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New BEL maps


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#21 Maurice1976

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Posted 14 September 2017 - 04:51 PM

I noticed them, I thought they were cool :). Your work has not gone unnoticed :thumbsuphappy:.

 

Anyway, just out of curiousity, has this convo sparked enough interest again to start making missions again? :p. I know you were kinda burned off of it when you lost your setup with that harddisk crash, but the missions you made were really good.



#22 Lexx2k

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Posted 14 September 2017 - 06:38 PM

I just noticed this:

In return, would you be interested in the ANM files and WAD files of the train wagons as I make them? I still need to close the open door on the side ...

 

Why not just use mine? I've made one for the same mission as my train. Here's a half-way cropped screenshot (don't have any other right now):

moddb3.jpg

 

Doors are closed and the guns aren't pointing sideways anymore. I guess it's pretty much what you want to do as well? The thing can be cut apart again and merged with the remains of the original. Shouldn't be too hard to do.

 

I made a "drivable" version of a mirrored graphic once, but I don't think I have the files anymore. It was a test mission that led nowhere.

 

Anyway, just out of curiousity, has this convo sparked enough interest again to start making missions again? :p. I know you were kinda burned off of it when you lost your setup with that harddisk crash, but the missions you made were really good.

Not anytime soon. I still have some old wip files that I might finish some day, but... don't know when. Currently I am back at my Fallout 2 stuff and before that I finished some shit for ArmA3. It's lots of work. :>


Edited by Lexx2k, 14 September 2017 - 06:46 PM.


#23 Imp

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Posted 14 September 2017 - 06:57 PM

Well, it's all in my mod files. Should be LEXXBON1.WAD, I think. Don't know where my sources are, but they should still be around somewhere as well.

 

These are beautiful too. Right, so you lost your original stuff. What we need most I think is a program (graphical) where you can drag-n-drop a building and it fills the waypoints around it in a list. I've tried FreePascal with libraries ( http://wiki.freepasc...g_with_Graphics ) but it's not easy. I'm still mucking about with excel-sheets to get waypoints.

@Salvador17 (and everybody else): I'll soon release a test version of what I have. But it uses original bmps converted to pngs. Maybe I should just tell how I got the pngs so people can do the conversion themselves. Thoughts?



#24 Maurice1976

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Posted 14 September 2017 - 09:12 PM

I just noticed this:

In return, would you be interested in the ANM files and WAD files of the train wagons as I make them? I still need to close the open door on the side ...

 

Why not just use mine? I've made one for the same mission as my train. Here's a half-way cropped screenshot (don't have any other right now):

 

Doors are closed and the guns aren't pointing sideways anymore. I guess it's pretty much what you want to do as well? The thing can be cut apart again and merged with the remains of the original. Shouldn't be too hard to do.

 

I made a "drivable" version of a mirrored graphic once, but I don't think I have the files anymore. It was a test mission that led nowhere.

 

Right, why didn't I realise that before? :p. I know that I played that mission and looked at the train and noticed that you had done that. I completely forgot about that when I started working on mine. I've since extracted your WAD files earlier this evening to check out the graphics within them (mostly for the locomotive, though). Still, it was an educational excercise to make it myself.

 

But with what I said, I meant all the train wagons that exist in BEL and BCoD that are currently only simple graphics. The armored train I made is animated and moving as any of the original train wagons. To properly animate trains, you'd also need the accompanying ANM and MAC files (where applicable) and I intend to make those as well for each of them. Not sure if I'd go as far as doing the two cannon trains though (the one from mission 6 in BEL and the one in mission 4 from BCoD), but I'd like to create it for the other train wagons.

 

 

 

 

Anyway, just out of curiousity, has this convo sparked enough interest again to start making missions again? :p. I know you were kinda burned off of it when you lost your setup with that harddisk crash, but the missions you made were really good.

Not anytime soon. I still have some old wip files that I might finish some day, but... don't know when. Currently I am back at my Fallout 2 stuff and before that I finished some shit for ArmA3. It's lots of work. :>

 

Understandable. Hopefully you'll get around to it, though; I enjoyed your maps :).

 

Spent my evening making full map screenshots of the BEL maps, as I didn't find good quality ones online. Will make them for BCoD tomorrow as well. My main objective with those screenshots is to then eliminate all non-shadow tiles from the VOL files and turn the BASE image into a single white tile. Loading up the game with that depleted VOL file should really make all shadows stand out. Combined with the full map screenshots, it should make it somewhat easier to figure out where all the shadows are and to which base graphics they belong. That could be a nice foundation for a tool to add all shadows automatically instead of manually. It's a lot of work, for sure, but it should help tons once I eventually get around to making maps.


Edited by Maurice1976, 14 September 2017 - 09:20 PM.





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