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Misty Mountains Faction Plan


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#1 Mathijs

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Posted 15 February 2017 - 07:27 PM

Misty Mountains 2.0
Age of the Ring

Rough write-up

 

HEROES

 

Muzgash – 1200

Rank 1: Warchief

Leadership and Scavenge

Rank 1: Sword/spear toggle.

Muzgash can toggle between sword and spear.

Rank 3: Putrid Blade

Muzgash temporarily deals heavy poison damage. Especially strong versus heroes.

Rank 7: Orcish Barricade

Summons a barricade manned by Moria Orc archers

 

Urshak - 1300

Moria Orc Shaman - support and siege hero. 

Rank 1: Intimidation

Enemy units within the radius suffer -33% attack speed for a short time

Rank 3: Cave In

Causes an earthquake that deals strong damage to structures (note: ranged version of Gloin's Shake Foundation)

Rank 7: Fell Winter

Freezes both friendly and enemy units. Units affected cannot move but take no damage.

Rank 9: The Black Pit

Drains health from enemy units to heal friendly units (but no turning into wights!)

 

Golfimbul – 1500

Rank 1: Chieftain of Mount Gram
Leadership to Wargs and Warg Riders

Rank 3: White Wolves of Forochel

Summons a horde of White Wolves

Rank 8: Hatred of the Fair Folk
Glorious charge for Wargs

 

The Great Goblin – 2000

Starts at rank 3
Rank 1: Swarm

Summons Goblin-towners. Number of summoned hordes increases per level.

Rank 3: The Goblin King

Leadership to Moria Goblins and Goblin-towners.

Rank 5: Abominable Song

Buffs friendly units and debuffs enemy units.

Rank 8: Antiquarian

The Great Goblin makes a deal on some fine antiques. Be careful though, his eyesight is going and he might get burned.

 

Azog – 4000

Starts at rank 5

Rank 1: Mount Warg Matriarch

Rank 2: Headhunter

Puts a price on an enemy hero's head, significantly reducing their armor and speed

Rank 4: The Defiler

Defiles the ground around Azog. Enemy units are severely debuffed

Rank 6: Despoiler of Moria

Strips enemy units of their upgrades (check if possible)

Rank 10: Spawn of the Defiler

Summons Bolg and a battalion of Gundabad Bodyguards

 

Bolg - summoned

Rank 1: Toggle Bow/Sword

Rank 1: Orcish Fury

 

Smaug – 10000 – Ring Hero

Rank 1: I Am Fire

Rank 3: My Wings Are A Hurricane

Rank 6: Fiery Spirit
Rank 10: I Am Death

 

STRUCTURES

 

Tunnel – 350

Main resource structure. Allows infantry, cavalry, and heroes to transport through a tunnel network.

 

Goblin Hoard (formerly Treasure Trove)

Reduces cost of armor upgrades

Rank 1: Research Banner Carriers

Rank 1: Research Flaming Arrows

Rank 2: Research Forged Blades

Rank 3: Research Scavenged Armor

 

Lumber Mill – 350
Collects lumber for resources.

Reduces cost of structures

Mountain-orc Lodge - 300

Rank 1: Mountain-orc Slashers – 250

Basic swordsmen, may receive upgrades.

Rank 1: Mountain-orc Scouts – 300

Basic archers, may receive upgrades.

Rank 1: Mountain-orc Brutes – 500

Basic pikemen, may receive upgrades.

Rank 3: Gundabad Berserkers

Requires Allegiance: Gundabad upgrade

Heavily armored shock troops. Variety of unit types in a horde.

Rank 3: Gundabad Axes

Requires Allegiance: Gundabad upgrade

Heavily armored anti-structure troops.

Rank 3: Horrors of Gram

Same as current Bodyguards

 

Goblin Cave – 400

Rank 1: Goblin-towners – 50

Requires Allegiance: Goblin-town

Spammable, extremely weak, cannot receive upgrades.

Rank 1: Moria Orc Screechers – 100

Spammable infantry.

Poison blade ability.

Rank 2: Moria Orc Archers – 250

Spammable archers.

Poison arrow ability.

 

Warg Lair – 600

Rank 1: Warg Pack

Rank 2: Gundabad Warg-riders

Allegiance: Gundabad - 1200

Heavily armored Warg-riders

 

Troll Lair – 800

Rank 1: Cave-troll

Troll that can toggle between melee and ranged.

Rank 2: Snow-troll

Fast Troll that can deal a lot of damage but has low armor.

Rank 2: Giant Bat

Anti-cavalry, anti-siege.

Rank 3: Gundabad Troll

Requires Allegiance: Gundabad upgrade

Heavily armored Troll.

 

Wyrm Lair 
Requires Allegiance: Northern Wastes

Rank 1: Recruit Wyrm

Rank 1: Research Wyrm Armor. When researched, all Wyrms gain +30% armor to pierce damage.

 

Sentry Tower
Defensive structure.

Fortress

A defensive structure that recruits porters, heroes, and can be upgraded.
Upgrades:

Allegiance: Goblin-town - 800

Unlocks Goblin-towners and The Great Goblin and slightly reduces hero costs

Allegiance: Gundabad - 1200

Unlocks Gundabad units and increases fortress armor.

Allegiance: Northern Wastes - 1500

Unlocks Wyrm Lair. Also allows the fortress to temporarily summon a Wyrm.
Cave Bats

Provides a vision bonus to the fortress and detects stealth.
Cruel Spines

Damages units adjacent to the fortress.

Crude Scaffolding

Goblin Archers atop wood scaffolds
Flaming Munitions
Drums in the Deep

Summons an army of Moria ocs.

 

SPELLBOOK

5 - Fell Wind
5 - Frozen Wastes
5 - Cave Bats

10 - Plunder - 
Units in targeted area reap resources upon kills

10 - Drums of the Deep - Faster unit production
10 - Summon White Wolves
10 - Untamed Allegiance

15 - Giants of the Mountains 

15 - White Winter - Snowstorm

15 - The Watcher in the Water
 

25 - Dúrin’s Bane - Summons the Balrog of Moria

25 - Fire-drake’s Wrath - Dragonstrike


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#2 Bashkuga

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Posted 15 February 2017 - 07:38 PM

Great stuff. I really wonder what Great Goblins Antiquarian power does xD.

#3 Ectheldir

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Posted 15 February 2017 - 07:44 PM


Rank 10: Swarm

The Great Goblin may recruit endless hordes of Goblin Towners.

[...]

Moria Cave – 350
Rank 1: Recruit Goblin Warriors – 55 – Spammable Infantry

 

[...]

Drums of the Deep – Summons an army of Goblins.

 

Misc Units
Goblin Town Goblins – 0
Slave units, are attached to the Great Goblin.

[...]

 

 Oh, my god! The spam will be so real. This is what goblins are meant to be! That will be huge fun! :thumbsuphappy:

 

 

Wyrm Lair
Rank 1: Recruit Wyrm

 

Also: Does that mean what it is saying? We can recruit some (lesser) dragons here? Gods, this is going to be so awesome!

Spam with some monsters. That is, what the goblins always were for me. And this is just 100% it!



#4 Bashkuga

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Posted 15 February 2017 - 07:50 PM

Yes there will be lesser dragons: http://www.moddb.com...-heath#imagebox

#5 Mathijs

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    You ever heard the story about the scorpion and the frog?

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Posted 15 February 2017 - 09:01 PM

Great stuff. I really wonder what Great Goblins Antiquarian power does xD.

Basically it summons a treasure chest that has a 50% chance to give you a decent amount of resources, or deal a decent amount of damage to the Great Goblin and/or units around him.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#6 Bashkuga

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Posted 15 February 2017 - 11:35 PM

Interesting, a treasure so shiny that it burns the eyes of the Great Goblin.



#7 Mathijs

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Posted 16 February 2017 - 12:20 AM

More like it being so worthless it burns his pockets.

“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#8 njm1983

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Posted 16 February 2017 - 04:23 AM

Smaug! That's all I need. :)

Edited by njm1983, 16 February 2017 - 04:23 AM.


#9 sTRiker34

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Posted 16 February 2017 - 06:01 AM

MM will be awesome! No gap to fill. Its simply perfect!

#10 MattTheLegoman

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Posted 16 February 2017 - 06:40 AM

Yeah, this is awesome. ;)

 

I've got some ideas for extra abilities, the powers in the rough write-up look fantastic and I thought I'd share these here.

 

Azog

We are Legion

Calls forth a battalion of Dol Guldur Soldier Orcs

 

Wipe out their Line

Target hero suffers bonus damage when attacked

 

The Defiler

Debuff to defence of enemies

 

Greatest of the Gundabad Orcs

Leadership

 

Serves the One

More armour and bodyguards, the elites of Dol Guldur

 

Bolg

Here are some ideas for the summoned hero, as such I think he should have just the Morgul arrow, which he can use once during the time he is summoned and maybe a leadership bonus, regardless of the extra abilities I have written here.

 

Morgul arrow

Warrior priests of Sauron have laced the tip with a spell of poison. Units turn to wights on death.

 

High Pass Mercenaries

Hires weak goblin mercenaries, armoured in their carapaces against the sun.

 

Laceration

Ritualistic self-mutilation increases attack at a cost to health

 

Castellan of Gundabad

Gundabad Berserkers guard Bolg.

 

Iron of Death

More armour

 

Muzgash

This orc is from Cirith Ungul? Relevant art. I know that named orcs are thinly spread but how about Gungnir? Since Bulg is a spear and so is Gungnir... it might work? The interesting ability that I considered from him probably won't suit his role.

 

Black Celebration

Upgrades a Misty Mountain structure to level 3


Edited by MattTheLegoman, 16 February 2017 - 06:41 AM.

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#11 Morgul Orc

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Posted 16 February 2017 - 06:46 AM

the hype is real..



#12 Morgul Orc

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Posted 16 February 2017 - 07:20 AM

How will Earth eaters fight? Will they breath fire like the vanilla wyrm?

Or will they tunnel around and provide tunnel network?



#13 kingsjewel

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Posted 16 February 2017 - 10:48 AM

Are wyrms 'mini dragons' ? 



#14 Elessar_the_King

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Posted 16 February 2017 - 10:54 AM

Wyrms are dragons indeed. Wyrms means "worm", which  in turns can refer to "dragons". Scatha, for instance was a "long worm" :) .


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 sTRiker34

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Posted 01 March 2017 - 07:50 PM

I wonder what is Guard of the Mountains spell does...

#16 sTRiker34

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Posted 10 March 2017 - 06:58 AM

Mordor and Gondor have their own subfaction-like summoned citadels right now. What about Misty Mountains? Maybe adding Gundabad fortress we saw in film will fit to the faction and moving Bolg as recruitable hero to that building instead of a Azog's summon. And of course to provide units I have 3 units suggestion

1) Gundabad Guards: That pike using orcs we dont had chance to see them fight. Elite pike units limited in number maybe?

2) Gundabad berserkers: We saw them running in front of the army and only units we saw fighting on Raven Hill. Glass cannon unit with high damage and low armor.

3) Gundabad war bats: Actually you had them in SaF mod so it doesnt need any explanation :)

As a final touch level 10 ability for Bolg: "Call the legions" That epic call Bolg did on a rock at Gundabad fortress scene in the film :)

I look forward to your feedbacks from both community and team! Thanks in advance :)

#17 Bashkuga

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Posted 10 March 2017 - 11:26 AM

I like that :D! I'm a huge fan of the botfa Gundabad orcs so I'm all in for this one.

#18 sTRiker34

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Posted 10 March 2017 - 01:43 PM

I like that :D! I'm a huge fan of the botfa Gundabad orcs so I'm all in for this one.


Thanks for the support :)

#19 Solas1994

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Posted 10 March 2017 - 01:44 PM

Hello,

Wanna suggest a feature that I always wanted Gobs to have:

How about tainted land spreading from their tunnels that gives sth like a 20% speed bonus and maybe 10% damage to all units? Also maybe only allow them to build on that land. Would encourage aggressive expanding aswell as forward caves + emphasize the entire "we will infest their land" playstyle ^_^



#20 kingsjewel

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Posted 10 March 2017 - 02:52 PM

Can I suggest a new palantir image for Moria goblins? 

http://media.moddb.c...oria_Goblin.jpg






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