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Creating a new unit based on BFME1 Rohan Banner Carrier


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#1 OfficialNecro

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Posted 17 January 2017 - 09:52 PM

Hello,

This is my first post here, so any suggestions on how to better explain problems for further posts is welcome.I've recently taken up modelling as a small hobby but I've having the hardest time getting a good grip on the matter. My first project is quite simple, I'd like to create a units that works like a thrall but looks like a Rohan Banner carrier but with some slight modifications.

 

The trouble I'm having is when it comes to applying the texture. I've managed to find a good texture for the body of the models but I can't find the texture EA used for the banners. I use RenX for the modelling and GIMP for the textures. 


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#2 NewErr

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Posted 31 January 2017 - 04:07 PM

The actual banner texture for the Rohan banner carriers or the glow effect of them?



#3 ChildrenofBodom

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Posted 01 February 2017 - 04:21 AM

I believe this is the texture you cannot find

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TricLogoRevora.Jpeg


#4 Mathijs

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Posted 01 February 2017 - 04:27 PM

To find out which texture a mesh uses, you can use the Unwrap UWV modifier, open the window, and check the top right dropdown. Alternatively, open the model in w3d viewer and check which materials are listed.






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