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#421 BotRot

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Posted 01 November 2020 - 01:18 AM

With the update in our midst, the wiki is currently becoming more active. Until the patch officially releases however, only object names and changelogs will be updated to lessen the workload and prevent possible confusion, as the changelog right now may not be finalized. All Epsilon changelogs appear to be done, but it would be nice if there was someone else to help with updating the changelogs for the other factions (particularly Soviet and Allied), as well as changelogs for the missions.


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#422 BotRot

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Posted 23 December 2020 - 11:16 PM

Managed to update the following pages for 3.3.5, check it out:
 

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#423 CrimsonRaider

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Posted 18 January 2021 - 07:51 AM

I read through the wiki, and the mod added a lot of new to the basegame and improved it, but has a lot of flaws, and unnecessary changes/downgrades:

- Basic infantry does not crawl when under fire.
- Rocketeers don't fall, just pop (a while ago someone mentioned they can be "killed" multiple times before they land. Original game did not have this problem interestingly).

- Dolphins use prism instead of the way cooler, original and logical sonar.

- The enemy does not build wall around ConYards.
- No winter cameos.

- Giant squids have this stupid attack instead of the traditional historical (mythical) hug attack.
- Grand canyons and Battleships (and probably other stuff too) have this ugly projectile trail that looks just like a string. Ballistic projectiles do not have this kind of trails.



#424 BotRot

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Posted 03 February 2021 - 02:34 PM

On recent news, stats for the main arsenal of all factions should now be updated to version 3.3.5 based from the changelog. In addition, the campaign briefings have been updated as well.

 

 

However, inconsistent information from the changelog has been found after checking the game files, but currently awaiting a full list from PACERRECAP so all the information can be corrected at once.


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#425 BotRot

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Posted 19 August 2021 - 10:03 AM

Rather late, but still worth a shot:

 

Some sections of building pages for all factions have been overhauled to use a format similar to the UI in Tiberium Wars, so anyone who reads it will easily familiarize what unit/structure/support power does and what is strong against. Overhaul was done so it differentiates from the format used in the website, and could also be a basis for an official tooltip extension in the future if that ever happens.

 

Would like some feedback on this overhaul, since there may be inaccurate/missing information or classification.

 

Example #1:

Synthesis Vault

Tech Structure.
  • Requires Epsilon Barracks
  • Combat support center
  • Boosts the armor of friendly Tank Bunkers around itself
  • Provides Support Powers:

                  - Quick Fort

                  - Regen Drugs

                  - Wonder Drugs (requires Cloning Vats; replaces Regen Drugs)

 

Example #2:

Shadow Tank

Medium Tank. Strong vs. Infantry, Armor.
  • Requires Pandora Hub
  • Abilities:

                - Detects cloaked units

                - Cloaked

                - Deploy to switch between auto attack or hold fire modes

 

More examples can be found here:

https://moapyr.fando...nstruction_Yard

https://moapyr.fando...lon_War_Factory

https://moapyr.fando...iki/Pandora_Hub


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