Erebor Faction Plan
Thorin Oakenshield - 3000
Rank 1: King Under the Mountain
Leadership to all Erebor units.
Rank 3: Goblin-cleaver
Thorin attains Orcrist. Activate to draw the sword and temporarily gain +75% magic damage.
Rank 5: Resentment
Enemy units around Thorin are slowed and lose -30% armor.
Rank 7: Driven By Prophecy
Refreshes nearby hero ability timers and heals nearby units.
Rank 10: Du Bekar!
Buff to nearby infantry.
Fili - 1400
Rank 1: Brotherhood
Fili gains +20% attack damage when near Kili.
Rank 3: Hidden Blade
Fili deals heavy damage to a single target, temporarily crippling it.
Rank 5: Dwarven Dexterity
Fili temporarily gains +25% attack and movement speed.
Rank 8: Heir to the Throne
+33% attack and armor to nearby troops.
Kili - 1200
Rank 1: Brotherhood
Kili gains +20% attack damage when near Fili.
Rank 1: Toggle Bow/Sword
Rank 1: Luck of Battle
Kili permanently gains a boost in evasion to ranged attacks
Rank 3: Quick Shot
Temporarily increases Kili's rate of fire by 50%.
Rank 8: High Spirits
Grants experience to nearby troops. Only affects Dwarven troops.
Balin – 1600
Rank 1: Pathfinder
Balin grants +15% movement speed to nearby units and heroes.
Rank 3: Company’s Look-out
Dramatically increases Balin’s vision range.
Rank 5: Dwarven Wisdom
Targeted structure temporarily gains +250% resources.
Rank 8: Counselor of Kings
Balin temporarily empowers a friendly hero, granting them an increase to armor and experience gain. Balin also attains his regal armor, increasing his armor by 50%.
Dwalin – 2000
Rank 1: Brother-in-Arms
Dwalin gains +15% to attack, armor, and attack speed when near Thorin.
Rank 3: Furious Blow
Dwalin slams the ground, knocking back enemy units and dealing heavy damage to structures.
Rank 5: Baruk Khazad!
Dwalin lets out a yell, frightening away any enemy units near him.
Rank 8: Dwarven Juggernaut
Dwalin gains +300% armor and his attacks deal knockback for a short time.
Bard the Bowman - 1800
Rank 1: Debilitating Shot
A precise arrow shot that significantly slows down an enemy hero.
Rank 3: Rabble-rouser
Targeted units gain experience. Only affects Men of Dale, Laketowners, and Dorwinion units.
Rank 5: Honest Bargeman
Bard delivers several barrels of fish, passively healing nearby friendly units.
Rank 8: Descendant of Girion
Leadership, also attains his armor.
Rank 10: Dragonslayer
Summons a thrush. Bard gains immense damage versus monsters, most significantly Smaug.
Dain Ironfoot – Unlocked from Arkenstone Upgrade
Rank 1: Lord of the Iron Hills
Leadership to Iron Hills units.
Rank 1: Mount Boar
Rank 3: Baruk Khazad!
Dain swings his weapon, knocking back enemy units.
Rank 5: Reckless Assault
Dwarves within the radius gain attack power, speed, but lose armor.
Rank 8: To The King!
Summons two hordes of Iron Hills Warriors.
Bilbo - Ring Hero
Rank 1: Toggle Rocks/Sting
Rank 1: Luck-Wearer
Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Riddle-Maker
Causes enemy units in the radius to fight amongst themselves.
Rank 1: Bilbo's Courage
Units in a large range around Bilbo gain significant buffs.
Rank 1: Old Friends
Summons Gandalf the Grey
Roäc, Son of Carc - 600
Rank 1: Lord of Ravens
Allows Roäc to grow in strength. Becomes more expensive the higher Roäc ranks up.
At rank 1, he gives +5% movement speed, at rank 3 he additionally gives +10% experience gain, at rank 5 he gives +10% movement speed.
(1 to 3: 500, 3 to 5: 800)
Rank 1: Subtle Ways
Roäc becomes invisible while remaining still.
Rank 3: Unkindness of Ravens
Enemy units are slowed by 25%.
Rank 3: Wisdom of Yore
Friendly units within the radius gain experience.
Rank 5: Messenger of the King
Summons one battalion of Iron Hills Warriors
Gandalf the Grey - Summoned by Bilbo
Rank 1: Love of Halfling Leaf
Summons several barrels of Old Toby that produce resources.
Rank 1: Let's Risk A Little More Light
Nearby archers gain +20% range and +15% accuracy
Rank 1: Disturber of the Peace
Wizard Blast with fire effects.
Rank 1: The Foe-Hammer
Rank 1: You Shall Not Pass!
Nearby foes are knocked back and take damage.
LORD OF THE RINGS ERA HEROES
In a later release, Erebor will be able to switch between two different eras: Hobbit Erebor and WotR Erebor.
King Dain Ironfoot - 2500
Purpose: steadfast support hero
Rank 1: King Under the Mountain
Rank 3: The Red Axe
Nearby units temporarily gain +33% attack and fear resistance
Rank 6: Final Stand
When King Dain's health reaches 25%, he gains +100% armor for a short time and knocks units back.
Thorin Stonehelm - 3500
Purpose: fearless warrior-prince - eat your heart out Fili and Kili
Rank 1: Prince of Erebor
Whenever Thorin attacks, nearby troops gain a small attack boost
Rank 3: ???
Gimli son of Glóin - 2500
Purpose: the tankiest of tanks
Rank 1: Axe Throw
Same as vanilla, but now also briefly pins enemy heroes
Rank 1: Axemaster
Weapon toggle between Balin's Axe and Gloin's Axe.
Balin's Axe grants additional armor and splash damage
Gloin's Axe grants movement speed and attack speed
Rank 3: Nobody Tosses a Dwarf!
Gimli leaps into the enemy, knocking them back.
Rank 6: Stubborn Pride
Gimli temporarily gains +200% armor but loses 33% speed
Rank 9: Elf-friend
Summons Legolas Greenleaf
Glóin the Dwarf - 1500
Purpose: sneaky hero and provider of heals
Rank 1: Herb Lore
Heals nearby units
Rank 1: Proud Father
Gloin gains +33% while near Gimli
Rank 5: Dwarvish Wile
Creates a trap at target location. Enemy units that enter it are stunned.
Rank 8: Secret Ways
Gloin knows of routes younger warriors do not. Teleports targeted units to targeted location.
Hadhod the Dwarf - 1200
Purpose: siege hero, demolitionist
Rank 1: Keen Eye
Nearby structures receive +25% armor. Nearby Mangonels gain +10% range.
Rank 3: Sabotage
Enemy structure is temporarily disabled. Can be cast from a large distance.
Rank 6: ???
Rank 10: Bonds of Friendship
Summons Elegost the Dúnadan
King Brand of Dale
Rank 1: King of the Bardings
Leadership specifically to Mannish units
Rank 1: Toggle Sword/Bow
Rank 3: Black Arrow of Dale
Powerful ranged attack that does a variety of stuff
Rank 5: King's Favor
Grants experience to units within radius
Rank 8: Royal Retinue
King Brand is temporarily surrounded by a retinue of elite Barding Kingsguard
Mineshaft - 300
Earns resources, connected to tunnel system.
Grants +50% armor to nearby Vault Wardens.
Hall of Warriors - 400
Rank 1: Erebor Guardians
Basic infantry carrying swords/axes and shields. Slow-moving, high armor.
At rank 2, gain Dwarven Tenacity, causing them to deal minor splash damage.
Rank 1: Erebor Pikemen - 350
Basic anti-cavalry carrying Erebor spears. Slow-moving, high armor.
May enter Spear Wall formation.
Rank 1: Erebor Archers - 400
Basic archers carrying short bows. Slow-moving, high armor, limited range.
Rank 1: Grim Hammers - 450 (post-release)
Fast, anti-harrassment unit. Strong versus structures. May receive Khûzdul Runes and Banner Carrier upgrades.
At rank 2, gain Intimidation, passively slows enemies by -10%.
Rank 2: Vault Wardens - 650
Dwarven Halberdiers, with their front line carrying massive tower shields.
Rank 1: Hold Your Ground!
As the unit levels the power improves.
Rank 1: Nearby allied units gain 10% armor
Rank 2: Nearby enemy units lose 10% speed
Rank 4: Nearby allied units gain 15% armor
Rank 1: Stone-Wall Formation
Drastically increases armor but disables movement. Also immune to knockback damage while in this formation.
Rank 2: Ered Luin Traders - 800, requires Arkenstone
Rank 3: Erebor Wyrm-slayers – 1000 – Hero unit
Rank 1: Unburnt
Wyrm Slayers are completely immune to flame damage.
Rank 3: Flash Flame
Wyrm Slayers throw bottles of Dwarven flash flame.
Rank 5: Song of Azaghâl
Wyrm Slayers briefly become immune to all damage.
Rank 7: Runes of Fire Summons a barrier of flames, damaging enemy units and blocking their path.
Dale Garrison – 350
Rank 1: Laketown Watchmen - 250
Basic, fast moving infantry unit carrying spears.
Rank 2: Dalish Longbowmen
Dalish Archers. May use Black Arrow Ability at rank 2. Elite.
Rank 3: Dalish Swordsmen
Dalish infantry. Elite.
Iron Hills Redoubt - 550 (requires Arkenstone upgrade)
Rank 1: Iron Hills Ram Riders
Rank 2: Iron Hills Warriors – 600
Mix of various infantry types in one horde: Spearmen in front, swords and axes behind. May use Shield Wall formation. Elite.
Rank 2: Iron Hills Crossbowmen – 650
Crossbowmen. High damage, long reload times. Elite.
Rank 2: Knotted Strings
Iron Hills Crossbowmen temporarily knock back enemy units.
Rank 2: Iron Hills Battlewagon
A buffed version of the Chariot, can be further upgraded with wheel-blades, banners, and crossbowmen.
Grand Forge - 800
Erebor Workshop – 1200
Rank 1: Battering Ram – 400
Infantry manned siege ram.
Rank 2: Iron HIlls Demolisher - 600 (requires Arkenstone upgrade)
Highly armored siege ram, can be upgraded with heavy armor.
Rank 2: Dwarven Mangonel - 800
Long-ranged siege weapon
Heroic Statue - 300
Gives leadership bonus and fear resistance.
Well - 300
Erebor Walls - 200
Buildable walls, not walkable.
Wall Hub - 120
Gate - 300
Raven Banners - 350
Guard Tower - 400
Postern Gate - 500
Dalish Windlance - 800
Erebor Battle Tower - 450
Defensive tower. Garrisonable.
May purchase one of the following banners:
Erebor Fortress - 5000
Raven Banners – 400
Decreases hero cost, provides armor leadership to nearby units, slightly increases fortress vision range
Solemn Guardians – 700
Statues. Fear and terror resistance near the fortress
Moat – 1500
Increases fortress armor
Erebor Braziers – 1000
Increases fortress ranged damage
Horns of the Gate - 1000
When activated, stuns nearby enemies.
Fortifications - 1200
Prerequisite to the Arkenstone. Increases armor of walls and wall upgrades, decreases cost.
The Arkenstone – 1000
Unlocks Ered Luin and Iron Hills units
Erebor Walls - 120
Guard Tower - 400
Fires at enemy units.
Windlance Platform - 800
Bombards enemy units.
Hall Expansion - 400
Provides access to Tunnel network, also provides CP and a small resource tick.
5 - Dwarven Skill - repairs selected structure
5 - Ravens of Erebor - Spy unit - Nearby units resist fear and move slightly faster
5 - Horn of Erebor - friendly units gain +50% damage, enemy units lose -20% armor and -10% speed
10 – Deep Delving - Passively boost economy structure's output
10 - Muster the Dwarves - Dwarven build times reduced
10 - Fully Armed and Filthy - Upgrades Dwarven units in a small radius with heavy armor
10 – Send In The Goats! - Summons a stampede of goats.
15 - Durin's Day - Stuns enemy units
15 - Undermine
15 - Moria Reclaimed - Summons a Dwarrowdelf Pillar surrounded by three battalions of Khazad-dum Veterans
25 – Thrór’s Hoard – Summons a Dwarven hoard. Watch out for what your greed could summon.
25 – Cave-in – Earthquake
Edited by Dúnedain76, 01 March 2019 - 08:00 PM.