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New BEL maps


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#21 Maurice1976

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Posted 14 September 2017 - 04:51 PM

I noticed them, I thought they were cool :). Your work has not gone unnoticed :thumbsuphappy:.

 

Anyway, just out of curiousity, has this convo sparked enough interest again to start making missions again? :p. I know you were kinda burned off of it when you lost your setup with that harddisk crash, but the missions you made were really good.



#22 Lexx2k

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Posted 14 September 2017 - 06:38 PM

I just noticed this:

In return, would you be interested in the ANM files and WAD files of the train wagons as I make them? I still need to close the open door on the side ...

 

Why not just use mine? I've made one for the same mission as my train. Here's a half-way cropped screenshot (don't have any other right now):

moddb3.jpg

 

Doors are closed and the guns aren't pointing sideways anymore. I guess it's pretty much what you want to do as well? The thing can be cut apart again and merged with the remains of the original. Shouldn't be too hard to do.

 

I made a "drivable" version of a mirrored graphic once, but I don't think I have the files anymore. It was a test mission that led nowhere.

 

Anyway, just out of curiousity, has this convo sparked enough interest again to start making missions again? :p. I know you were kinda burned off of it when you lost your setup with that harddisk crash, but the missions you made were really good.

Not anytime soon. I still have some old wip files that I might finish some day, but... don't know when. Currently I am back at my Fallout 2 stuff and before that I finished some shit for ArmA3. It's lots of work. :>


Edited by Lexx2k, 14 September 2017 - 06:46 PM.


#23 Jeroen

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Posted 14 September 2017 - 06:57 PM

Well, it's all in my mod files. Should be LEXXBON1.WAD, I think. Don't know where my sources are, but they should still be around somewhere as well.

 

These are beautiful too. Right, so you lost your original stuff. What we need most I think is a program (graphical) where you can drag-n-drop a building and it fills the waypoints around it in a list. I've tried FreePascal with libraries ( http://wiki.freepasc...g_with_Graphics ) but it's not easy. I'm still mucking about with excel-sheets to get waypoints.

@Salvador17 (and everybody else): I'll soon release a test version of what I have. But it uses original bmps converted to pngs. Maybe I should just tell how I got the pngs so people can do the conversion themselves. Thoughts?



#24 Maurice1976

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Posted 14 September 2017 - 09:12 PM

I just noticed this:

In return, would you be interested in the ANM files and WAD files of the train wagons as I make them? I still need to close the open door on the side ...

 

Why not just use mine? I've made one for the same mission as my train. Here's a half-way cropped screenshot (don't have any other right now):

 

Doors are closed and the guns aren't pointing sideways anymore. I guess it's pretty much what you want to do as well? The thing can be cut apart again and merged with the remains of the original. Shouldn't be too hard to do.

 

I made a "drivable" version of a mirrored graphic once, but I don't think I have the files anymore. It was a test mission that led nowhere.

 

Right, why didn't I realise that before? :p. I know that I played that mission and looked at the train and noticed that you had done that. I completely forgot about that when I started working on mine. I've since extracted your WAD files earlier this evening to check out the graphics within them (mostly for the locomotive, though). Still, it was an educational excercise to make it myself.

 

But with what I said, I meant all the train wagons that exist in BEL and BCoD that are currently only simple graphics. The armored train I made is animated and moving as any of the original train wagons. To properly animate trains, you'd also need the accompanying ANM and MAC files (where applicable) and I intend to make those as well for each of them. Not sure if I'd go as far as doing the two cannon trains though (the one from mission 6 in BEL and the one in mission 4 from BCoD), but I'd like to create it for the other train wagons.

 

 

 

 

Anyway, just out of curiousity, has this convo sparked enough interest again to start making missions again? :p. I know you were kinda burned off of it when you lost your setup with that harddisk crash, but the missions you made were really good.

Not anytime soon. I still have some old wip files that I might finish some day, but... don't know when. Currently I am back at my Fallout 2 stuff and before that I finished some shit for ArmA3. It's lots of work. :>

 

Understandable. Hopefully you'll get around to it, though; I enjoyed your maps :).

 

Spent my evening making full map screenshots of the BEL maps, as I didn't find good quality ones online. Will make them for BCoD tomorrow as well. My main objective with those screenshots is to then eliminate all non-shadow tiles from the VOL files and turn the BASE image into a single white tile. Loading up the game with that depleted VOL file should really make all shadows stand out. Combined with the full map screenshots, it should make it somewhat easier to figure out where all the shadows are and to which base graphics they belong. That could be a nice foundation for a tool to add all shadows automatically instead of manually. It's a lot of work, for sure, but it should help tons once I eventually get around to making maps.


Edited by Maurice1976, 14 September 2017 - 09:20 PM.


#25 venvas

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Posted 12 November 2017 - 05:52 PM

Hallo, I am new here, but I am very interested in this game. I found on tieba.baidu many unseen maps. I want to ask does anyone knows, how to download them?

I found at following address a new maps:

9345d688d43f8794d0732c2bd91b0ef41bd53a22

96dda144ad345982eb9ddaf907f431adcbef8441Desperados

cdbf6c81800a19d88ad5da3238fa828ba61e4636Commandos 2, unseen version of Paris

0eb30f2442a7d9337ff0f9d4a74bd11373f00138 https://tieba.baidu....f-8&tp=0&pn=100

f31fbe096b63f6246e5e348e8d44ebf81a4ca33f

b90e7bec54e736d15605468692504fc2d562692ehttps://tieba.baidu....f-8&tp=0&pn=350

a044ad345982b2b7fbab312736adcbef76099b18

a71ea8d3fd1f4134be24b2582c1f95cad1c85e80

f603918fa0ec08faf715a43e51ee3d6d55fbda16

f603918fa0ec08faf715a43e51ee3d6d55fbda16https://tieba.baidu....f-8&tp=0&pn=750

279759ee3d6d55fba5d9557865224f4a20a4dd54https://tieba.baidu....f-8&tp=0&pn=850

playable version commandos on desperados etc.

https://tieba.baidu....



#26 Maurice1976

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Posted 12 November 2017 - 06:49 PM

None of your images are showing for me. All I see is some Chinese (?) text and a child eating a bowl of what appears to be something like noodles.



#27 venvas

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Posted 12 November 2017 - 07:04 PM

Can You follow the links, that i posted?

Yes, this is chinese site. The first page, that I found is

https://tieba.baidu....utf-8&tp=0&pn=0

Each page, at its bottom has numbers of pages to follow.



#28 dialog

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Posted 18 November 2017 - 03:01 PM

Hallo, I am new here, but I am very interested in this game. I found on tieba.baidu many unseen maps. I want to ask does anyone knows, how to download them?

Hi! You can find some of this maps in this theme (Desperados Maps and Strike in Narrow Path):
https://forums.revor...ndos-mods-list/

Edited by dialog, 18 November 2017 - 03:02 PM.


#29 Salvadorc17

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Posted 25 November 2017 - 08:33 PM

Can You follow the links, that i posted?

Yes, this is chinese site. The first page, that I found is

https://tieba.baidu....utf-8&tp=0&pn=0

Each page, at its bottom has numbers of pages to follow.

Those images from 2d painted maps are not really good. You should create new ones with game vanilla graphics






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