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Mordor Faction Plan


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#1 Mathijs

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Posted 30 January 2017 - 11:37 PM

Mordor v.1.00
Age of the Ring
Rough write-up


Orc Barracks
Rank 1: Recruit Orc Warriors - 55

Rank 1: Recruit Orc Archers - 250

Rank 1: Recruit Orc Pikes - 150

Rank 2: Recruit Black Uruk Marauders – 400
Rename Bloodthirsty to Mark of the Red Eye.

Gorgoroth Armory

Rank 1: Research Banner Carriers
Rank 2: Research Forged Blades

Rank 2: Research Flaming Arrows

Rank 3: Research Heavy Armor

Slaughterhouse

Basic resource structure

 

Lumbermill
Secondary resource structure

Easterling Encampment

Rank 1: Recruit Variags of Khand – 300 ; Slightly above regular infantry stats.

Fury of Khand

Requires: Rank 3

The Variags temporarily gain +50% damage at a cost of -25% armor.

Rank 2: Recruit Easterling Phalanx – 550

Rank 2: Recruit Easterling Archers – 525 

Troll Cage
Rank 1: Recruit Mountain Troll - 500
Rank 2: Recruit Drummer Troll - 500

Rank 3: Recruit Olog-Hai - 1000

Mumak Pen

Rank 1: Haradrim Archers – 600 ; Specialist Low Armor High Attack, Special Attacks.
Rank 1: Recruit War Mumak - 1600
 

Siege Works
Rank 1: Battering Ram

Rank 1: Siege Tower ; Special Maps only.
Rank 2: Troll Catapult
Rank 3: Grond, Hammer of the Underworld
Limited to 1.

Dol Guldur Dungeon
Rank 1: Recruit Khamûl the Easterling

- Rank 1: Mount Horse

- Rank 1: Screech – Stuns enemy units in terror 
- Rank 2: Black Breath – Debuffs nearby enemy units            
- Rank 5: Storm of the East - Khamûl, Variags and nearby Easterlings gain +200% Armor, +200% Damage, and +20% Speed for short period of time.          
- Rank 7: Lieutenant of Dol Guldur – Gains his armor, enemies around Khamul slowly take damage.

 

Rank 1: Recruit Spawn of Ungoliant ;3 per horde, High Damage Dealing, Poison Damage, Special Scream.
Rank 3: Recruit Castellan (limited to 3).

Abilities:

- Necromancy

Poisons all enemy units within a targeted area, swiftly killing them and turning their souls into tortured wraiths.

Misc Units
Legions of Morgul – 400
Powerful orcs, recruited from the Fortress after Morgul Sorcery is unlocked.

 

Morgul Vanguard - 1500

Hero Unit, recruited from the Fortress after Morgul Sorcery is unlocked.

Abilities:

- Rank 2: Morgul Influence

Reduces the damage and armor of nearby enemy units.

- Rank 4: Morgul Blade

Targeted enemy unit takes damage overtime and upon death becomes a tortured wraith.

- Rank 7: Morgul Sorcery 

Nearby enemies flee in terror.

Fortress

He Gathers All Evil To Him (Doom Pyres)
- Leadership to nearby units

Flows of Sammath Naur (Lava Moat)
- Reduce melee damage dealt to fortress

Lava Cauldrons

Flaming Munitions
Terror of Cirith Ungol
- Shelob defends the Fortress.
Morgul Sorcery

- Increases fortress armor and unlocks Morgul Vanguard and Legions of Morgul.

 

Heroes
 

Witch-king of Angmar - 5000

 

- Rank 1: Mount Fellbeast

 

- Rank 3: Chill of Angmar

 

- Rank 4: Morgul Blade

 

- Rank 6: Screech

 

- Rank 8: This Is My Hour!

 

Mollok, Troll-King

 

- Rank 3: Reaping Slash

Mollok temporarily regains health when attacking.

 

- Rank 4: Leap

Leaps into a group of enemies, causing damage and knockback.

 

- Rank 5: Lord of the Olog-Hai

Trolls near Mollok gain +33% attack, +33% armor, and gain experience 50% faster.

 

- Rank 8: Will of Sauron

Mollok gains +20% pierce resistance.
 

Akhorahil

 
- Rank 1: Mount Horse 
 
- Rank 1: Screech – Stuns enemy units in terror 
 
- Rank 2: Black Breath - Debuffs nearby enemy units 
 
- Rank 6: Relentless Pursuit – Movement speed increase by 20%, and Damage increase by 25%. Only available while mounted.

 

Uvatha

 
- Rank 1: Mount Horse 
 
- Rank 1: Screech – Stuns enemy units in terror 
 
- Rank 2: Black Breath - Debuffs nearby enemy units 
 
- Rank 6: Relentless Pursuit – Movement speed increase by 20%, and Damage increase by 25%. Only available while mounted.

 

Mouth of Sauron

 
- Rank 1: Mount
 
- Rank 3:  Dark Sorcery - Castable debuff/spell Targeted enemy units take slight damage and suffer -20% Speed and -20% Armor. Nearby friendly units gain +33% Damage and +33% Armor.
 
- Rank 5: Ambassador - The Mouth of Sauron temporarily becomes immune to all damage.
 
- Rank 8: Lieutenant of Barad-dûr - Finishes power cooldowns for all nearby heroes. 
 
- Rank 10: Faithless and Accursed - Units in the radius become hostile to all other units.

 

Gothmog

 

- Rank 2: Orc Malice

Gothmog temporarily gains +200% attack and +25% armor

 

- Rank 4: Time of the Orc [PASSIVE]

Nearby Orcs gain immunity to fear and terror.

 

- Rank 5: Lieutenant of Morgul [PASSIVE]

Orcs near Gothmog gain +33% attack, +33% armor, and gain experience 50% faster.

 

- Rank 6: Master of Siege [PASSIVE]

All nearby siege units gain increased firing rate and damage.

 

Spellbook
Tier 1
- Tainted Land
- Eye of Sauron
- Orc Horn
Tier 2
- Barricade
- Summon Haradrim Raiders
- Call the Horde
- Slaves of Nurn
Tier 3
- Dungeons of Dol Guldur
- Darkness
- Wraiths on Wings!
Tier 4
- Shadow and Flame
- Fires of Orodruin

 

 

Sauron – 10,000; Ring Hero for all evil factions except Misty Mountains.

 

- Rank 1: Gorthaur

Sauron inspires fear to nearby units whether friend or foe.

 

- Rank 1: Conflagration

Destroys enemy hero with flames. (Will list hero exceptions later)

 

- Rank 1: Annatar, Lord of Gifts

Converts enemy units temporarily to Sauron’s side. (Hero Units Exempted)

 

- Rank 1: The Lord of the Rings

 Sauron temporarily takes less Damage from all sources.


Edited by Dúnedain76, 11 July 2017 - 09:14 PM.

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#2 thorin001

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Posted 31 January 2017 - 11:38 AM

Why not replacing the variags with easteling swordsmen? variags are from khand that lies south of mordor, so variags fit better in the mumak pen.

Edited by thorin001, 31 January 2017 - 11:38 AM.


#3 MattTheLegoman

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Posted 31 January 2017 - 12:18 PM

Khand is to the south-east of Mordor. I hope the Variags look like John Howe's art. I've always loved his design. http://www.john-howe...hp?image_id=524


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#4 Rider of Rohan

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Posted 31 January 2017 - 03:03 PM

Why not replacing the variags with easteling swordsmen? variags are from khand that lies south of mordor, so variags fit better in the mumak pen.

The Variags generally fought alongside the easterlings, and even their first appearance on the field was alongside the Wainriders.
 

 

Khand is to the south-east of Mordor. I hope the Variags look like John Howe's art. I've always loved his design. http://www.john-howe...hp?image_id=524

We will probably be coming up with original designs but who knows.


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#5 Morgul Orc

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Posted 01 February 2017 - 12:49 AM

I like the diversity of Mordor!

 

I have a few questions and suggestions if you don't mind :)

 

 

1: I have seen the recent pics of soldiers of rhun and easterling kataphrakt. According to this list they aren't recruited from the easterling camp, will they be there in the future or just summoned by Khamul or something?

 

2: Why not make a morgul barracks building that get unlocked when upgrading to morgul sorcery to recruit morgul orcs and vanguard instead of being recruited from the fortress?

 

 

3: I don't see the black riders horde on this list, are the rest of the nazguls summoned from the new power "wraiths on wings"?

If so, I have a suggestion. Why not make the 5 remaining nazguls recruited individually from the fortress after Morgul sorcery as a single heroic units that are limited to 5 in the game

And make the power "wraiths on wings" a passive ability which allows those 5 nazgul heroic units to ride a fellbeast? They can be weaker nazguls than the other 4 and have the same vanilla abilities

instead of having special ones like the other 4.

 

 

btw I like your idea of mordor increasing in power from the fortress and also love the shelob guard idea as Sauron use shelob to guard the path of cirith ungul and feeds her orcs and prisoners from time to time as a deal :) 



#6 Bashkuga

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Posted 01 February 2017 - 12:56 AM

About Rhun, the Phalanx of Rhun are the Easterlings you see on the render, and I guess those Black Wyrm Banners might be the Kataphrakt, else the faction has two banner carrier upgrades?


Edited by Bashkuga, 01 February 2017 - 12:59 AM.


#7 Morgul Orc

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Posted 01 February 2017 - 01:05 AM

yup I was also questioning the Black wyrm banners as well



#8 Rider of Rohan

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Posted 01 February 2017 - 01:21 AM

1: I have seen the recent pics of soldiers of rhun and easterling kataphrakt. According to this list they aren't recruited from the easterling camp, will they be there in the future or just summoned by Khamul or something?

 

2: Why not make a morgul barracks building that get unlocked when upgrading to morgul sorcery to recruit morgul orcs and vanguard instead of being recruited from the fortress?

 

 

3: I don't see the black riders horde on this list, are the rest of the nazguls summoned from the new power "wraiths on wings"?

If so, I have a suggestion. Why not make the 5 remaining nazguls recruited individually from the fortress after Morgul sorcery as a single heroic units that are limited to 5 in the game

And make the power "wraiths on wings" a passive ability which allows those 5 nazgul heroic units to ride a fellbeast? They can be weaker nazguls than the other 4 and have the same vanilla abilities

instead of having special ones like the other 4.

1.) As Bashkuga said the Easterling Phalanx and Easterling Archers use the same movie skin that was shown in the render. The Kataphrakt is a special unit that you can only use on Rhun and Rhovanian region maps accessible via an Easterling Inn type structure. Might be subject to change later but we'll see.
The Black Wyrm banner is an upgrade we are still figuring out.

2.) We prefer it coming from the fortress because it makes use of the already existing upgrade of Morgul sorcery from the fortress.

3.) The Nazgul are also still being developed concept wise but you won't have to wait for too long because it's the next faction we'll be looking at getting in game!


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#9 Mathijs

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Posted 01 February 2017 - 01:26 AM

2.) We prefer it coming from the fortress because it makes use of the already existing upgrade of Morgul sorcery from the fortress.
 

 

And because it'll look like the scene in RotK where the orcs march out of Minas Morgul. :p

 


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#10 Morgul Orc

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Posted 01 February 2017 - 01:41 AM

 

2.) We prefer it coming from the fortress because it makes use of the already existing upgrade of Morgul sorcery from the fortress.
 

 

And because it'll look like the scene in RotK where the orcs march out of Minas Morgul. :p

 

Good to know that Morgul orcs are so elite that they're recruited straight from the fortress :lol:

 

keep up the good work :thumbsupsmiley:



#11 sTRiker34

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Posted 01 February 2017 - 08:02 AM

First of all hi people I'm Balrog_of_Morgoth

I have few suggestions for your already great Mordor :)

1) About Khamul: it will be logical to give him a leadership ability only effects Easterlings he is one of them after all :D and name it to something "commander of legions of the east" maybe?

2) Give Variags axes and scimitars thats fit to the eastern style weaponry and I left armor design to your master hands :)

3) And if you work on some buildings of Mordor as you did with Gondor I will be really happy

Thanks for reading and waiting for your reply

#12 Dúnedain76

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Posted 01 February 2017 - 08:15 AM

Hey Balrog, good to see you here!

1) Khamûl will definitely be getting an Easterling leadership, not to worry.

 

2) Mathijs does have a model in the works for the Variags. We'll take the weapons into consideration

 

3) You'll be happy to know that Mordor will be receiving the buildings we made for Shadow and Flame. ;)


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#13 sTRiker34

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Posted 01 February 2017 - 11:20 AM

Hey Balrog, good to see you here!
1) Khamûl will definitely be getting an Easterling leadership, not to worry.
 
2) Mathijs does have a model in the works for the Variags. We'll take the weapons into consideration
 
3) You'll be happy to know that Mordor will be receiving the buildings we made for Shadow and Flame. ;)


Its good to know that :)

#14 sTRiker34

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Posted 01 February 2017 - 11:23 AM

And one more question: This one about siege equipment. Troll catapult is a replacement for regular catapult in visual? Or it is better than that?

#15 Mathijs

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Posted 01 February 2017 - 04:15 PM

Visual replacement.


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#16 Er-Mûrazôr

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Posted 08 February 2017 - 03:22 PM

 

2.) We prefer it coming from the fortress because it makes use of the already existing upgrade of Morgul sorcery from the fortress.
 

 

And because it'll look like the scene in RotK where the orcs march out of Minas Morgul. :p

 

Will it also have the same visuals and sound effects as it does in the movie when the sorcery spirals round the fortress and shoots in the air and lets out a ghoulish cry?


mmm.2.png


#17 Dúnedain76

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Posted 08 February 2017 - 03:28 PM

I sure as hell want it to! :p


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#18 saruman_the_wise

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Posted 15 February 2017 - 12:16 AM

For gothmog i was thinking to make him less "passive" ability oriented; make  Master of Siege gran a temporary boost for 35 seconds with a cool effect otherwise why would one pull gothmog and his good orc leaderships away from the front lines, where he would be much more effective? Also for a level 10 ability perhaps this:

 

Morgul Host - Rank 10

 

Summons a dreadful Morgul Host

containing 2 Olog-Hai Trolls, 3 catapults and 2 Hordes of fully upgraded Morgul Warrior/Vanguard

for 60 seconds.



#19 Mathijs

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Posted 15 February 2017 - 12:38 AM

Turning one of his passives into an activated ability is something I can get behind.

The Morgul Host power though, not so much. :p


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#20 saruman_the_wise

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Posted 15 February 2017 - 12:54 AM

Turning one of his passives into an activated ability is something I can get behind.

The Morgul Host power though, not so much. :p

I'm good with one out of two.






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