Allied Airdrop Pickup Vehicle
- Cost: $5000
- Speed: 3
- Hitpoints: 200
- Armor Class: Light
- Prerequisite: Allied Drop Control + Chronosphere + Experimental Warpshop
- Purpose: Airdrop pickup
- Weapons: -
- Range: -
Years of battle against the Soviet and Yuri has proved airborne more useful than it seems to be. All allied nations now admit the importance of having airdrop capabilities ready in their base. SteinTech is then tasked to design a mean to enable field commanders to call custom airdrops. After several iteration, they come up with a model solely designed for picking up passengers. Americans are interested with SteinTech's end result and trade their blueprints of Drop Control for it.
Deployed to the battlefield through a special ability like Drakuv, it trades its armor and mobility for a large passenger capacity. It can be ordered to deploy to make it teleport back behind the lines and let the passengers broad the cargo plane. An airdrop support power will then show up in the side bar. When that support power is ready, you can order it to drop your loaded passengers anywhere on the battlefield just like an ordinary airdrop. However, with the increasingly devasting war destorying more and more cargo planes and airports, normally one commander is only authorized to call 3 such air drops simultaneously, while American managed to hold a queue of 5.
Additional Information:
- There is no way to get loaded passengers back other than air drop.
- Passengers will be lost completely if the vehicle is destoryed because the extremely compact design of the vehicle.
- When this unit is deployed, you got $4200 back. The rest is used as teleport and cargo plane fee.
- Can't load T2 or higher units. Units with passengers inside will lose their passengers when dropping.
- Can load ally units or infantries.
- Use american faster cargo plane when dropping.
- Can't enter amphibious transport.
- Immune to mind control and confusion ray.
- Can accumulate up to 3 drops, unless you are American who can accumulate 5.
- Infantry will be healed but units will be repaired.
- All queued airdrop will be lost if all Allied Drop Control is lost.
===================================
Allied Drop Control (previously named American Drop control)
- Cost: $1000
- Power: -80
- Hitpoints: 1000
- Prerequisite: Air Force Command HQ + MU/SC/ROCC
- Purpose: Reinforcements Drop
- Armor Class: Light Structure
A seperate building composed of a large array of antennas and radars to coordinate airdrops.
Additional Information:
- Can be infiltrated to remove all prepared drops and reset this support weapon's timer..
SUPPORT POWER #1: Airborne
Same.
SUPPORT POWER #2: Bloodhounds
Same
SUPPORT POWER #3: Pickup
- Cost: $5000
- Recharge Time: 3:00
- Requires Power: Yes
- Requires Chronosphere and Experimental Warpshop
This support power let you chronoshift in a Allied Airdrop Pickup Vehicle to the designated location.
SUPPORT POWER #4~9: Custom Drop #1 ~ #5
- Recharge Time: 2:00
- Requires Power: Yes
- Must first pick up passengers.
This support power let you drop a group of previously loaded passengers anywhere on the battlefield.
Edited by jackomatt, 03 March 2017 - 03:32 AM.