Mental Omega really offers some amazing campaign missions, as I'm sure most of you know, many of these have intense micro-management, especially on Mental difficulty.
I was thinking, since we've played so many of these, the rest of Act Two missions should focus on ally support and base building maybe? don't get me wrong, these escort missions and commando missions are fun, but we have too many of them, I would love to see Act Two being concluded by each three sides have like an ally fight against them in a gigantic base building battle against a tougher bigger opponent? I always loved having allies or supporters in C&C campaign missions, as they make you feel like you're not the only one doing the heavy lifting, take for example the mission Red Dawn from Act One.
Also, Foehn could be entirely based on micro management missions, as lore wise they cannot take Epsilon head on and expect to win, they are limited in numbers.
Then again, these are just my opinions, what do you think?