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Rivendell Faction Plan


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#1 Dúnedain76

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Posted 07 March 2017 - 07:33 PM

Rivendell
Age of the Ring

Rough write-up 

 

Synopsis: Rivendell is a faction that is relatively difficult to play. It's basic units will have trouble standing up to those of other factions and require the assistance of the faction's many heroes and upgrades. Rivendell has access to the strongest 'tier 2' units in the mod, but these are expensive, both in terms of resource and CP cost. There will be a lot of precise micromanagement involved to stay alive during early and midgame and to ensure a clean path to elites in the late game.

 
Heroes
Gildor Inglorion - 1000
Rank 1: Song of Elbereth
Friendly units are temporarily immune to fear
Rank 6: The Wandering Companies
Summons a group of Gildor's Exiles
 
Arwen Undómiel - 1100
Rank 1: Mount
Rank 3: Noro Lim!
Rank 5: Evenstar
Stuns nearby enemies
Rank 6: Loudwater's Fury
Vanilla
Rank 8: Image of Lúthien
Receives permanent armor bonus
 
Halbarad Dúnadan - 1300
Rank 1: Unerring Loyalty
Aragorn gains +15% experience gain when near Halbarad
Rank 1: Spear/Bow toggle
Rank 3: Perseverance
Nearby Dúnedain gain +30% armor and 50% knockback resistance for a short time
Rank 10: Leader of the Grey Host
Halbarad unfurls the banner of Arwen
 
Aragorn II - 2500
Rank 1: Sword/Bow toggle
Rank 1: Kingsfoil
Heals nearby heroes.
Rank 3: Master Tracker
Aragorn and heroes and units near him gain +15% speed. When activated, Aragorn temporarily gains +150% vision range and +25% range for his bow attacks.
Rank 6: A Fire Shall Be Woken
Blademaster - however, Aragorn carries a torch in his free hand, rather than the dagger he'll use in Gondor's version. Heroes near him gain a small armor boost while the ability is active.
Rank 9: Isildur's Heir
Nearby units gain +50% attack damage and become immune to fear. Aragorn receives Andúril.
 
Glorfindel - 3000
Rank 1: Asfaloth
Mount
Rank 3: Revealed in Wrath
Temporarily gains attack bonus. Passively fears enemies (And Nazgul)
Rank 5: Wisdom of the Valar
Experience granting power
Rank 7: Slayer of Demons
Small attack bonus but pins EVERYTHING he touches
 
Elrond Half-Elven - 4000
Rank 1: Lord of Rivendell
+250% experience gain to nearby units
Rank 3: Herald of Gil-Galad
Elrond's attacks temporarily deal splash and knockback damage
Rank 5: Mount
Rank 7: Eärendilion
Vanilla restoration
Rank 10: The Ring of Air
Creates a circular sanctuary in which friendly troops are buffed
 
Gandalf the Grey - Summoned
Rank 1: Love of Halfling Leaf
Summons several barrels of Old Toby that produce resources.
Rank 1: Let's Risk A Little More Light
Nearby archers gain +20% range and +15% accuracy
Rank 1: Disturber of the Peace
Wizard Blast with fire effects.
Rank 1: The Foe-Hammer
Lightning Sword.
Rank 1: You Shall Not Pass!
Nearby foes are knocked back and take damage.
 
Elladan - Unlocked from Spellbook
Powers TBD
 
Elrohir - Unlocked from Spellbook
Powers TBD
 
Tom Bombadil - Summoned

Rank 1: Ho! Tom Bombadil!

Blasts back enemy units.
Rank 1: Incorruptible
Temporarily cancels all damage dealt to Tom.

Rank 1: Master of the Old Forest
Summons Old Man Willow. Upon summon, enemy units get knocked back. Once Old Man Willow is summoned, enemy units near him are debuffed.

 
Buildings
 
Orchard
Cost: 300
Main Resource Structure
 
Eriador Encampment
Cost: 250
Rank 1: Recruit Hobbit Shirrifs - 250
Basic infantry unit, carrying clubs. At rank 3, gain Rock toggle. Strong versus pikes and heroes. Can stealth near trees.
Rank 1: Took Archers - 300
Basic archer unit. Short range, high damage. Strong versus monsters. Get arrow upgrade and can stealth near trees.
Rank 2: Bree-Land Townsguard
Men armed with short spears and shields with light leather armor. At rank 3, gain Armor from the Barrows. May receive Tempered Blades and Banner upgrades.
Rank 2: Recruit Fatty Bolger
Rank 3: Recruit Farmer Maggot
 
Rivendell Dormitory
Cost: 1000
Rank 1: Rivendell Glaivesmen - 700
Anti-Cavalry lightly armored elves bearing glaives and shields. May receive Noldorin Armor, Tengwar-Inscribed Steel, and Banner upgrades.
Rank 1: Rivendell Swordsmen - 700
Lightly armored Elves bearing two-handed swords. May receive Noldorin Armor, Tengwar-Inscribed Steel, and Banner upgrades.
Rank 2: Rivendell Archers - 700
Lightely armored Elves bearing longbows. May receive Noldorin Armor, Swan-feathered Arrows, and Banner upgrades.
Rank 2: Knights of Rivendell - 800
Horse-Mounted Elves armed with spears and shields as well as bows. May receive Noldorin Armor, Tengwar-Inscribed Steel, Swan-feathered Arrows, and Banner upgrades.
Rank 3: Veterans of the Last Alliance - 2000
Limited to 1 battalion
Rank 1: Toggle Sword/Bow
Rank 5: TBD
Rank 7: TBD
 
Dúnedain Gathering
Cost: 450
Rank 1: Dúnedain Rangers - 700
Rangers of the North. May receive Swan-feathered Arrows, Tengwar-Inscribed Steel and Banner Carrier upgrades
Rank 1: Spear/bow toggle
Rank 2: Woodscraft
Elven cloak
Rank 1: Grey Company (Unlocked Through Library) - 1500
Rank 1: Spear/bow toggle
Rank 1: Elladan (Unlocked Through Spellbook) - 1500
 
Rank 1: Elrohir (Unlocked Through Spellbook)- 1500
 
 
Rivendell Watchtower
Cost: 500
Main Defensive Structure
May be garrisoned
 
Rivendell Blacksmith
Upgrade Structure
Rank 1: Banner Carriers
Rank 1: Tengwar-Inscribed Steel
Rank 2: Noldorin Armor
Rank 3: Swan-feathered Arrows
 
Rivendell Library
Cost: 500
Rank 1: Elven Medicine: A Compendium  - 2000
Authored by Elrond himself, this book is essential material for those wishing to learn the secrets of healing.
Allows Bree-Land, Dúnedain, and Hobbit units to heal when outside of combat.
Rank 1: A Sleepless Malice: Reflections on the Nature of Evil - 600
A passionate appeal to watchfulness and warning against inertia in times of apparent peace. 
Stations Noldorin Guards at structures.
Rank 1: The Lay of Leithian - 1000
The classic story of love between an Elf maiden and a mortal man.
Unlocks the Grey Company to be purchased from the Dúnedain Gathering
Rank 1: Reverence of Yavanna - 1500
Documentation of various rites and songs concerning the Vala Yavanna.
Increases Orchard production by 30%.
Rank 1: Reflections Upon the Battle of Dagorlad - 4000
A collection of writings on the Battle of Dagorlad. Timelines, battleplans, and poetry.
Allows one battalion an additional battallion of Last Alliance Veterans to be recruited from the Library.
Rank 1: Practical Application of Fëanorian Smithing - 1500
This exhaustive treatise on Noldorin smithing techniques was authored by Celebrimbor.
Permanently reduces cost of upgrades.
 
Statue of Gil-Galad
Cost: 200
Heroic Statue
 
Hall of Fire
Summoned
Rank 1: The Last High King 
Summons a vivid retelling of the Fall of Gil-galad
Rank 1: The Son of Doom
Summons a vivid retelling of the Fate of Túrin Turambar
Rank 1: Challenger of Morgoth
Summons a vivid retelling of Fingolfin's Challenge
 
Fortress
Eregion Anvil
Wardens of Imladris - Archer Guards
Moat 
Banners of the Noldorin
White Council Observatory - Unlocks three spells that can be cast from the Fortress
- Lightning Strike: Saruman's magic deals damage and stuns units within its radius.
- Call of Belegaer: Cirdan's wisdom temporarily decreases cost and build time of Elf units.
- Master of Hues and Shapes: Radagast's magic does a thing
 
Buildplots
Watchtower
Ballista
Flood Gate
 
Powers
Tier 1
Tangado Haid!: Rally Call
Wisdom of the Eldar: Farsight
Tolo dan nan galad: Heal
 
Tier 2
Remnant of the Old Kingdom: Summons a ruined Arnorian outpost
The Sons of Elrond: Unlocks Elladan and Elrohir
Hall of Fire: Summons the Hall of Fire. The Hall of Fire can call forth images of the past to fear and damage your enemies.
Breath of Manwë: Summons a small whirlwind
 
Tier 3
The Grey Pilgrim: Summon Gandalf the Grey
Blessing of Ulmo: Weather power - rain falls, units become immune to fear, get healed slightly, Orchards produce more and get increased armor
Relics of the Past: All heroes gain +15% to armor and damage. Elrond gains his Last Alliance armor.
 
Tier 4
Wrath of the Bruinen: Vanilla
Come merry dol!: Summons Tom Bombadil

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#2 Vidstige

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Posted 07 March 2017 - 07:53 PM

These are some truly exciting ideas, looks like this will be my favorite faction! How will the Dúnedain rangers differ from the Ithilien rangers, apart from the weapon toggle? 


"Few now remember them ... yet still some go wandering, sons of forgotten kings walking in loneliness, guarding from evil things folk that are heedless."


#3 Getfuzzy88

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Posted 07 March 2017 - 08:48 PM

The High Elves will always have a special place in my heart, ever since I first heard of them from my cousin. He introduced me to the wonderful arts of Tolkien just before the first movie had it's premiere.

 

You have made the High Elves extremly good and intresting. Never have I seen them being portraded in such a way. Amazing!



#4 Ectheldir

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Posted 07 March 2017 - 09:11 PM

Interesting idea to have Tom Bombadil as a fourth row spell. No other version of BFME I know of put him there. But, I think that is actually needed to present his actual might.

 

I have two questions, tho:

1. Where do the Bree-Land Townsguard get their Tempered Blades from? It's not  represented  the Rivendell Blacksmith.

2. Shouldn't Glorfindel frighten his enemies instead of fear them with his level 3 ability. <:)

All in all this sounds like a really interesting Rivendell-concept.


Edited by Ectheldir, 07 March 2017 - 09:12 PM.


#5 Mathijs

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Posted 08 March 2017 - 01:43 AM

Interesting idea to have Tom Bombadil as a fourth row spell. No other version of BFME I know of put him there. But, I think that is actually needed to present his actual might.

 

I have two questions, tho:

1. Where do the Bree-Land Townsguard get their Tempered Blades from? It's not  represented  the Rivendell Blacksmith.

2. Shouldn't Glorfindel frighten his enemies instead of fear them with his level 3 ability. <:)

All in all this sounds like a really interesting Rivendell-concept.

 

1. I think we discussed that it would still be the Tengwar-inscribed Blades, but that they'd just have a different button and description on the Bree-land units.

2. We want his enemies to flee before him!

 

Look forward to a new Tom Bombadil model, by the way.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#6 Joragon

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Posted 08 March 2017 - 09:56 AM

So what are the different functions of the heroes? Or is there a differentation between mass slayer, hero counter, supporter etc?

 

And I don't know what is a counter for the Dunedain with their spear/bow toggle? Riders aren't, sword fighters aren't, spear fighters aren't, archers aren't, heroes perhaps?


Edited by Joragon, 08 March 2017 - 10:21 AM.


#7 Mathijs

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Posted 08 March 2017 - 01:05 PM

We don't classify heroes the way Edain does. It tends to lead to short-changing certain characters' abilities in the lore by pidgeonholing them into specific roles. Our hero design is based first on what their characters were or did in the stories. The powers in these documents are all untested and work in progress - once they're all finished, balance testing will likely change much of it.

 

The counter for the Dúnedain is overwhelming them.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#8 Hoarmurath

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Posted 08 March 2017 - 02:05 PM

"The counter for the Dúnedain is overwhelming them." As is the case with most of the Rivendell

#9 Rider of Rohan

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Posted 08 March 2017 - 02:23 PM

Dunedain will take some decent damage from heroes and slash.


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#10 Joragon

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Posted 08 March 2017 - 04:16 PM

We don't classify heroes the way Edain does. It tends to lead to short-changing certain characters' abilities in the lore by pidgeonholing them into specific roles. Our hero design is based first on what their characters were or did in the stories. The powers in these documents are all untested and work in progress - once they're all finished, balance testing will likely change much of it.

 

The counter for the Dúnedain is overwhelming them.

Ah ok, so your main goal is lore-friendliness and to create a middle earth which is exactly like in the books/movies and gameplay is secondary but also not unimportant, right? Just to know your goals as basis for discussion.



#11 Rider of Rohan

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Posted 08 March 2017 - 04:44 PM

In a sense yes. We tend to do balance stuff after our ideas are implemented.


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#12 Elf_in_silver_armor

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Posted 08 March 2017 - 04:52 PM

I will be your guide!



#13 Er-Mûrazôr

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Posted 11 March 2017 - 03:19 AM

Did you make all of aragorns costumes because you wanted to add him to several factions so he will wear the costume he wore during the time he helped that faction in the movie at that time for example in gondor he would ultimately acquire his king of gondor outfit in rivendel he would acquire ranger outfit with narsil (from when elrond gave him reforged blade) and in rohan ultimately acquiring the shirt of mail he took from helms deep armory?


Edited by Er-Mûrazôr, 11 March 2017 - 03:21 AM.

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#14 Dúnedain76

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Posted 11 March 2017 - 03:20 AM

No, only because I wanted to. :p

 

I did know that I wanted him to be in Rivendell however.


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#15 Er-Mûrazôr

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Posted 11 March 2017 - 03:32 AM

You literally made enough outfits for him to change every level up will this be the case  :trickydick:


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#16 Dúnedain76

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Posted 11 March 2017 - 03:39 AM

Well I made all of his major outfits he wears throughout the trilogy. It fitting to the amount of levels is very much a coincidence.


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#17 BorealisValkyrie

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Posted 12 March 2017 - 02:58 PM

Do you think that Old Bilbo could play a part in this faction? Even if he were endowed with a very secondary role? I suppose Rivendell is to be set in the War of the Ring timeline: at that time, Bilbo had settled in Elrond's domain and there had found the perfect environment to finish his book, benefiting from the renowned atmosphere of Imladris (which Tolkien describes in quite plain words) that permits one to enjoy one's own passion to the fullest or to find a proportionate mixture of the things one cherishes the most.

His hypothetical role will certainly not have anything to do with war, yet some structure-related supportive properties could be suitable for him; or, in order to opt for more conventional solutions, enhancements influencing heroes or troops. Given your noble approach to the lore, with which I completely agree, Bilbo's presence wouldn't do anything else but strengthen even more the characterisation of the very ensemble.

QUOTATION: ''His house was perfect whether you liked food, or sleep, or work, or story-telling, or singing, or just sitting and thinking best, nor a pleasant mixture of them all. Evil things did not come into that valley.''

#18 Mathijs

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Posted 14 March 2017 - 05:28 PM

I would like to see Ian Holm's Bilbo. We just don't know exactly what to do. I'll bring it up again in our next team meeting.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#19 BorealisValkyrie

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Posted 15 March 2017 - 10:16 PM

I'm really glad to hear that, Mathijs. Whether it be during his adventurous journeys or in the calmness of Rivendell, Bilbo does represent a truly Tolkien-ish character, embodying some of the Professor's own views.

Thank you for taking the topic into consideration.

#20 Mathijs

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Posted 15 March 2017 - 10:18 PM

We came to a decision. Bilbo will be part of the Library's idle animation, talking to (exchanging riddles with?) Lindir, like in the book.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 





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