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Differences Between Easy, Medium, and Mental Difficulties?

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#1 isaac103

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Posted 23 March 2017 - 02:35 AM

So while playing through Mental Omega's campaign, I was wondering what were some of the differences between Mental Omega's difficulties with regards to the campaign missions?



#2 Handepsilon

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Posted 23 March 2017 - 02:49 AM

Well...

Easy is much easier in pressure. For instance, where you get two infiltrators in Easy, you will get one for Mental. Some additional traps were put for higher difficulty.

Singularity has a very contrast difference. Where you only need to destroy Field Bureau and Robot Ops on Easy, destruction of Airfields on both side is also required for Mental. There are also lack of veterans on Easy as well as lack of Raven scouting on Mental.

Money amount and starting force might also be affected. There are considerably more forces on Red Dawn Rising Normal. Tesla coil is not present in Eagle Fly Free Easy, but they surely does on Normal (and I had to complete the mission ConYard-less because the pressure is constant as opposed to Easy's

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#3 JemCel03

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Posted 24 March 2017 - 01:13 PM

Also, the par time. (Time required to complete the campaign.), the reinforcements (in Juggernaut, Confederation reinforcements are absent on Mental), and countdowns or should I say mission timers. In Noise Severe, the Chinese forces retreat on Mental. I dunno on Normal and Easy.


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#4 Solais

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Posted 24 March 2017 - 01:36 PM

Easy is actually possible at times, while Normal is maybe possible if you are a pro player. Mental automatically detects if you're one of the Mentalmeisters, and only if you're one is when the game lets you win. :V


Edited by Solais, 24 March 2017 - 01:36 PM.


#5 Revan0123

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Posted 24 March 2017 - 11:15 PM

Tesla coil is not present in Eagle Fly Free Easy, but they surely does on Normal (and I had to complete the mission ConYard-less because the pressure is constant as opposed to Easy's)

I played Eagle Fly Free on Easy and there were still Tesla Coils at the Air Force Base and the Soviet Base.

 

Version I'm using is 3.3.1



#6 Martinoz

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Posted 25 March 2017 - 12:08 AM

Let me sum it up what I've noticed so far for Easy/Normal/Mental

 

In case of Red Dawn Rising
Starting cash - 20000/10000/5000

Machine Shop - Capturing is extremely easy and AI does nothing about it/AI tries to destroy it/AI captures it at around 2:30

Reinforcements at the end - Standard Abrams + Paradrops + 2 Aircraft Carriers on Easy/Standard Abrams + Paradrops for Normal and Mental

 

In case of Panic Cycle

Convoy part - no major obstacles/EMP Mines are present/SCUD Launchers + Tesla Cruisers for ambush

 

Sunlight

AI is a derp/AI gives some trouble/Tactical Nuke at Gladius

 

If there is more, I might write it if I recall it correctly.


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#7 JemCel03

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Posted 25 March 2017 - 12:38 AM

I have played some campaigns so...


Juggernaut.
Easy: You have access to Elite Chinese Guards + Confederation reinforcements + longer time to prepare
Normal: Confederation reinforcements + reduced time (As I have watched Martinoz's)
Mental: Confederation does not arrive for help and lesser time to prepare + MOAR BRUTAL onslaught

Singularity: (Most notable)
Easy: Crates + 2 starting Scout Ravens + Scout Raven power up. You only need to destroy Field Bureau, ROCC, and Iron Curtain.
Normal: No crates, 1 starting Scout Raven, and Scout Raven power up. Qilin Tank and some Veteran Guards are present. You have to destroy both Airfields, Field Bureau, and ROCC.
Mental: No crates, no ravens, More EMP Mines, Veteran Borillo at the beginning, more Veteran guards, also; shroud is reset on both Airfields, Field Bureau, and ROCC. More ragequits too!!

Sunlight: as Martinoz said
Easy: AI is lousy
Normal: AI is a bit aggressive.
Mental: AI builds a nuke and nuke your Gladius for good until you tear off your shirt and turn into a Brute

Huehuecotyl:
Mental: One Infiltrator only no Ravens.
Normal: Two Infiltrators plus a Raven.
Easy: I dunno. I'm sorry.

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#8 Handepsilon

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Posted 25 March 2017 - 02:09 AM

Tesla coil is not present in Eagle Fly Free Easy, but they surely does on Normal (and I had to complete the mission ConYard-less because the pressure is constant as opposed to Easy's)

I played Eagle Fly Free on Easy and there were still Tesla Coils at the Air Force Base and the Soviet Base.

Version I'm using is 3.3.1
Sorry, shoulda made it clear. The tesla coil on the bridge on Tanya's path.

@Martinoz : The aircraft carriers also appear on normal, but you have to reach the end of the base first and attack a building to trigger it.

Edited by Handepsilon, 25 March 2017 - 02:11 AM.

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#9 isaac103

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Posted 13 August 2018 - 02:18 AM

Anyone want to update this? 



#10 Handepsilon

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Posted 13 August 2018 - 10:56 AM

Well, aside from Sunlight AI being more aggressive in higher difficulty, they dropped Volkov on Normal and beyond. That's all I know


Edited by Handepsilon, 13 August 2018 - 10:57 AM.

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#11 JackoDerp

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Posted 13 August 2018 - 04:49 PM

Timers and things are a whole lot longer on Easier difficulties
Also the Kirov in The Lunatic moves slower on Easy & Normal difficulties

Everyone seems to be arguing over how Yunru came into such a position of power,

yet nobody is willing to explain how Rahn's weapon is able to teleport a pair of shorts.


#12 MapDesigner

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Posted 29 August 2018 - 08:00 AM

I am amazed by the input of this community O_O







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