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What is the difference between anti-unit, anti-tank, and anti-armor?


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#1 aethiraes

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Posted 24 December 2016 - 05:31 PM

I think most units are anti-armour. I assume this means tanks basically, but does it also apply to units with heavy armour like plate? 

 

The Roadrunner, Sweeper, Diverbee, and Mastodon all have the anti-unit label. 

 

The Pteranodon has the anti-tank label.

 

Also for units with the "assault" label: Catastrophe, Abrams, Warhawk, Battle Tortoise, Tyrant, Buzzard, Uragan, Libra, Rahn, Norio, do they have a balanced damage type? I think all of them are reasonably effective against infantry and tanks, but I can't be too sure. 

 

 

 

 



#2 X1Destroy

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Posted 24 December 2016 - 06:02 PM

I think, anti-unit stuffs are supposed to be weak against structures and decent vs other things. Mastodons are, and Sweepers can't attack structures at all.

Pteranodon are good against tanks but crap vs everything else, so that's must be it.

Abrams, Catastrophe and the the like are good vs all units. They have no problem killing anything they can shoot at.


Edited by X1Destroy, 24 December 2016 - 06:03 PM.

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#3 lovalmidas

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Posted 30 December 2016 - 12:35 PM

Very simple.

 

Anti-Infantry annihilates Infantry

Anti-Unit annihilates Unit (vehicles)

Anti-Air annihilates Air units

Anti-Structure annihilates Structure

Anti-Matter annihilates Matter.

 

Ass ault may be interpreted as an All-Rounder. 

 

 

In MO you may want to note that Anti-Infantry can be split into "Anti-light infantry", "Anti-medium infantry", "Anti-heavy infantry", "Anti-hero", and "Anti-Libra".)

 

 

Example:

G.I - Light Infantry, Anti-Light Infantry.

Prism Tower - Medium Base Defence Structure, Anti-Infantry/Unit

Borillo - Medium Unit, Anti-Light / Medium Infantry / Structure.

Libra -  Heroine Infantry, Anti-Centurion, Anti-Yunru, Anti-Everything.


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#4 Handepsilon

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Posted 30 December 2016 - 04:43 PM

I thought Anti Unit = Anti Tank + Infantry, because there are Anti Armor as well (GGI) and I think I saw one saying Anti Tank

 

Also, Tanya is Anti-Infantry / Anti-Tank in the site.

 

Think it's time for some consistency application?


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#5 Divine

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Posted 30 December 2016 - 08:54 PM

...Libra -  Heroine Infantry, Anti-Centurion, Anti-Yunru, Anti-Everything.

She used to be. Now snipers, especially damn Fin, and the Zorbtrotters ruin all the fun. She's still the goddess of kiting, but 3.3 feels like a huge nerf to her IMHO. I guess the same can be said about most land-based heroes.

 

Or it might be just because I haven't played for a long time before 3.3 was released, and I might remember Libra to be better than she really was.


Edited by Divine, 30 December 2016 - 09:05 PM.

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#6 Handepsilon

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Posted 31 December 2016 - 03:51 AM

I guess the same can be said about most land-based heroes.

 

 

Meanwhile Morales can be heard laughing on their face


Edited by Handepsilon, 31 December 2016 - 03:51 AM.

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#7 RedSky1335

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Posted 14 January 2017 - 06:42 AM

I don't see what's so great about Libra. Always seemed like a lackluster hero to me- although versatile, that lack of specialization makes her vulnerable if she comes up against any strike team that has any balance in its composition.

But...Eureka. She is supposed to be "Anti-Armor", but I've seen her fire 3-4 waves into clumps of Lasher/Gatling Tanks with very little effect, destroying only a few before getting flanked by a Gatling and taken out. Eureka's awfulness makes Libra look like a goddess. Feels like Eureka either needs a huge damage buff, or some major tweaks, because right now she is just a Jaguar driver with longer range/AOE and a $1500 price tag. And because the nature of her attack makes her a "lone wolf", she should be able to *actually KILL THINGS* while operating as a Commando. Imagine if Tanya couldn't kill infantry. Or if Morales couldn't damage vehicles.



#8 Divine

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Posted 14 January 2017 - 12:47 PM

I don't see what's so great about Libra. Always seemed like a lackluster hero to me- although versatile, that lack of specialization makes her vulnerable if she comes up against any strike team that has any balance in its composition.

But...Eureka. She is supposed to be "Anti-Armor", but I've seen her fire 3-4 waves into clumps of Lasher/Gatling Tanks with very little effect, destroying only a few before getting flanked by a Gatling and taken out. Eureka's awfulness makes Libra look like a goddess. Feels like Eureka either needs a huge damage buff, or some major tweaks, because right now she is just a Jaguar driver with longer range/AOE and a $1500 price tag. And because the nature of her attack makes her a "lone wolf", she should be able to *actually KILL THINGS* while operating as a Commando. Imagine if Tanya couldn't kill infantry. Or if Morales couldn't damage vehicles.

I agree with both of your statements. What makes Libra viable is her ability to kite, and her clones. She's not any good when working alone or when she's forced to fight enemies without retreating. She's much like the rest of PsiCorps, can be very effective, but she's waaaay too extremely micro-intensive. That's why I proposed a buff to her in another thread. And indeed, Eureka is just useless, probably the only Foehn unit that outright sucks. Whenever I see her I just laugh because I know one of my units will get a promotion in a few seconds.


Edited by Divine, 14 January 2017 - 12:47 PM.

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#9 Speeder

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Posted 14 January 2017 - 01:29 PM

To answer the question in the topic title, if it's anti-armor that means it's not good vs infantry but anti-unit should cover both infantry and tanks.

 

At least that was my intention but it seems I need to normalize that information on the website and fix the inaccuracies. Anti-tank is just anti-armor.


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