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"Mega unit" Ideas [Spoilers]

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#21 Solais

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Posted 08 January 2017 - 09:32 AM

I still think that base expansion units like in C&C3 should be a thing, instead of the more expensive MCV. One that can be used in campaign too (as MCVs can't be). Though, that's not a mega unit idea. :V


Edited by Solais, 08 January 2017 - 09:33 AM.


#22 Handepsilon

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Posted 08 January 2017 - 09:47 AM

Mmm... Creative... But it pretty much reminds me of C&C4...

Is this the point where where we point fingers on each others and shout "HERESY!"?

 

I think the only reason China gets to have Siege Crawler is because they don't have any siege weapon and Yunru can do jack at destroying things. In fact, the real hero is the Siege Crawler and Yunru is merely an addon

 

Not sure about Irkalla tho. Epsi does seem weaker on base defenses.


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#23 Allied Commander ???

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Posted 08 January 2017 - 09:48 AM

I still think that base expansion units like in C&C3 should be a thing, instead of the more expensive MCV. One that can be used in campaign too (as MCVs can't be). Though, that's not a mega unit idea. :V

Sputniks and Prospectors...

Mmm... Creative... But it pretty much reminds me of C&C4...

Is this the point where where we point fingers on each others and shout "HERESY!"?
Nah... It's just merely my opinion... Didn't mean to offend anyone though...

Edited by Allied Commander ???, 08 January 2017 - 09:58 AM.


#24 Handepsilon

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Posted 08 January 2017 - 10:31 AM

I know it's just a joke :D


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#25 Damfoos

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Posted 08 January 2017 - 10:54 AM

I don't get why everybody wants to add units for the sake of adding units. IMO, there's enough of them for multiplayer and even skirmish, and even now some units have overlapping roles, which isn't really good. Where I'd personally like to see more units is the campaign: Paladin tanks, Krukov&Reznov, Paradox, Super Thor, Stinger Protorype, Soviet Lasher (which is still called Lasher but not Light Tank, why?) are awesome additions which add more depth, I'd love to see more "prototype" units in missions.


Edited by Damfoos, 08 January 2017 - 10:54 AM.


#26 Allied Commander ???

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Posted 08 January 2017 - 11:15 AM

What makes up a Super Thor by now? If I'm not mistaken back in 3.0 it is a Thor+ Ring Shield Thingy+tons of infantry garrisoned in it+ a little more powerful... It seems like it changed its secondary into the Quickshifter missiles and Battleship shells...

#27 Damfoos

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Posted 08 January 2017 - 11:23 AM

I'd be happy if it'd get a unique model though, probably the same Thor but with some visual additions. Like Paladin seems to be based on Cavalier.



#28 Graion Dilach

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Posted 08 January 2017 - 12:46 PM

What is this Paladin I keep reading about?
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#29 Black/Brunez

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Posted 08 January 2017 - 12:52 PM

What is this Paladin I keep reading about?

 

A "super Tank Destroyer" you see in one of the coop missions: Panzer Ace



#30 Shelbythetriagularsquare

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Posted 08 January 2017 - 01:01 PM

What is this Paladin I keep reading about?

It looks kind of like an abrams without the lasers and it has the voice set of the Tank destroyer.

 

And it's really effective against tanks.


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#31 Solais

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Posted 08 January 2017 - 06:13 PM

Personally I support the idea of special units in campaign only. I do love how Starcraft 2 did its campaigns in general, all about customization and units that you never see in the more balanced multiplayer.



#32 lovalmidas

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Posted 08 January 2017 - 07:16 PM

Well, actually, seeing how changes in multiplayer-based units break singleplayer games, and I am almost for the idea that multiplayer units should have a seperate ini for the campaign. :p


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#33 X1Destroy

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Posted 08 January 2017 - 08:58 PM

Nah, C&C games better have more fun options in Skirmish and Camp rather than multiplayer focused. The amount of people that actually take PVP seriously is so minimal compared to the standard coop and single folks. If the PvP changes break the camp and skirmish then yeah separated inis should be the way.

Special units can have theirs place in special game modes. There is no reason to limit creativity and fun because few guys want to see professional games and nothing elses.


Edited by X1Destroy, 08 January 2017 - 08:59 PM.

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#34 lovalmidas

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Posted 08 January 2017 - 11:26 PM

Well, the best option would be that the PvP and Campaign data are in sync. The relationship between the two is more complex though. While I have no trouble with it yet, AI changes can impact the Campaign greatly (for better or for worse, if you have noticed in some missions you may have an AI as your co-commander). Not every mission has its own customized AI.

 

Because I realise that mission designers will have to divert attention away from the rest of Act Two to make changes to Act One. Bug fixing is a good reason for the attention. Balance changes a bit less so. A 10% change in some unit stats can make some missions unplayable. And that would be quite a bit of work for Speeder.

 

The Mig nerf in Mental Omega 2.0psi and the surviving Nuke Silo comes to mind.


Edited by lovalmidas, 08 January 2017 - 11:26 PM.

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#35 PACER

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Posted 08 March 2017 - 03:10 PM

I still think that base expansion units like in C&C3 should be a thing, instead of the more expensive MCV. One that can be used in campaign too (as MCVs can't be). Though, that's not a mega unit idea. :V

 

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1. In fact, in CNC3 multiplayer these units are rarely used. People moves their MCVs, or builds new ones.

2. Expansion units are more important in CNC3, as packed MCVs are 300% more fragile there, even some T2 vehicles can crush them (I was looking at you, Titan) .

3. If introduced in campaign, surely they'll be abused for tower rush tactics :D


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#36 Solais

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Posted 08 March 2017 - 03:40 PM

I want it for singleplayer, not multiplayer. :V



#37 GuardianGI

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Posted 08 March 2017 - 07:43 PM

The Mig nerf in Mental Omega 2.0psi and the surviving Nuke Silo comes to mind.


Now that explains why the nuke silo was not destroyed at all... -_-"

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#38 PACER

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Posted 08 March 2017 - 09:34 PM

I want it for singleplayer, not multiplayer. :V

 

 

3. If introduced in campaign, surely they'll be abused for tower rush tactics  :D

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#39 Solais

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Posted 08 March 2017 - 11:42 PM

And that's bad why?



#40 PACER

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Posted 09 March 2017 - 01:04 AM

Tower rush is much easier for besieging bases, especially in some early levels. That's against the level designers' intention.

Btw, we have expansion sites which does quite the same thing, save that they can't move and deploy as you wish.


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