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How much do you value the speed of a vehicle?


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#1 doctormedic

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Posted 21 February 2017 - 04:39 PM

Do you believe that the speed of a unit is prefered over the raw damage of another in some cases?



#2 Handepsilon

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Posted 21 February 2017 - 04:45 PM

That's the definition of Speeder Trike and Syckle I believe

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#3 doctormedic

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Posted 21 February 2017 - 04:47 PM

Syckle has the best of both worlds in that case.



#4 Sizyfos31

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Posted 21 February 2017 - 05:15 PM

I would say Pteranodon as well. Just impossible to get them with Thors.


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#5 Admiral_Pit

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Posted 21 February 2017 - 06:36 PM

I actually prefer durability of units, but outta the two choices, more power along with durability, with just a few fairly fast units to pursue long-ranged annoyances.  It's partially why I love China most.


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#6 NorthFireZ

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Posted 22 February 2017 - 07:33 PM

There's gotta be a balance. But durability definitely ousts speed in the late game fights.

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#7 X1Destroy

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Posted 23 February 2017 - 05:52 AM

If you are defending and not attacking, having more durability is better.

Last Bastion and China outright ignored mobility for the most part but they just slowly camp and crush everyone with brute strength.

SC on the other hand will only work if played offensively. Once cornered and having no more room to run and do dirty tricks, it's dead. None of its stuffs are made to take hits and hold the line.


Edited by X1Destroy, 23 February 2017 - 05:54 AM.

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#8 Handepsilon

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Posted 23 February 2017 - 02:37 PM

At least unless your enemy is reckless enough to charge in their troopers with most armies covered by the chimera core, while you have Adepts

Edited by Handepsilon, 23 February 2017 - 02:38 PM.

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#9 X1Destroy

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Posted 23 February 2017 - 02:46 PM

True, but if that charging army is full of Gharials then good luck. Also, Mercury strikes and Riot troopers just love Adepts, especially when spammed. It's basically free exp for them.
 


Edited by X1Destroy, 23 February 2017 - 02:48 PM.

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#10 Zharakov

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Posted 01 March 2017 - 08:31 AM

Since i like to use Hit n Run tactics to annoy my enemy and make he's rage take over he's mind, Its very important



#11 Divine

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Posted 03 March 2017 - 06:26 PM

I care about the combination of speed and weapon range most of the time, but on same maps, it's not enough.


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#12 PACER

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Posted 13 March 2017 - 10:30 AM

Just choose one from the list below ;)

 

Speed + Armor = Colossus

Speed + Damage = Megalodon

Speed + Range = Prism

Armor + Damage = Nuwa

Armor + Range = Tarchia

Damage + Range = Hailstorm

 

But in fact..

Speed + Speed + Damage = Syckle

Speed + Armor + Damage + Range = Quetzal lol


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#13 Directive255

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Posted 13 March 2017 - 10:36 AM

Quetzal. The best unit ever existed in C&C history, after the Salamanders of course.

 

On Topic : For me (I almost always play PvE), I always prefer durability and damage over speed. (Durability > Damage > Range > Speed)


Edited by Directive255, 13 March 2017 - 10:36 AM.

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#14 doctormedic

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Posted 13 March 2017 - 12:24 PM

Still quetzal shield is a bit wonky to use,especialy when pushing into a base that is filled with anti air.



#15 Directive255

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Posted 13 March 2017 - 12:39 PM

Spam 'em. It's easy, and much easier than Kirov spam.

Not exactly sure if Quetzal spam is better than Wolfhound spam tho

 

And I don't usually bother with Quetzal shield because I don't play as WoC


Edited by Directive255, 13 March 2017 - 12:39 PM.

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#16 PACER

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Posted 13 March 2017 - 12:59 PM

With Gehenna Platform as the only mass-producible countermeasure (and Norio and Uragan of course), Quetzal spam is indeed quite difficult to deal with


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#17 mevitar

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Posted 13 March 2017 - 05:04 PM

All T1 AA vehicles will counter Quetzals as long as you keep them moving all the time. They're too mobile to be hit by the incoming projectiles. Same for Libra - she can kite them forever.
It's not the Quetzals alone you should be afraid of :p (unless it's on a map where you can't reach them).
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#18 Divine

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Posted 13 March 2017 - 06:55 PM

All T1 AA vehicles will counter Quetzals as long as you keep them moving all the time. They're too mobile to be hit by the incoming projectiles. Same for Libra - she can kite them forever.
It's not the Quetzals alone you should be afraid of :p (unless it's on a map where you can't reach them).

The problem with this is that if you have enough AA units to effectively combat Quetzal spam, that means that you have a blob of AA units. And you can't really prevent a blob from being hit. Libra + clone army tears them apart indeed.

With Gehenna Platform as the only mass-producible countermeasure (and Norio and Uragan of course), Quetzal spam is indeed quite difficult to deal with

Are we playing the same game? Because the last time I checked, Gehennas wasted their attack on the Quetzal drones instead of the mothership (basically they need constant microing to prevent that), and after the interceptors ran out of ammo or just decided after shooting down one offender that they are bored and need a break, they left everything unprotected for more than enough for Quetzals to fuck up them, and everything around them. Aeroblazes and Sentinels are way better.

Edited by Divine, 13 March 2017 - 06:56 PM.

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#19 PACER

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Posted 14 March 2017 - 12:38 AM

Gehennas have superior range, and will release their fighters before the Quetzals send the drones, which means the fighters will engage Quetzal if the platforms are properly positioned.

 

Quetzals are really defenceless against those fighters in challenge mode..


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