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Mordor Faction Plan


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#81 OdoProudfoot

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Posted 06 June 2019 - 09:07 PM

Ideas for post Dol Guldur Mordor

 

Dol Guldur dungeon is replaced by the Bastion/Tower of Cirith Ungol

Shelob's summon is moved to it and replaced by a Morgul beacon, which grants bonuses to the Nazgûl/let's you recruit the other Nazgûl/does some other thing

 

From the Tower of Cirith Ungol you can recruit Gorbag, which replace's Gothmog as a damage dealer. Design cue: overseer skl.

Maybe you can recruit Shelob's spawn from it, maybe black orcs as well

 

Maybe a new easterling captain to inherit the leadership powers from Khamul


Edited by OdoProudfoot, 06 June 2019 - 09:10 PM.


#82 njm1983

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Posted 07 June 2019 - 10:52 PM

Thats a good idea, I was feeling like "Morgul Tower" summon would be more appropriate

 

Then you could have the Morgul beacon be an upgrade. 

 

I like the idea of the Witch King being moved here after the beacon has been added. Gorbag could just get a regular hero slot in the fortress. Shelob could stay there as well.

Im undecided what else could be added, maybe a map wide upgrade to the orc units that gives em a boost to armor and visually turns them into the Morgul orcs as long as the Morgul beacon is lit remains intact?

This way you dont have to boost easterlings and you get more of a boost to orcs instead.



#83 Three Elven Rings

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Posted 09 June 2019 - 10:56 AM

Good ideas OdoProudfoot and njm1983. :)

 

My idea is if you might have a Rhun faction, then the Morgul OrcArena could be the place instead of the Easterling Encampment.

And the "He Is Gathering All Evil To Him" spellbook power not only calls the Haradrim Raiders, but also the Easterling Phalanx or Variags of Khand, that they alternate when used.

 

Morgul OrcArena

Minas Morgul orc barrack, activeted from the Fortress after Morgul Sorcery is unlocked.

 

Rank 1:

Legions of Morgul – 500

Strong versus pikes. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.

 

Rank 2:

Morgul Archers – 600

Strong versus infantry units. May receive Morgul arrow, Heavy Armor and Banner Carrier upgrades.

 

 

Halberdiers of Witch King ­– 650

Strong versus cavalry units and structures. May receive Forged Blades, Heavy Armor and Banner Carrier upgrades.

 

Rank 3:

Mogul Arrow – 1000

Morgul arrow a poisonous dark arrow.

 

Morgul Vanguard – 1500

Hero unit:

- Rank 2: Morgul Influence

Reduces the damage and armor of nearby enemy units.

- Rank 4: Morgul Blade

Targeted enemy unit takes damage overtime and upon death becomes a tortured wraith.

- Rank 7: Morgul Sorcery 

Nearby enemies flee in terror.

 

Tower of Cirith Ungol

15pp Spellbook Power. Summoned a Tower of Cirtih Ungol.

 

Black Uruk Voulgers – 450

Uruks carrying voulge. Strong versus cavalry units. May receive Forged Blades and Banner Carrier upgrades. Rename Bloodthirsty to Mark of the Red Eye.

 

Ungol Chrushers– 550

Uruks carrying spiked mace. Strong versus infantry units and structures. May receive Forged Blades and Banner Carrier upgrades. Rename Bloodthirsty to Mark of the Red Eye.

 

Shagrat – 800

Rank 1: Captain of Cirith Ungol

Leadership to Black Uruk units.

 

Rank 1: Hands off!

When Shargat and Gorbag are close, they lose 50% armor and gain +50% attack damage.

 

Rank 4: The scum tried to knife me!

The enemy units are turned against each other.

 

Gorbag – 800

Rank 1: Chieftain of Morgul

Leadership to Morgulr Orc units.

 

Rank 1: Hands off!

When Shargat and Gorbag are close, they lose 50% armor and gain +50% attack damage.

 

Rank 4: I’m gonna bleed you!

Poisoned blade.


Edited by Three Elven Rings, 09 June 2019 - 02:54 PM.


#84 Dark Lord

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Posted 18 June 2019 - 02:08 AM

Hello
Only as a suggestion would be good, review in my mind certain  Mordor models, because by homogenity in 3d, that are great, in many factions, Mordor is left behind, in this case Gothmog reiterated it seems good to redo the model.
more according to the high quality of the mod.
 
For example
Gothmog1.jpg


#85 Gil-aglar

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Posted 24 June 2019 - 05:10 AM

Hi there, as a suggestion for the Beacon of Morgul: instead of increasing allied armour, perhaps it could globally lower enemy fear resistance? My thinking for this was the frightened/despairing reaction of all who saw the light in the films. Cheers!






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