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Gondor Faction Plan


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#1 Rider of Rohan

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Posted 31 January 2017 - 12:46 AM

Gondor v1.00
Age of the Ring
Rough write-up


Gondor Farm – 350
Main resource structure.

Gondor Barracks – 350
Trains the main infantry of Gondor.
Rank 1: Recruit Linhir Pikemen – 300 – Basic Anti-Cavalry
Rank 1: Recruit Lamdeon Clansmen – 250 – Basic Infantry
Rank 2: Recruit Anórien Soldiers – 550 – Elite Infantry
Rank 2: Recruit Anórien Pikemen – 515 – Elite Anti-Cavalry
Gondor Archery Range - 300
Trains the missile units of Gondor.

Rank 1: Recruit Blackroot Vale Archers – 300 – Basic Archer

Rank 2: Recruit Anórien Archers – 500 – Elite Archer

-Rank 3: Bows of Yew

Anórien Archers gain a bonus to their range

Rank 3: Recruit Ithilien Rangers – 700 – Special Unit

-Rank 2: Wrath of Ithilien

The Rangers draw their swords and gain +33% damage and 50% resistance to knockback for a short time

-Rank 3: Guerrilla Tactics

Longshot with longer range

 

Rank 3: Research Fire Arrows

Gondor Stables – 600
Trains the cavalry of Gondor.
Rank 1: Recruit Riders of Pinnath Gelin – 500 – Basic Cavalry
Rank 2: Recruit Anórien Cavalry – 650 – Elite Cavalry

Gondor Workshop – 600
Builds the siege machines of Gondor.
Rank 1: Recruit Trebuchet – 600 – Siege Machine
Rank 2: Research Flaming Stones - 1000

Gondor Battle Tower
Build a garrisonable battle tower, has a stationaty garrison.

Gondor Well
Heals and replenishes nearby units and heroes.

Gondor Statue
Provides leadership (+33 damage, +33 armor, earn experience 50% faster, and terror resist) to nearby units. Reduces the cost of units.

Gondor Blacksmith – 1000
Researches upgrades for Gondor.
Rank 1: Research Banner Carriers – 400
Rank 1: Research Forged Blades – 1000
Rank 2: Research Heavy Armor – 1000
Rank 3: Research Iron Ore – 500

Gondor Market Place – 1200
Increases resource gain from farms by 15%, affects other Gondorian teammates as well.
Effects do not stack.
Rank 1: Research Siege Materials.

Gondor Stoneworker –2000
Reduces cost of buildings (5% per Stoneworker). Stoneworkers are Limted to 5.
Rank 1: Building Inspections - Nearby Structures gain +25% Armor

Gondor Wall Hubs –500
Allows for the construction small walls.

Gondor Fortress – 5000
A defensive structure that recruits porters, heroes, and can be upgraded.
Upgrades:
Banners – Provides leadership to nearby units.
Boiling Oil – Allows fortress to pour boiling oil on nearby enemies.
House of Healing – Heals units and heroes near the fortress. Reduces Hero revival cost and time by 20%.
Flaming Munitions
Numenor Stonework – Increases the armor of the fortress.
Ivory Tower – Increases vision range of the Fortress, allows for the recruitment of Fountain Guards from the Fortress.

Misc Units
Fountain Guards – 1200

Hero unit, recruited from the Fortress after Ivory Tower is unlocked.
Rank 1-  'Faithful Guardian' - granting nearby structures +150% armor.
Rank 3 - 'Undying Hope' - granting nearby heroes +10% to all stats.
 

Dol Amroth Men at arms –500
Elite infantry, recruited from the Dol Amroth Citadel.
Dol Amroth Knights – 850
Elite cavalry, recruited from the Dol Amroth Citadel.

Grey Company - Summoned

Spear/Bow Toggle

 

Heroes:
 

Gandalf the White – 5000 - Starts at rank 5

Rank 1: Chief of the Istari
Nearby units gain +150% attack, +150% armor, and +150% experience gain.
Occasionally grants Gandalf a shield to prevent heavy damage.
Can be cast to blast back enemy units
Rank 3: Rejuvenation
Nearby heroes are healed and temporarily gain +50% attack
Rank 5: Mount
Rank 8: Flame of Anor
Istari Light with increased radius and increased damage, bonus vs. Balrogs and Nazgul
Rank 10: You Shall Not Pass
Blasts back and stuns units in a wide radius surrounding Gandalf
 

Aragorn – 2500

Rank 1: Hands of the King

Rank 2: Flame of the West

Rank 4: Elessar Telcontar

Rank 6: Elendil!

Rank 9: The Grey Host

 

Boromir - 2000

Rank 2: Horn of Gondor

Rank 5: Captain of the White Tower

Rank 6: For Gondor!

Rank 7: Proud, Stubborn, Strong

 

Faramir - 1800

Rank 1: Hidden Volley
Arrow volley. Small radius, large range, mid damage, becomes stronger at rank 5.
Rank 1: Toggle Weapon
Rank 1: Mount
Rank 3: Captain of Ithilien
Leadership. Also summons Madril and a battalion of Ithilien rangers at targeted location. They are stealthed and will attack any enemy that approaches.
Rank 6: Wounding Arrow
Same as now.
Mounted:
Rank 3: Wizard's Pupil
Leadership.
Rank 5: Desperate Charge
Faramir gains +100% resistance to ranged attacks and pike damage.
Rank 8: Faramir's Quality
Cavalry within the radius gain experience.
 

Beregond - 1200

Rank 1: Spear/Bow Toggle
Rank 1: Fierce Loyalty
Leadership to Faramir, Boromir, and Pippin
Rank 3: Defender of the White City
Knocks back and damages a group of units
Works in both melee and ranged
Rank 5: Guard of the Citadel
Nearby structures gain +30% armor
Rank 10: Sacrifice
Beregond risks his life to save his friends. When cast on a hero, said hero becomes temporarily invulnerable. Beregond loses -50% of his maximum health

 

Berethor - 1100

Rank 2: Shattering Strike

Rank 3: Royal Grace

Rank 5: Shield of Courage

Rank 6: Citadel Might

Rank 10: Challenge of Gondor

 

Pippin – 350

Rank 1: Toggle Rocks/Sword

Rank 1: Elven Cloak

Rank 3: Blade of Westernesse

Pippin passively deals +200% against Nazgul

Rank 5: Halfling Courage

Rank 10: Troll-bane
Pippin briefly gains +150% armor and deals +200% damage against Trolls

Special
Imrahil - 2000

Rank 3: Unscathed

Rank 5: Amroth for Gondor!

Rank 7: Wise Counsel

 

Denethor - Summoned

Rank 1: Favor of the Steward
Grants forged blades and heavy armor to units in radius.
Rank 1: Vision of the Palantir
Spy on enemy forces. 
Rank 1: His Rule Is Failing
Targeted units, both friend and foe, lose all leadership.
 
Halbarad - Summoned
 

Spellbook
Tier 1
- Captain’s Horn – aka Rallying Call.
- Hasty Repairs – aka Rebuild.
- House of Healing – aka Heal.
Tier 2
- The Steward of Gondor - Summons Denethor and a contingent of Citadel Guard
- Ambush – aka Arrow Volley.
- Aid from Lossarnach – Summons Forlong and his Axemen to the battlefield.
- Lone Tower – Summons a Lone Tower
Tier 3
- Oath of Eorl – Summons Theoden and his Royal Guards.
- Cloud Break – Stuns enemy units with a burst of sunlight.
- Dol Amroth Citadel – Summons a Dol Amroth Citadel.
Tier 4
- Oathbreakers of Dimholt – Summons the Army of the Dead.
- The Messengers of Manwë – Summons Gwaihir and 4 eagles.

 

Frodo - 2000; Ring Hero for all good factions except Erebor
Rank 1: Toggle Rocks/Sting
Rank 1: A Heavy Burden
Frodo puts on the One Ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Light of Eärendil
Scares away enemy units.
Rank 1: The Fate of Middle-earth
Units in a large range around Frodo gain significant buffs.
Rank 1: Samwise the Brave
Summons Sam
 
Sam - Summoned by Frodo
Rank 1: Toggle Rocks/Sword
Rank 1: Lórien Cloak
Becomes invisible while standing still.
Rank 1: Don't You Lose Him
Frodo gains +100% armor when near Sam.
Rank 1: That's For My Old Gaffer!
Sam temporarily gains an armor and attack bonus.
Rank 1: Rabbit Stew
Summons a pot of stew that heals nearby units.

Edited by Dúnedain76, 15 August 2017 - 04:38 PM.

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#2 Ectheldir

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Posted 31 January 2017 - 06:08 PM

Maybe you should consider moving the Ithilien Rangers to the Archery Range tier 3.

In that way you would be able to unlock better Archers with every tier of the building instead of getting a medium and a better one at tier 2. Who would use the Anorien Archers that way?



#3 Mathijs

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Posted 31 January 2017 - 06:10 PM

Maybe you should consider moving the Ithilien Rangers to the Archery Range tier 3.

In that way you would be able to unlock better Archers with every tier of the building instead of getting a medium and a better one at tier 2. Who would use the Anorien Archers that way?

The Ithilien Rangers in AotR aren't better than the Anorien Archers - they're just different, mostly in terms of range and stealth.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#4 Dúnedain76

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Posted 31 January 2017 - 06:15 PM

That's a mistype actually. They are supposed to be at level 3.

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#5 Dúnedain76

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Posted 01 February 2017 - 11:45 PM

Updated with Archer and Ranger special abilities


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#6 saruman_the_wise

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Posted 06 February 2017 - 10:46 PM

YES GANDALF!!! IS A REGULAR HERO!!!



#7 sTRiker34

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Posted 07 February 2017 - 08:32 AM

In SaF you made castle trebuchets much more trebuchet like could you add them in this mod too? As better siege equipment or replacement to the existing trebuchet model?

#8 Elessar_the_King

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Posted 07 February 2017 - 08:55 AM

I like the fact Rangers are more "specialized" archers, not especially better than Anorien archers, just with more stealth abilities and range.

 

As far as I understood, Fountain guards are limited to a few batallions: does that mean they are the same as Citadel guards? Like a hybrid unit, between the old Tower and Citadel guard?

 

I remember SaF has awesome Citadel Guards with a bow and spear with a shield.


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#9 Rider of Rohan

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Posted 07 February 2017 - 06:55 PM

Fountain Guard will be limited to one. They are pretty much a hero unit they'll also have a formation and some special abilities.
They probably wont be using the bow and spear shield set up though, they'll just use the pikes they were seen with in the movie.


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#10 Elessar_the_King

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Posted 08 February 2017 - 10:58 AM

Concerning the Southern Fiefdoms, will there be maps that could get some specific units? Like, Ringló Vale gives you Ringló warriors, Anfalas provides the player some hastily gathered militia, or Pelargir/ Linhir give the opportunity to get Harbour's wardens (throwing javelin/ melee unit)...

 

Those would be playable only on those maps, so  it wouldn't make Gondor overpowered. But after all, it's the biggest threat to Mordor :p .


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#11 MattTheLegoman

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Posted 08 February 2017 - 11:28 AM

Concerning the Southern Fiefdoms, will there be maps that could get some specific units? Like, Ringló Vale gives you Ringló warriors, Anfalas provides the player some hastily gathered militia, or Pelargir/ Linhir give the opportunity to get Harbour's wardens (throwing javelin/ melee unit)...

 

Those would be playable only on those maps, so  it wouldn't make Gondor overpowered. But after all, it's the biggest threat to Mordor :p .

 

 

I agree with this wholeheartedly! If these units aren't directly available in the Gondor Barracks then perhaps they can be extra units available at the inn.


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#12 Elessar_the_King

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Posted 08 February 2017 - 12:27 PM

Yes! Exactly! It would be a decent way to recruit those :)

or through a beacon?


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#13 Mathijs

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Posted 08 February 2017 - 12:32 PM

Something along those lines has been conceptualized recently. It's a matter of someone finding the will to do more fiefdom units.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#14 Elessar_the_King

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Posted 08 February 2017 - 01:24 PM

I know I'm annoying with all my suggestions, it's just I really like your mod. I like to brainstorm for original ideas :p


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 Mathijs

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Posted 08 February 2017 - 01:27 PM

Oh, no, it's not you. It's the team and their obsessive need to cover every single little thing relating to a faction. :p

 

Keep the suggestions coming. Right now we're looking at a regional inn/mercenary system in which we classify our maps into certain Middle-earth regions and base 'Inn units' (the plan is to also create structures that don't look like inns to broaden possibilities) off of those, down a Good vs. Evil line, ie. all good factions have the same inn units, it depends entirely on the region the played map is part of, with little map-specific subregions for places like Dol Amroth or Isengard. That way we can stuff a lot of very specific and non-faction related units like Beornings, Easterling Kataphrakts, etc. into the mod.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#16 Elessar_the_King

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Posted 08 February 2017 - 02:29 PM

That's indeed a great idea!

 

Just imagining the sound of the thunder made by the Kataphrakts' horses, announcing a grim fate for the Free People, is thrilling! I can foresee the Easterlings yelling: "Let's crush Gondorians with the might of the Eastern Wyrm!"

 

That's the way inns and outer structures should be made! Actually make the players want to hire those units, make them appealing!


Edited by Elessar_the_King, 08 February 2017 - 02:31 PM.

“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#17 kingsjewel

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Posted 08 February 2017 - 07:06 PM

Yes, it's a very good idea!



#18 Ectheldir

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Posted 08 February 2017 - 07:35 PM

The regional Inns sound like a very interesting idea, that could drastically change the gameplay from one map to another.

It just sounds really hard to balance, as those Inn-units could be differently helpful for different factions (e.g. Pikes for a faction that has a hard time getting them normally vs. one that has decent pikes very early)  and thus making them stronger on these maps.



#19 Rider of Rohan

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Posted 08 February 2017 - 08:26 PM

Inns will undoubtedly effect gameplay now, that is the point after all. It's just more of a reason to get the Inn/ keep your opponent from getting the Inn. It's all still being planned out so expect a separate discussion on it when it's more or less concrete, but if necessary the Inn structures can be leveled up before they unlock the high tier units (So you don't spam knights of dol amroth early game).


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#20 Elessar_the_King

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Posted 09 February 2017 - 08:38 AM

I'm  glad this will bring even more focal points, more strategy to the mod. The base game was often too simplistic, so it's good to have some major areas and buildings to be controlled, even if the mod allows for a more slower gameplay (less rush).


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 





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