Age of the Ring
Greenwood is a wild and dangerous faction based around stealth and ambushes. Basic Mirkwood units, while more numerous than Rivendell and Lorien units, have very low armor and will struggle early game. The player will need to make use of Greenwood's extensive roster of buff/debuff spells to tip the scales of each confrontation. Greenwood has access to elite units that are expensive and take up high amounts of CP.
Thranduil the Elvenking – 3500
Thranduil is a highly durable, defensive hero capable of taking out great numbers of enemy units while keeping his people safe.
Starts at rank 5
Rank 1: Elvenking
Passive: Provides +50% armor to nearby Mirkwood units. Activate: Mount Great Elk
Rank 3: None May Enter
A smaller, Elven Wood-like power that slows and deals damage to enemies that cross over it. Useful for blocking chokepoints and base defense.
Rank 5: Renowned Warrior
Thranduil briefly gains +15% movement speed and +50% attack speed.
Rank 7: Love of Silver and Jewels
Passive: Thranduil receives his silver armor, permanently gaining an armor bonus. Activate: Upgrades units in the radius with Sindarin Armor.
Sindarin Armor is a heavy armor upgrade that only Thranduil can grant, giving an additional +33% armor to those that receive it.
Rank 10: Memory of Mordor
Thranduil is surrounded by memories of the Black Land. Enemy units are terrified, lose all leadership, and deal -50% damage. Thranduil cannot move while the power is active.
Design cue: euarwen_skl
Legolas Greenleaf – 2500
Rank 1: White Knives/Bow Toggle
When using his White Knives, Legolas gains +33% armor.
Rank 1: Twin Arrows
A powerful shot that deals splash damage. Extra effective versus monsters.
Rank 3: Prince of the Woodland Realm
A tiered power. At rank 3, trains archers within the radius. At rank 6, also grants fear immunity and passively increases vision range of all units.
Rank 8: Piercing Shots
Legolas temporarily ignores enemy armor and slows down his targets.
Rank 10: Dwarf-friend
Summons Gimli son of Gloin to the battlefield
Design cue: Legolas in his unarmored Mirkwood costume
Tauriel, Captain of the Guard – 1200
Rank 1: Daggers/Bow Toggle
Rank 3: Captain of the Rangers
Provides increased range and attack to Silvan Rangers
Rank 5: Decisive Strike
A powerful melee attack that stuns enemy heroes.
Rank 7: Fleet-footed
Increases movement speed of nearby units for a limited duration.
Feren of the Kingsguard - 1400
Rank 1: Shield Bash
Knocks back enemy units.
Rank 3: Sound the Alarm!
Feren blows his horn. Can be cast on a structure to temporarily decrease recruitment time,
on friendly units to temporarily increase movement speed, or on enemy units to temporarily decrease movement speed.
Rank 8: Elven Commander
Summons a battalion of Palace Guards
Design cue: guboromir_skl
Galion, Master of Wines - 1200
Rank 1: Miruvor
Moderately heals friendly units nearby Galion
Rank 3: Dorwinion Red
Friendly units within the radius gain +50% damage and lose -33% armor
Rank 7: Bad Batch
Enemy units within the radius begin fighting each other
Design cue: eulorwar_skl
Radagast the Brown - 2000
Rank 1: Master of Hues and Shapes
Radagast becomes invisible while standing still. When activated, cloaks nearby friendly units and allows Radagast to move unseen.
Rank 1: Aiwendil
Targeted units are beset by a flock of birds, causing them to lose vision and movement speed and take damage over time.
Rank 3: Faithful Guardian
Radagast slams his staff into the soil, stunning enemies before him for a brief moment. At rank 8, stun duration is increased.
Rank 6: Siphon Witchcraft
Radagast continuously heals and strengthens nearby friendly heroes and units.
Rank 10: A Very Great Wizard
Enemy units within a wide radius are turned into a colorful collection of wild animals that subsequently disperse.
Design cue: David Jason as Radagast, _skl TBD
Grimbeorn - Summoned
Rank 1: Bane of Evil
Grimbeorn instills fear into the hearts of all Orc and Warg units
Rank 1: Strongman
Grimbeorn powerfully swings his massive axe, dealing heavy damage to an enemy structure
Rank 1: Ursine Soul
Grimbeorn briefly becomes immune to damage, while his attacks deal +50% damage and splash.
Design cue: rugimli_skl
Frumgar the Younger, son of Frumgar the Elder, Champion of the Anduin Vale
Summoned – uses spear
Rank 1: Wrath of the Dragonslayer
Leadership to friendly units, become resistant to fire and fire damage
Rank 1: Orc-War Veteran
Frumgar tells of the day he slew Muzgash. Units within the radius gain experience
Rank 1: Feat of Legends
Frumgar's destiny is filled with great deeds. Deals strong damage to a single target and knocks them back far.
Design cue: Mounted hero, uses some mounted Rohan _skl
Bilbo - Ring Hero
Rank 1: Toggle Rocks/Sting
Rank 1: Luck-Wearer
Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Riddle-Maker
Causes enemy units in the radius to fight amongst themselves.
Rank 1: Bilbo's Courage
Units in a large range around Bilbo gain significant buffs.
Rank 1: Old Friends
Summons Gandalf the Grey
Hunting Lodge – 300
Rank 1: Silvan Hunter - 100 (Larmo - Scout)
Silvan Hunters are single units that can move while stealthed. Very low armor, high speed scout unit that earns resources when killing foes.
Design cue: euthranduil_skl
Design cue: A small and symmetrical wooden structure, stacked similarly to a pagoda, built near a large autumnal tree.
Training Grounds - 300
Rank 1: Silvan Rangers - 350 (Faradrim - Hunters)
At rank 3, Silvan Rangers gain Evasion. Briefly increases armor and knockback resistance.
At rank 5, Silvan Rangers gain Longshot power.
Design cue: guranger_skl
Rank 1: Silvan Wardens - 300 (Sigilmaethyr – Dagger-warriors)
At rank 3, Silvan Wardens gain Evasion. Briefly increases armor and knockback resistance.
Design cue: Legolas _skl with the new knife idle
Rank 2: Silvan Outriders – 500 (Gwairochyn – Wild-riders)
At rank 3, Silvan Outriders gain Evasion. Briefly increases armor and knockback resistance.
Design cue: rurohrm_skl
Royal Barracks - 600
Rank 1: Greenwood Warriors - 700 (Maethyr - Warriors)
At rank 1, may toggle between bow and sword.
May enter Skirmish formation, increasing damage at the cost of movement speed.
Design cue: ruelfwar_skl
Rank 1: Greenwood Glaives - 600 (Thelamaethyr – Spear-warriors)
May enter Shield Wall, increasing armor at the cost of movement speed.
Design cue: eulorwar_skl
Rank 1: Greenwood Slayers - 500 (Theladagnyr - Spear-slayer)
Unit carrying double-bladed spear. Strong versus spam infantry, deals minor splash damage.
May enter Loose Formation, greatly increasing attack speed at the cost of armor.
Design cue: eumthlnd_skl
Rank 2: Guards of the Palace - 800 (Tamastirnyr - Hall-watchers)
At rank 1, have Elven Endurance power, which drastically increases armor at the cost of movement speed.
At rank 3, gain Solemn Duty power, which grants armor to nearby structures.
Design cue: gutowergrd_skl
Rank 2: Elvenking's Guard - 900 (Faenrochyn - Radiant-riders)
May enter Line formation, increasing damage and movement speed at the cost of armor.
At rank 1, has Kingsguard power, which grants +33% armor to Thranduil when he's near.
At rank 3, gain Song of Battle, which terrifies nearby enemy units.
Design cue: guknight_skl
Design cue: this, basically. Added rock foundations.
Thranduil's Treasury - 1200
Rank 1: Greenwood Banners - 300
Allows the upgrading of units to rank 2.
Rank 1: Silvan Steel - 800
Allows the upgrading of melee units to increase attack damage and attack speed.
Rank 2: Silvan Fletching - 800
Allows the upgrading of ranged units to increase attack damage and range.
Design cue: a domed structure (...)
Rank 1: Animal Husbandry – passive
Resource structure bonus
Rank 1: Woodsmen Axes
A power that can be cast on enemy structures. Summons a horde of Woodsmen that deal high damage to targeted structure.
Rank 2: Beorning Berserker
A very powerful single unit warrior. The Beorning Berserker is a huge man carrying a great axe. Deals splash damage and knockback damage. High damage against structures and infantry alike.
At rank 2, Beorning Berserkers will rapidly recover health outside of combat.
Design cue: a defensible, extrapolated log cabin with a thatched roof largely covered in moss and grasses. Beehives.
Design cue: this, but with a rocky base.
Well of Wine
Design cue: a tall fountain, roughly shaped like a medieval wine bottle, with many layers filled with red wine supplied by bottle-shaped ornaments hewn into the stone.
Statue of Oropher
Design cue: Oropher, the first King of the Woodland Realm, sat on a thorny throne, staff in hand. Giant antlers.
Greenwood Fortress - Upgrades
Silvan Heraldry - 300
Reduces cost of heroes by 15%.
Feast of Starlight - 600
The Elves begin the Feast of Starlight. Nearby friendly units receive healing. Unlocks the Gilded Guard of Lasgalen.
Spiteful Thorns - 800
Thorny vines cause damage to enemy units near the fortress.
Silvan Garrison - 900
Increases fortress armor and stations additional archers on the parapets. Also enables the purchasing of siege equipment. Prequisite to Tribe to Oromë.
Tribute to Oromë - 1500
Allows the summoning of the White Stag.
Greenwood Fortress - Expansions
Silvan Flet - 150
Design cue: a tall, autumnal tree equipped with a flet and an archer.
Cave Entrance - 400
Design cue: a tall door flanked by two carved stone pillars holding up a concave tunnel covered in creep and vines.
Greenwood Fortress - Units
Gilded Guard of Lasgalen – 1200 (Eraintirio – King’s Guard)
Hero unit. Recruitable from Fortress. Requires Feast of Starlight to be purchased.
Design cue: eulorwar_skl
Silver-armored Mirkwood infantry, helmetless, with a lot of chain- and scale mail, wearing tiara's and wielding longswords.
White Stag - Summoned through Tribute to Oromë
Rank 1: Ethereal
The White Stag is immune to all enemy attacks, but may trample enemy units.
Rank 1: A Sign of Good Fortune
Provides +15% range, +100% armor, and fear resistance to nearby Mirkwood units.
Rank 1: Gift of Oromë
Friendly units within the radius gain excellent experience.
Battering Ram - 400 (Drambor - Clenched Fist)
Ballista - 800 (Haehadron - Distant Thrower)
5 - Horn of the Gate - Warchant
5 - Hidden Sentries - Reveals a part of the map.
5 – The Elves Awoke Them – Summons a tree that knocks back enemy units and stealths nearby units (ie. Mist)
10 - Elvenking's Road - Units in the radius temporarily gain +25% movement speed and resistance to ranged attacks.
10 - Elvenking's Feast - Summons one of Thranduil's famous woodland feasts. Units near it gain +50% armor and heal.
10 - Elvenking's Patience - Enemy units within the radius lose all leadership and are stunned.
10 - Elvenking’s Decree – Units collect resources upon kills.
15 - Spears of Framsburg - Summons an army of Eotheod commanded by Frumgar, son of Frumgar
15 - Lights Go Out - Darkness
15 - Men of the Carrock - Unlocks the Beornings - Beorning patrols now protect Orchards
25 – Hail of Arrows – Enormous, instantaneous salvo of Silvan arrows.
25 - We've Lost the Path! - Enemy units caught in the radius are severely debuffed and start infighting.