Misty Mountains 2.0
Age of the Ring
Muzgash – 1200
Rank 1: Legendary Veteran
Leadership and a minor Scavenge.
Rank 3: Putrid Blade
Muzgash dips his blade in orcish poison, temporarily dealing strong poison damage.
Rank 6: Iron Discipline
Muzgash whips his underlings into proper formation, granting them +33% attack speed for a limited time.
Rank 9: Token of Supremacy
Muzgash presents his foes with a token of past victories. Enemy units lose all leadership and lose some movement speed.
Urshak - 1300
Moria Orc Shaman - support and siege hero.
Rank 1: Intimidation
Enemy units within the radius suffer -33% attack speed for a short time
Rank 3: Cave In
Causes an earthquake that deals strong damage to structures (note: ranged version of Gloin's Shake Foundation)
Rank 7: Fell Winter
Freezes both friendly and enemy units. Units affected cannot move but take no damage.
Rank 9: The Black Pit
Drains health from enemy units to heal friendly units (but no turning into wights!)
Golfimbul – 1500
Rank 1: Chieftain of Mount Gram
Leadership to Wargs and Warg Riders
Rank 3: White Wolves of Forochel
Summons a horde of White Wolves
Rank 8: Hatred of the Fair Folk
Glorious charge for Wargs and Trolls
The Great Goblin – 2000
Starts at rank 3
Rank 1: Swarm
Summons Goblin-towners. Number of summoned hordes summoned is analogous to the Great Goblin's rank.
Rank 3: The Goblin King
Leadership to Moria Goblins and Goblin-towners. At rank 7, allows the Great Goblin to grant experience to units within a radius.
Rank 5: Abominable Song
Buffs friendly units and debuffs enemy units.
Rank 8: Antiquarian
The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned.
Azog – 4000
Starts at rank 5
Rank 1: Mount Warg Matriarch
Rank 2: Headhunter
Puts a price on an enemy hero's head, significantly reducing their armor and speed
Rank 4: The Defiler
Defiles the ground around Azog. Enemy units are severely debuffed
Rank 6: Sworn Vengeance
Azog temporarily gains +100% damage and +40% armor
Rank 10: Spawn of the Defiler
Summons Bolg and a battalion of Gundabad Bodyguards
Bolg - summoned
Rank 1: Toggle Bow/Sword
Rank 1: Orcish Fury
Smaug – 10000 – Ring Hero
Rank 1: I Am Fire
Rank 3: My Wings Are A Hurricane
Rank 6: Fiery Spirit
Rank 10: I Am Death
Tunnel – 350
Main resource structure. Allows infantry, cavalry, and heroes to transport through a tunnel network.
Goblin Hoard (formerly Treasure Trove)
Reduces cost of armor upgrades
Rank 1: Research Banner Carriers
Rank 1: Research Flaming Arrows
Rank 2: Research Forged Blades
Rank 3: Research Scavenged Armor
Lumber Mill – 350
Collects lumber for resources.
Reduces cost of structures
Mountain-orc Lodge - 300
Rank 1: Mountain-orc Slashers – 250
Basic swordsmen, may receive upgrades.
Rank 1: Mountain-orc Scouts – 300
Basic archers, may receive upgrades.
Rank 1: Mountain-orc Brutes – 500
Basic pikemen, may receive upgrades.
Rank 3: Gundabad Berserkers
Requires Allegiance: Gundabad upgrade
Heavily armored shock troops. Variety of unit types in a horde.
Rank 3: Horrors of Gram
Same as current Bodyguards
Goblin Cave – 400
Rank 1: Goblin-towners – 50
Requires Allegiance: Goblin-town
Spammable, extremely weak, cannot receive upgrades.
Rank 1: Moria Orc Screechers – 100
Poison blade ability.
Rank 2: Moria Orc Archers – 250
Poison arrow ability.
Warg Lair – 600
Rank 1: Warg Pack
Rank 2: Gundabad Warg-riders
Requires Allegiance: Gundabad - 1200
Heavily armored Warg-riders
Troll Lair – 800
Rank 1: Cave-troll - 500
Troll that can toggle between melee and ranged.
Rank 2: Snow-trolls - 650
A horde of 3 fast Snow-trolls. Siege unit, resistant to arrows but very weak versus pikes and swords.
Rank 1: Trollish Rage
The Snow-trolls temporarily gain +33% movement speed and +33% armor
Rank 2: Giant Bat - 750
Rank 3: Stone-troll - 800
Requires Allegiance: Gundabad upgrade
Can be upgraded in various ways to improve its abilities and attributes. Each upgrade is stackable.
Scythe Gauntlets - 500
Drastically increases attack power and adds splash damage
Dread Helmet - 500
Drastically increases armor and scares enemy units
Serrated Armor - 500
Adds additional protection versus ranged damage, and allows the Stone-troll to plow through enemy units
Rank 1: Thick Skull
The Stone-troll charges towards a structure, dealing heavy damage upon impact
Requires Allegiance: Northern Wastes
Rank 1: Recruit Wyrm
Rank 1: Research Wyrm Armor. When researched, all Wyrms gain +30% armor to pierce damage.
A defensive structure that recruits porters, heroes, and can be upgraded.
Allegiance: Goblin-town - 800
Unlocks Goblin-towners and The Great Goblin and slightly reduces hero costs
Allegiance: Gundabad - 1200
Unlocks Gundabad units and increases fortress armor.
Allegiance: Northern Wastes - 1500
Unlocks Wyrm Lair. Also allows the fortress to temporarily summon a Wyrm.
Provides a vision bonus to the fortress and detects stealth.
Damages units adjacent to the fortress.
Goblin Archers atop wood scaffolds
Drums in the Deep
Summons an army of Moria orcs.
Ruin of Angmar - Summoned
An ancient ruined tower, once inhabited by the minions of the Witch-king of Angmar
Rank 1: Chill of Angmar
Passive, small radius. Nearby enemy units are slowed and lose all leadership.
Rank 1: White Wolves - 900
Of old, evil spirits have taken to possessing the forms of large, dread wolves.
May use Howl to temporarily terrify enemy units.
Rank 1: Dead of Arnor - 300
Many scores of noble Arnorian warriors were slain during the long wars against the realm of the Witch-king... not all of them were permitted a proper burial.
Dead of Arnor are fast-moving infantry with weak armor and moderate attack damage that quickly heal out of combat and replenish lost members of their horde.
5 - Fell Wind - Targeted enemy units are scattered to the frozen winds!
5 - Frozen Wastes - Targeted area becomes frozen. Enemy units are slowed and lose all leadership
5 - Cave Bats - Summons a colony of bats to scout the map and reduce nearby enemy armor and damage
10 - Plunder - Units in targeted area temporarily gain resources on kills/damage
10 - Drums in the Deep - All goblin units temporarily have reduced recruit time
10 - Ruins of Angmar - Summons a desolate Ruin of Angmar. The Ruin can recruit White Wolves and Dead of Arnor, as well as cast a local snow storm.
10 - Untamed Allegiance - Cast on a neutral lair to gain control of it and recruit its inhabitants. Can be cast on own structures to temporarily decrease recruit time of units.
15 - Giant of the Mountains - Summons a powerful Mountain Giant.
15 - White Winter - Blankets the map in a raging snowstorm. Enemy units lose all leadership. Vision range is massively reduced.
15 - The Watcher in the Water - Summons the Watcher in the Water.
25 - Dúrin’s Bane - Summons the Balrog of Moria
25 - Fire-drake’s Wrath - Dragonstrike