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Concepts for New Units - Share your own, purely for fun


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#41 The Jovian

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Posted 01 March 2017 - 08:49 PM

Kinetic Field Inverter

 

Cost: $ 1900 

Speed: 4

Hitpoints: 2000

Armor Class: Medium

Prerequisite: Foehn War Factory + Cyberkernel/Nanofiber Loom/Cloud Piercer w/ Expansion

Purpose: Unit Protection, Siege

Weapons: Plasma Railgun, Kinetic Inversion Module

 

As Foehn's strike teams began to accumulate casualties in unacceptable numbers, a new technological breakthrough in the field of kinetic energy allowed for the creation of the Kinetic Field Inverter. Built on the chassis of a Cyclops walker, the Kinetic Field Inverter serves a dual role. First, as a very robust siege engine due to its heavier than average armor and long range heavy Plasma Railgun and as a support unit to Foehn ground units. When ordered to deploy however, the Kinetic Field Inverter projects a bubble of spacetime which inverts the kinetic energy of objects that enter it, effectively rendering most projectiles like bullets and cannon shells so slow as to be very ineffective against any allied unit within the bubble thereby increasing the surviveability of Foehn ground units considerably.

 

One major drawback to the design of its Plasma Railgun is its inability to target any moving unit, due to how precisely calibrated its targeting systems are to ensure maximum damage is dealt to the targeted building and as such it relies on other Foehn units to ensure its survival, forming a symbiotic relationship with them.


Edited by The Jovian, 01 March 2017 - 08:53 PM.


#42 Atomic_Noodles

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Posted 01 March 2017 - 11:51 PM

I have toyed with the concept of a Mobile Tank Bunker. Only reason I don't have it atm in my mod is because I'm thinking up a design for it again... oh and nobody caught my idea of a Philippine Jeepney?


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#43 Jargalhurts

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Posted 02 March 2017 - 06:23 AM

Balloon Bomb Fence (Epsilon defense)

 

Cost: 300$ per square fence

Prerequisite: Epsilon Aerodome

Weapon: HE Explosives, Psychic Illusory Cloak

Power: -10

 

The application of booby traps is something the Soviet Union and the Foehn Revolt have implemented in their doctrine to a successful degree. Not one to be left behind in methods of indirect warfare, the Epsilon Army have devised a booby trap designed to take down enemy aircraft. Explosives are attached to small hot air balloons that suspend the bombs high in the atmosphere. The balloons are held together in place by extremely thin fibers to prevent them from flying away and keeping them all together in a fence-like formation. The thin fibers that hold the balloons together form a large, expansive net set to trigger the balloon explosives whenever it receives contact with an enemy flying object. The greatest catch is that the balloons are all psychically cloaked, rendering it invisible to the naked eye; especially to aircrafts that lack any advanced sensing equipment. However, if the base's power runs low, the Balloon Bombs will all be exposed.


Edited by Jargalhurts, 02 March 2017 - 09:00 AM.

Actually Yngwie of Haus Malmsteen, feefty eenches of pure Svwedish beef.


#44 jackomatt

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Posted 02 March 2017 - 06:57 AM

Allied Airdrop Pickup Vehicle

  • Cost: $5000
  • Speed: 3
  • Hitpoints: 200
  • Armor Class: Light
  • Prerequisite: Allied Drop Control + Chronosphere + Experimental Warpshop
  • Purpose: Airdrop pickup
  • Weapons: -
  • Range: -

Years of battle against the Soviet and Yuri has proved airborne more useful than it seems to be. All allied nations now admit the importance of having airdrop capabilities ready in their base. SteinTech is then tasked to design a mean to enable field commanders to call custom airdrops. Americans are interested with SteinTech's end result and trade their blueprints of Drop Control for it.
 
Deployed to the battlefield through a special ability like Drakuv, it trades its armor and mobility for a large passenger capacity. It can be ordered to deploy to make it teleport back behind the lines and let the passengers broad the cargo plane. An airdrop support power will then show up in the side bar. When that support power is ready, you can order it to drop your loaded passengers anywhere on the battlefield just like an ordinary airdrop. However, with the increasingly devasting war destorying more and more cargo planes and airports, normally one commander is only authorized to call 3 such air drops simultaneously, while American managed to hold a queue of 5.
 
Additional Information:

  • There is no way to get loaded passengers back other than air drop.
  • Passengers will be lost completely if the vehicle is destoryed because the extremely compact design of the vehicle.
  • When this unit is deployed, you got $4200 back. The rest is used as teleport and cargo plane fee.
  • Can't load T2 or higher units. Units with passengers inside will lose their passengers when dropping.
  • Can load ally units or infantries.
  • Use american faster cargo plane when dropping.
  • Can't enter amphibious transport.
  • Immune to mind control and confusion ray.
  • Can accumulate up to 3 drops, unless you are American who can accumulate 5.
  • Infantry will be healed but units will be repaired.
  • All queued airdrop will be lost if all Allied Drop Control is lost.

===================================

 

Allied Drop Control (previously named American Drop control)

  • Cost: $1000
  • Power: -80
  • Hitpoints: 1000
  • Prerequisite: Air Force Command HQ + MU/SC/ROCC
  • Purpose: Reinforcements Drop
  • Armor Class: Light Structure

A seperate building composed of a large array of antennas and radars to coordinate airdrops.

 

Additional Information:
  • Can be infiltrated to remove all prepared drops and reset this support weapon's timer..

 

SUPPORT POWER #1: Airborne

 

Same.

 

SUPPORT POWER #2: Bloodhounds

 

Same

 

SUPPORT POWER #3:  Pickup

 

  • Cost: $5000
  • Recharge Time: 3:00
  • Requires Power: Yes
  • Requires Chronosphere and Experimental Warpshop

This support power let you chronoshift in a Allied Airdrop Pickup Vehicle to the designated location.

 

SUPPORT POWER #4~9:  Custom Drop #1 ~ #5

  • Recharge Time: 2:00
  • Requires Power: Yes
  • Must first pick up passengers.

This support power let you drop a group of previously loaded passengers anywhere on the battlefield.


 



#45 jackomatt

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Posted 02 March 2017 - 06:59 AM

Allied Airdrop Pickup Vehicle

  • Cost: $5000
  • Speed: 3
  • Hitpoints: 200
  • Armor Class: Light
  • Prerequisite: Allied Drop Control + Chronosphere + Experimental Warpshop
  • Purpose: Airdrop pickup
  • Weapons: -
  • Range: -

Years of battle against the Soviet and Yuri has proved airborne more useful than it seems to be. All allied nations now admit the importance of having airdrop capabilities ready in their base. SteinTech is then tasked to design a mean to enable field commanders to call custom airdrops. After several iteration, they come up with a model solely designed for picking up passengers. Americans are interested with SteinTech's end result and trade their blueprints of Drop Control for it.
 
Deployed to the battlefield through a special ability like Drakuv, it trades its armor and mobility for a large passenger capacity. It can be ordered to deploy to make it teleport back behind the lines and let the passengers broad the cargo plane. An airdrop support power will then show up in the side bar. When that support power is ready, you can order it to drop your loaded passengers anywhere on the battlefield just like an ordinary airdrop. However, with the increasingly devasting war destorying more and more cargo planes and airports, normally one commander is only authorized to call 3 such air drops simultaneously, while American managed to hold a queue of 5.
 
Additional Information:

  • There is no way to get loaded passengers back other than air drop.
  • Passengers will be lost completely if the vehicle is destoryed because the extremely compact design of the vehicle.
  • When this unit is deployed, you got $4200 back. The rest is used as teleport and cargo plane fee.
  • Can't load T2 or higher units. Units with passengers inside will lose their passengers when dropping.
  • Can load ally units or infantries.
  • Use american faster cargo plane when dropping.
  • Can't enter amphibious transport.
  • Immune to mind control and confusion ray.
  • Can accumulate up to 3 drops, unless you are American who can accumulate 5.
  • Infantry will be healed but units will be repaired.
  • All queued airdrop will be lost if all Allied Drop Control is lost.

===================================

 

Allied Drop Control (previously named American Drop control)

  • Cost: $1000
  • Power: -80
  • Hitpoints: 1000
  • Prerequisite: Air Force Command HQ + MU/SC/ROCC
  • Purpose: Reinforcements Drop
  • Armor Class: Light Structure

A seperate building composed of a large array of antennas and radars to coordinate airdrops.

 

Additional Information:
  • Can be infiltrated to remove all prepared drops and reset this support weapon's timer..

 

SUPPORT POWER #1: Airborne

 

Same.

 

SUPPORT POWER #2: Bloodhounds

 

Same

 

SUPPORT POWER #3:  Pickup

 

  • Cost: $5000
  • Recharge Time: 3:00
  • Requires Power: Yes
  • Requires Chronosphere and Experimental Warpshop

This support power let you chronoshift in a Allied Airdrop Pickup Vehicle to the designated location.

 

SUPPORT POWER #4~9:  Custom Drop #1 ~ #5

  • Recharge Time: 2:00
  • Requires Power: Yes
  • Must first pick up passengers.

This support power let you drop a group of previously loaded passengers anywhere on the battlefield.

 


Edited by jackomatt, 03 March 2017 - 03:32 AM.


#46 SukaHati

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Posted 16 March 2017 - 07:01 AM

A chinese dragonfly with desolator gun instead of emp beam.



#47 doctormedic

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Posted 17 March 2017 - 10:21 PM

A mobile repair crane,basicaly a faster mcv but it becomes into a repair crane so that it isnt as cumbersome to use as the stationary version



#48 Zharakov

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Posted 25 March 2017 - 04:39 AM

Wolfound that instead of firing missles and using a heavy machine gun, it uses tesla bolts and bombs



#49 Linken-Nightmare

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Posted 25 March 2017 - 05:56 AM

​Epsilon Blitz Servitóros

​This unit is unique to Scorpion Cell

 

Cost: $5000

  • Speed: 3
  • Hitpoints: 1500
  • Armor Class: Very Heavy
  • Prerequisite: Epsilon War Factory + Pandora Hub + Chemplug
  • Purpose: Blitz Transmitter
  • Weapons: Crashed Passenger Plane
  • Range: -

The Blitz Servitóros, is the secret tank was projected in Scorpion Cell which connecting to the earthground of Bermuda Triangle energy. It is almost impossible to make by Epsilon Headquartes, even the PsiCorps's psychic energy cannot control the energy of Bermuda Triangle, but Scorpion Cell had its own secret. The enegry was formed into some chemical substance, then connected to Scorpion Cell's HQ.

 

Blitz Servitóros used to locate the place for the blitz, then around 4 passenger planes will fall.

 

Additional information:

- Build limit: 1

- Driver can't be killed (THERE IS NO DRIVER)

- Cannot be hijacked.

- Repair itself.

- Amphibious.


Conscript reporting.


#50 Linken-Nightmare

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Posted 25 March 2017 - 11:29 AM

AIR BALOOOOOOOOOON!

Conscript reporting.


#51 doctormedic

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Posted 25 March 2017 - 04:39 PM

Chrono stasis,a support ability where every unit and building in the radious will have the temporal displacement effect for 7 seconds without removing anything in the end.

Basicaly siegfried's deploy but as Support power and it can target enemy units and buildings too



#52 Kirov_Fury

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Posted 27 March 2017 - 01:45 PM

Not a unit but rather a structure.

Prism Generator(-or Prismcore).

It is an advanced solar powerplant that generates electricity power equal to that of the Soviet Nuclear Powerplant. It by-passes the sunlight and increases its intensity by simultaneous reflections using prism panels resulting in a tremendous amount of electricity output. It mostly looks like an "Alliedified" iron curtain device or an experimental warpshop that holds a modified and enlarged prism tower projector in the middle surrounded by solar panels. How about that ?

Edited by Kirov_Fury, 27 March 2017 - 01:50 PM.


#53 doctormedic

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Posted 30 March 2017 - 10:44 AM

Not a unit but rather a structure.

Prism Generator(-or Prismcore).

It is an advanced solar powerplant that generates electricity power equal to that of the Soviet Nuclear Powerplant. It by-passes the sunlight and increases its intensity by simultaneous reflections using prism panels resulting in a tremendous amount of electricity output. It mostly looks like an "Alliedified" iron curtain device or an experimental warpshop that holds a modified and enlarged prism tower projector in the middle surrounded by solar panels. How about that ?

That sounds familiar

 

EU_SolarReactor.jpg






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