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How to make MO work as smooth as it's possible?


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#1 Omni44

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Posted 12 January 2017 - 06:37 PM

As  above. I still find it a bit too slow. I still feel its perfomance could be better. Any tips on how to achieve it?



#2 Speeder

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Posted 12 January 2017 - 07:09 PM

Did you try using other renderers? Options -> Display -> Renderer


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#3 Omni44

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Posted 12 January 2017 - 08:53 PM

@Speeder: Holy Crap. To say that it worked would be misunderstanding. This is huge improvement. Thank you so much!

 

How different renderers are different from one another?



#4 Handepsilon

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Posted 12 January 2017 - 11:21 PM

Hey Speeder,I don't have much problem in Skirmish, but Campaigns, especially Act 2, can be quite laggy (Juggernaut is obviously due to the amount of units, but Godsend and at some moment Firewalking are a bit of oddity) Any tips to decrease that? I tried using different renderers already, and at some point used a bogus one that causes black screen.

Using Win 7 64 bit

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#5 Shelbythetriagularsquare

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Posted 13 January 2017 - 03:42 AM

The amount of units coupled with the fact that the campaign runs on fast instead of faster really makes Juggernaut unplayable for me.


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#6 Handepsilon

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Posted 13 January 2017 - 03:48 AM

It's playable

 

Just veeeeeery veeeeeery slow, which can work on your advantage if you need to react to 10 different things at a time


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#7 AlexB

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Posted 13 January 2017 - 06:02 AM

What's the FPS you are running MO at? You can enable the FPS counter after assigning some key to it in the Development group in the Keyboard options.
I don't want to hijack the thread, but roughly how long does it take for the game to start? That is, after you clicked start in the launcher, black screen plus loading time.

#8 Handepsilon

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Posted 13 January 2017 - 06:22 AM

The game starts in roughly 5-10 secs, then loads for awhile. While playing Jugg, the lag comes with the invasion, but in Godsend, the lag comes instantly, not as bad as Jugg in its' prime tho. I'm nowhere close to my laptop but I will report in the first chance I get.

Does not happen on all campaign missions btw. I literally made a thousand units in Divergence and (ironically, hehe)converged it on one point

Edited by Handepsilon, 13 January 2017 - 06:23 AM.

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#9 Solais

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Posted 13 January 2017 - 09:33 AM

For me, the game only lagged a very little in two missions, Huehuecoyotl due to all the Brutes, and Juggernaut at one point. But otherwise none of the missions lag. Then again, I do have a strong PC.


Edited by Solais, 13 January 2017 - 09:33 AM.


#10 Handepsilon

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Posted 13 January 2017 - 11:33 AM

For me, the game only lagged a very little in two missions, Huehuecoyotl due to all the Brutes, and Juggernaut at one point. But otherwise none of the missions lag. Then again, I do have a strong PC.

Yeah, mine's on laptop (Lenovo G405S), AMD processor and graphic powered. Not sure how exactly it fares on RA2. It runs fast on skirmish though


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#11 Handepsilon

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Posted 15 January 2017 - 04:57 AM

Tested Firewalking, loads in 40+ seconds, FPS average 14

 

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Edited by Handepsilon, 15 January 2017 - 04:58 AM.

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#12 Martinoz

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Posted 15 January 2017 - 12:07 PM

As  above. I still find it a bit too slow. I still feel its perfomance could be better. Any tips on how to achieve it?

SSD, strong CPU core performance, RAM.


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