryker is way too high.
#452
Posted 28 March 2017 - 05:46 PM
Update to my issue; A reboot did not help. I've also noticed it's running interminably slow; Is there an INI setting I can smack around to fix that,like in vanilla Yuri's Revenge?
#453
Posted 28 March 2017 - 10:37 PM
A minor but weird thing about Clairvoyants.
They look like drones, and their description states that they are drones, but after destruction they leave pools of blood, and if they are killed by a weapon that triggers special death animation for humanoid infantry, you will see an explosion and a special animation (a running burning person for fire weapons like the Inferno Tower, etc.).
Edited by Lasombra, 28 March 2017 - 10:38 PM.
#454
Posted 28 March 2017 - 10:54 PM
That "bug" is required for it to work with the Nanofiber Sync.
#455
Posted 28 March 2017 - 11:10 PM
That "bug" is required for it to work with the Nanofiber Sync.
Oh, I see, I guess it is unfixable then.
#456
Posted 29 March 2017 - 01:06 AM
Another update; I set the resolution to 800*600 (Default for vanilla game),and I get my control surfaces. However,when I press escape,everything freezes,and I'm forced to use the Task Manager to kill it.
#457
Posted 29 March 2017 - 02:56 AM
Another update; I set the resolution to 800*600 (Default for vanilla game),and I get my control surfaces. However,when I press escape,everything freezes,and I'm forced to use the Task Manager to kill it.
Use TS-DDRAW renderer in client settings
Just don't alt tab. I'm pretty sure you're using Win 8 or 10. If you feel the need of alt tabbing, try Windowed Mode
Edited by Handepsilon, 29 March 2017 - 02:57 AM.
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
#458
Posted 30 March 2017 - 02:11 PM
Edited by KamikazeNB, 30 March 2017 - 02:32 PM.
#459
Posted 30 March 2017 - 03:06 PM
chinese players are on the the other end of the world compared to other players, just avoiding them is the only solution sadly, or if you host in a location near them because having 1 lagger is better than 3 for example
#460
Posted 30 March 2017 - 11:45 PM
I like gnomes
Visit us in Totem Arts site
(Firestorm is still SoonTM)
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