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Third World War happen so unrealistically quick


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#1 Flandre

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Posted 16 February 2017 - 06:56 AM

I just realize this as it is way too senseless to me now.

 

The war happen so quick. I understand that the Soviet did manage to overrun the Allies, but the Allies fight valiantly to the end.

 

Even though Yuri's PsiCorps are there to hasten the war, it doesn't still makes sense why this "unrealistic" war just sticks to "1982" with afterwards the MO War happen 2 years later.

 

Pardon me, but it's just kinda make no sense. (And hopefully the devs will fix that)


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#2 Speeder

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Posted 16 February 2017 - 07:06 AM

wat


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#3 Handepsilon

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Posted 16 February 2017 - 07:19 AM

Er, so was original Red Alert games. I understand that real war happens within years, but too much timeskips will just make the campaign redundant

 

Also, I thought act 1 and act 2 had gap of 5 years, not 2. Or did I remember incorrectly


Edited by Handepsilon, 16 February 2017 - 07:22 AM.

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#4 Flandre

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Posted 16 February 2017 - 07:19 AM

wat

I'll make it simple, the war should at least last for at least 1-2 years. With the "incident" with Yuri's force or the Russia vs China was after another 1 year to a few months later.


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#5 Flandre

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Posted 16 February 2017 - 07:24 AM

Er, so was original Red Alert games. I understand that real war happens within years, but too much timeskips will just make the campaign redundant

 

Also, I thought act 1 and act 2 had gap of 5 years, not 2. Or did I remember incorrectly

I think that one is reasonable is the new enemy is Yuri. He had clonning tech remember? He can just make amass amounts of forces without a single care.


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#6 Handepsilon

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Posted 16 February 2017 - 07:26 AM

Well, Red Alert 1 doesn't have Yuri (though there was Kane though), I admit we can argue that Red Alert 3 doesn't exist. They don't happen for quite a long time, not longer than MO at least


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#7 Speeder

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Posted 16 February 2017 - 07:36 AM

Red Alert 2 also spanned just a few months. The Soviets and Yuri were able to deploy war-ending weapons that didn't leave the Allies with many options to resist.


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#8 Solais

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Posted 16 February 2017 - 09:09 AM

It was basically a blitzkrieg on all fronts, and I think Act 1 perfectly shows this.

 

And then in Act 2, Yuri exploits this fact, because such a quick occupation of such large territory is anything but stable.



#9 X1Destroy

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Posted 16 February 2017 - 10:05 AM

Unlike in real life CNC universes have MCV tech. That greatly reduced logistic strains so the biggest battles could happen and end in a matter of hours instead of months like the real Worldwars.

Believe it or not, the ingame vehicle production speed should be canon. Otherwise stuffs like the Stalin Fist are completely unexplainable.

Edited by X1Destroy, 16 February 2017 - 10:09 AM.

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#10 Solais

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Posted 16 February 2017 - 10:24 AM

I dunno, compact factories can be potentially a thing.

 

But who knows, maybe they are 3D printing tanks in there. :V



#11 Shelbythetriagularsquare

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Posted 16 February 2017 - 11:45 AM

LASORZ

 

Lazorz and tesla stuff kill people quickly.

 

Also, MCVs, stalin's fist and other mobile things tend to make vehicle transportation faster.


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#12 isaac103

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Posted 17 February 2017 - 03:03 AM

I wonder if the Second World War (in the first Red Alert) had 3D printing technology back then? haha 

That would probably explain the reason for the faster turnaround time of tank production.

 

Although that still does not explain the ability to deploy soldiers as quickly as possible from their barracks. lol



#13 Flandre

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Posted 17 February 2017 - 03:05 AM

I'm a bit good at tracking the event of the game's story.

 

Sure the building and mobilizing forces does speed it up anyway. But still fighting may still last from days to weeks.

 

But still even the Soviet's had WMDs, the Allies didn't give up fight a fight.


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#14 Handepsilon

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Posted 17 February 2017 - 03:29 AM

For all we know this lasted from January to December, but still on the same year

 

:v


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#15 Kirrim

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Posted 17 February 2017 - 04:28 AM

They 3D printed the infantry obviously.



#16 X1Destroy

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Posted 17 February 2017 - 05:09 AM

Think about it, large scale missions SunLight involved thousand of troops, hundreds of tanks and battle ships and they all end up as wrecks in about more than an hour.....

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#17 Solais

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Posted 17 February 2017 - 07:59 AM

Btw, the terms are wrong. RA1 was the "Second Great War", and RA2/MO is the "Third Great War". This is because, even in our universe, WW1 was called as "The Great War" before it got a sequel, but in the RA universe, it retained that name, as far as I know.

 

 

EDIT: Welp, I just looked it up on the C&C wiki, apparently they changed to World War naming as well. Huh.


Edited by Solais, 17 February 2017 - 06:05 PM.


#18 OmegaBolt

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Posted 17 February 2017 - 01:07 PM

That sort of thing is partly a problem with games though. It feels weirder IMO if the war lasts 5 years but you only get 12 missions to see it in... what's happening everywhere else in the war every day? This could be partly helped with cutscenes but then it can easily become a case of being told everything and not playing it. I dont think you get a sense of time scale at all in other C&C games.


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#19 Solais

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Posted 17 February 2017 - 01:31 PM

Though it's also an opportunity to add in endless expansions, or in case of MO, coop missions.



#20 Stimpak

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Posted 18 February 2017 - 04:31 AM

I think it's perfectly reasonable. Only the invasion of the USA would be considerably long-term, but this is hand-waved off with the existence and usage of the Psychic Beacons/Amplifiers.

 

An actual World War Three in Europe would have been over in a couple of weeks, tops. And that's without Nuclear weapons.






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