Jump to content


Photo

How to gain access to private beta branch of subforum


  • Please log in to reply
30 replies to this topic

#1 TheBloodMaster

TheBloodMaster
  • New Members
  • 1 posts

Posted 24 March 2017 - 12:08 AM

I'm new here, and very interested in admech stuff, how do I get access in? It's the only active subforum in this subforum.



#2 Gambit

Gambit

    title available

  • Members
  • 4,300 posts
  • Location:Athens, Greece

Posted 24 March 2017 - 08:31 AM

Hello brother.

I will PM you for the specifics :thumbsupcool:


-In search of Papasmurf...

#3 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 18 July 2017 - 04:53 PM

Greetings and salutations, esteemed senior members! I'm a fresh new member from Space :alien: , & hope to join the DOW1 community here. I've also noticed that many DOW Mod sub-forums are password-protected... I will not ask why, but I hope to also gain access to them, if possble. I have never once spammed or trolled in my life, btw. I'm 31, a hobbyist 3d modeller, & eager to be of use to the community in the mid-long term.

A real pleasure to be here, especially among familiar Modding-Brothers such as Mr Thudo, Mr jONES1979 & Mr Gambit.

Cheers!!!



#4 fuggles

fuggles

    title available

  • Members
  • 3,103 posts

Posted 18 July 2017 - 05:18 PM

Good lord an actual 3d modeller would be amazing!

#5 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 18 July 2017 - 05:26 PM

Afternoon, Mr Fuggles. I am also, currently, working on my own DOW mod, some screenies here http://www.moddb.com...s/dawn-of-glory. You can then decide whether I could be a worthy addition, or not.

It would be my immense pleasure to contribute my 2 cents to the community.

Also, I would love to have access to private DOW Dev subforums; but only if & when you think I have earned it :). I swear on my honor to never be a nuisance to anyone, good sir.



#6 Gambit

Gambit

    title available

  • Members
  • 4,300 posts
  • Location:Athens, Greece

Posted 18 July 2017 - 05:39 PM

NP brother Ziani!!!

PM with whatever you interested in, and I will send you the passes :thumbsupcool:

Modellers - but especially men of your quality - are always welcome in our midst.

 

I currently lead AdMech, but when it comes to models, I am... not.


Edited by Gambit, 18 July 2017 - 05:39 PM.

-In search of Papasmurf...

#7 Roderick

Roderick

    title available

  • Members
  • 1,006 posts

Posted 18 July 2017 - 05:53 PM

welcome! It would be great if you could lend eventually a hand on those "lacking models" which some mods need to be fulfilled. Even with the plethora of available models always there is something missing. Currently there are four mods under deep development and design while other ones from the list are awaiting some art assets, mostly from my side, or small addons/fixes in terms of AI/scar/AE balance.


Edited by Roderick, 18 July 2017 - 05:54 PM.


#8 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 18 July 2017 - 05:59 PM

Hello brother Roderick :)! You can pm me the list of the most needed high-priority assets &/or unfinished models. Like I told you before on ModDB, I DO intend to "do something" for my beloved community.

P.S.: It's great meeting you here, brother. You have been missed indeed :D



#9 Gambit

Gambit

    title available

  • Members
  • 4,300 posts
  • Location:Athens, Greece

Posted 18 July 2017 - 06:14 PM

(PM already sent to brother Ziani with all necessary passwords, brother Roderick)

 

Man, welcome. Glad to have you with us. :thumbsupcool:


-In search of Papasmurf...

#10 fuggles

fuggles

    title available

  • Members
  • 3,103 posts

Posted 18 July 2017 - 08:47 PM

Crikey! Those models are amazing! The scope of the mod is probably too large though. We have made a significant amount of chapters, but certainly could use thunderwolves.

Could this be the start of an old Razorback or dragon Knight, after all this time?

If you can animate that would be amazing as there is a model taurox and some admech models that are inanimate.

So yeah, very welcome!

Roderick is look at an ork mod that needs some 3d love.

#11 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 18 July 2017 - 09:06 PM

Yes Mr Fuggles, I also make animations, randomized and all, and am very capable with Object Editor.

As for my mod: I'm aware it's large in scope. It is not my intention to challenge any chapter mod, or make it redundant; heaven forbid! I simply aim to offer a different experience, with expanded SM chapters and upgraded models/visuals, featuring different unit builds and whatnot...



#12 Roderick

Roderick

    title available

  • Members
  • 1,006 posts

Posted 18 July 2017 - 10:12 PM

Whatever advice you need just ask. More often than not, it will have been asked or done before.

 

By now the orks are practically completed in terms of 3d but in terms of OE maybe I need some teaching to get something improved. 


Edited by Roderick, 18 July 2017 - 10:13 PM.


#13 Roderick

Roderick

    title available

  • Members
  • 1,006 posts

Posted 18 July 2017 - 10:16 PM

Could this be the start of an old Razorback or dragon Knight, after all this time?

 

Uh?

 

 

I could make a list of pending/futurible things which require 3D magic, in case you are keen on some model or project in particular. I personally have some hope in reviving the Elysian Legends.  

 

If I can learn something in the process, the better


Edited by Roderick, 18 July 2017 - 10:17 PM.


#14 fuggles

fuggles

    title available

  • Members
  • 3,103 posts

Posted 19 July 2017 - 05:44 AM

I have always wanted an original Razorback and a dragon Knight in game. The former should not be tons of work, but would be cool. The latter would be a lot of work but would also be cool.

#15 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 19 July 2017 - 07:59 AM

I have always wanted an original Razorback and a dragon Knight in game. The former should not be tons of work, but would be cool. The latter would be a lot of work but would also be cool.

Razorback? You mean the Astartes transport?

Also, what do you mean by Dragon Knight? Is it a Salamander Astartes riding a Dragon, maybe? I'm not joking btw; just a little confused...



#16 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 19 July 2017 - 08:02 AM

Whatever advice you need just ask. More often than not, it will have been asked or done before.

 

By now the orks are practically completed in terms of 3d but in terms of OE maybe I need some teaching to get something improved. 

It will be an honor to be of assistance, Mr Roderick. Please PM me on ModDB, or right here, on the subject. All I ask is that you be specific on what exactly you require, brother.



#17 fuggles

fuggles

    title available

  • Members
  • 3,103 posts

Posted 19 July 2017 - 08:52 AM

Old Razorback, twin plasma with single lascannon, first picture

http://gmortschaotic...dition.html?m=1

Exodites are eldar on dinosaurs, Google exodite eldar for images. Wild eldar with lances on raptors 😁

Also the taurox model, if you are able to animate it?
http://www.moddb.com...stroyan-minimod

Edited by fuggles, 19 July 2017 - 08:53 AM.


#18 Roderick

Roderick

    title available

  • Members
  • 1,006 posts

Posted 19 July 2017 - 09:05 AM

Ahh exodites. Unfortunately there are no official support (and never will) for them, but there are interesting unofficial conversions with four or five dinoriders.

 

In a more general scope I think the game lack a lot of riders: eldar riders on dinosaurs, astartes scout bikes, ork boar riders, rough riders of the imperial guard and thunderwolves cavalry. At least we have to be grateful to have the steel legion rider, the kroot tracker, the ork biker and the marine bikers. I suppose there are the most complicated things to animate, chiefly the four legged beings


Edited by Roderick, 19 July 2017 - 09:10 AM.


#19 Gambit

Gambit

    title available

  • Members
  • 4,300 posts
  • Location:Athens, Greece

Posted 19 July 2017 - 09:45 AM

Ahem...

Guys, instead of inquiring new models, why don't we ask brother Ziani to help us with the existing ones that just need finishing, and keep us back from releasing projects? I mean something like:

http://www.mediafire...yj150fjamzg.jpg

http://www.mediafire...cv2hcc2btzg.jpg

These two Harleys buildings only need mapping/texturing and this is far less work!

Not to mention the Altar of Tzeentch, which is the last building of Thousand Sons we are missing...


Edited by Gambit, 19 July 2017 - 09:46 AM.

-In search of Papasmurf...

#20 Ziani_FromSpess

Ziani_FromSpess
  • Members
  • 9 posts
  • Location:Morocco
  • Projects:Dawn of Glory Mod
  •  Shadow Captain

Posted 19 July 2017 - 11:22 AM

Ahem...

Guys, instead of inquiring new models, why don't we ask brother Ziani to help us with the existing ones that just need finishing, and keep us back from releasing projects? I mean something like:

http://www.mediafire...yj150fjamzg.jpg

http://www.mediafire...cv2hcc2btzg.jpg

These two Harleys buildings only need mapping/texturing and this is far less work!

Not to mention the Altar of Tzeentch, which is the last building of Thousand Sons we are missing...

Of course! But I still need to finish the Orks, & new DA first. That's because brother Thudo was the first person to make a request for updated DeathWing Terminators + DeathWing Knights + New Belial Model... not to mention they will be included for the first episode of my mod (Orks+DA)...

 

Old Razorback, twin plasma with single lascannon, first picture

http://gmortschaotic...dition.html?m=1

Exodites are eldar on dinosaurs, Google exodite eldar for images. Wild eldar with lances on raptors

Also the taurox model, if you are able to animate it?
http://www.moddb.com...stroyan-minimod

 

Vehicle animation? really? That would only take 5 minutes at most!

Ahh exodites. Unfortunately there are no official support (and never will) for them, but there are interesting unofficial conversions with four or five dinoriders.

 

In a more general scope I think the game lack a lot of riders: eldar riders on dinosaurs, astartes scout bikes, ork boar riders, rough riders of the imperial guard and thunderwolves cavalry. At least we have to be grateful to have the steel legion rider, the kroot tracker, the ork biker and the marine bikers. I suppose there are the most complicated things to animate, chiefly the four legged beings

Yes, my thunderwolf rider model is still unfinished mostly because I'm learning how to animate quadrupeds; really tricky, I assure you.

Exodite Dino Riders? Biped on biped, right? Should be fairly easy, I think.


Edited by Ziani_FromSpess, 19 July 2017 - 11:29 AM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users