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Yet another Eldar flavour (The Ynnari)

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#1 Roderick


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Posted 26 January 2017 - 09:10 PM

Warning, spoilers below.



GW has decided to push further the lore in 999.M41 and the Eldar got a new faction with new rules after bringing a new(old) god into existence to fight Slaneesh... at the expense of fracturing the Biel tan craftworld into a fleet of spaceships.


Here's an account of what will be released on February in the Fracture of Biel Tan:



- The book starts in Commoragh - a shard of Ynnead (the Eldar god of the Dead) is there, Yvraine finds it.

- If there is too much psychic activity there - Slaanesh comes for you. So they are scared.

- Yvraine flees the city, gets saved by the Visarch - we don't know how he is.

- The Craftworlds are coming together. Eldar don't talk literally - the fracture is both the way what happens and what factions come out.

- Craftworlds weren't always one ship. Bigger than anything the imperium has, bigger than the Rock. Made up of different ships that are all stuck together.

- Biel-Tans infinity matrix has a fracture - there is a split.

- It's the kickstart Ynnead needs to get born. All the Eldar souls who are locked up there birth the new god. All the "parts" of Biel-Tan split up. It's basically a fleet now, instead of a craftworld.

- The Avatar is in the center of all the souls of eldar of Biel-Tan who died in the last 10k years. He is the proof that the prophecy of Ynnead is real. A beacon of hopes for all Eldar. They can now fight against Slaanesh.

- The Avatar is the mirror of Slaanesh - they are siblings. His power comes from Eldar souls - hence he looks quite Slaaneshi. They are made of the same stuff.

- Lots of interplay between the different Eldar factions in the book.

- When it's desperate, Eldar of all kind will fight against a common vow. Other times, they fight against each other, even Craftworlds vs Craftworlds.

- Now, the Eldar god of the dead is summoned - some see this as a hope for their race.

- These make up a new faction - basically the Eldar who believe in Ynnead. They have now a red colour scheme (like the Visarch, he is their leader). These are the Ynnari. Lead by the prophetess and the Visarch.

- Lots of wyches and Incubii.

- Some Eldar (of all kind) are very against this - especially the Haemoncolus Covens. They see this as "they steal our jobs". If there is a god of the dead - no slaves and stuff, so they are not happy.

- Clashes between the Haemoncolus Covens and the Ynnari.

- Part II is not a sequel - it happens at the same time of 'Fall of Cadia'.

- It ends at the same point as the first book.

- Rules to make the Ynnari. You can mix different Eldar races into one army now. They loose their army rules but gain instead a new special rule.

- Basically - when your eldar units die, your own units become more powerful.

- Ynnari are a whole new faction of the Eldar.

- Aeldari is the name for all Eldar.

- If you already got an army, you can decide to play it as Ynnari, but not all units can be taken. Most of the stuff can be used though.

#2 jONES1979



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Posted 27 January 2017 - 12:58 PM

Let the Ynnead mod begin!

#3 fuggles


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Posted 27 January 2017 - 04:32 PM

Lol, maybe. They are making eldar weird... Hold fire on the mod until army lists are revealed. Easy enough to scar in units that get stronger as yours die.

#4 Gambit


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Posted 28 January 2017 - 01:32 AM

SCaR, or we can use the Martyrdom system we implemented in WH.

But I agree, weird.

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#5 thudo


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Posted 17 February 2017 - 03:25 PM

This is sorta what the forthcoming Eldar Craftworld Mod can sort of handle.

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#6 Roderick


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Posted 17 February 2017 - 05:16 PM

I have the Gathering Storm II in case someone want to look at the specific rules or flavour. Basically it's based around the triunvirate of heroes surrounded by a mix of everything blend in together: craftworld aspect warriors, kabalites, wyches, incubi, wraiths and harlequins.


The heroes are difficult to model though unless some creative kitbash...


Additionally I've discovered this amazing model of an incubus more similar to his new fashion at facepunch:



with his corresponding klaive.


.dae files are meant to be a sort of exchange format which requires some importer for 3dsMax or Maya, blender etc. I got the Collada importer and I tested with another .dae file for 3ds max 2008 and it works. No problem with importing them I think.

Edited by Roderick, 17 February 2017 - 05:25 PM.

#7 Roderick


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Posted 12 February 2018 - 11:16 PM

Well that specific file presented some complication for the import. I will look again to see if there's some alternative regarding conversion or import.


Edit: I've been able to fix the mapping on the klaive, it's something. It seems that the incubi head or body is not fully ported...

Edited by Roderick, 12 February 2018 - 11:42 PM.

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