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Erebor Faction Plan


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#1 Rider of Rohan

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Posted 14 April 2017 - 03:13 AM

Erebor Faction Plan

 

Heroes

Thorin Oakenshield - 3000

Rank 1: King Under the Mountain

Leadership to all Erebor units.

Rank 3: Goblin-cleaver

Thorin attains Orcrist. Activate to draw the sword and temporarily gain +75% magic damage.

Rank 6: Du Bekar!

Buff to nearby infantry. 

Rank 8: Resentment

Enemy units around Thorin are slowed and lose -30% armor.

Rank 10: Driven By Prophecy

Refreshes nearby hero ability timers and heals nearby units.

 

Fili - 1400

Rank 1: Brotherhood

Fili gains +20% attack damage when near Kili.

Rank 3: Hidden Blade

Fili deals heavy damage to a single target, temporarily crippling it.

Rank 5: Dwarven Dexterity

Fili temporarily gains +25% attack and movement speed.

Rank 8: Heir to the Throne

+25 attack and armor to nearby troops. Fili attains his Royal Armor, increasing his armor by +50%.

 

Kili - 1200

Rank 1: Brotherhood

Kili gains +20% attack damage when near Fili.

Rank 1: Toggle Bow/Sword

Rank 3: Quick Shot

Temporarily increases Kili's rate of fire by 50%.

Rank 5: High Spirits

Grants experience to nearby troops.

Rank 8: King's Nephew

Kili attains his Royal Armor, increasing his armor by +50%.

 

Balin – 1600

Rank 1: Pathfinder

Balin grants +15% movement speed to nearby units and heroes.

Rank 3: Company’s Look-out

Dramatically increases Balin’s vision range.

Rank 5: Dwarven Wisdom

Targeted structure temporarily gains +250% resources.

Rank 8: Counselor of Kings

Balin temporarily empowers a friendly hero, granting them an increase to armor and experience gain. Balin also attains his regal armor, increasing his armor by 50%.

 

Dwalin – 2000

Rank 1: Toggle Warhammer/Dual Axes

Warhammer is slow and deals knockback damage. Axes are fast and deal splash damage.

Rank 1: Brother-in-Arms

Dwalin gains +15% to attack, armor, and attack speed when near Thorin.

Rank 3: Furious Blow

Requires Warhammer. Dwalin slams the ground, knocking back enemy units and dealing heavy damage to structures.

Rank 5: Baruk Khazad!

Dwalin and surrounding units temporarily gain +50% attack damage and +25% attack speed.

Rank 8: Dwarven Juggernaut

Dwalin gains +300% armor and his attacks deal knockback for a short time.

 

Bard the Bowman - 1800
Rank 1: Debilitating Shot
A precise arrow shot that significantly slows down an enemy hero.
Rank 3: Rabble-rouser
Targeted units gain experience.
Rank 5: Honest Bargeman
Bard delivers several barrels of fish, passively healing nearby friendly units.

Rank 8: Descendant of Girion

Leadership, also attains his armor.

Rank 10: Dragonslayer

Summons a thrush. Bard gains immense damage versus monsters, most significantly Smaug.

 

Dain Ironfoot – Unlocked from Arkenstone Upgrade

Rank 1: Lord of the Iron Hills

Leadership to Iron Hills units.

Rank 1: Mount Boar

Rank 3: Baruk Khazad!

Dain swings his weapon, knocking back enemy units.

Rank 5: Reckless Assault

Dwarves within the radius gain attack power, speed, but lose armor.

Rank 8: To The King!

When on foot: Summons three hordes of Iron Hills Warriors.

When on boar: Summons three hordes Iron Hills Boar Riders.

 

Bilbo - Ring Hero

Rank 1: Toggle Rocks/Sting

Rank 1: Luck-Wearer

Bilbo puts on his magic ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.

Rank 1: Riddle-Maker

Causes enemy units in the radius to fight amongst themselves.

Rank 1: Bilbo's Courage

Units in a large range around Bilbo gain significant buffs.

Rank 1: Old Friends

Summons Gandalf the Grey

 

Roäc, Son of Carc - 100

Rank 1: Lord of Ravens

Allows Roäc to grow in strength. Becomes more expensive the higher Roäc ranks up.

Also slightly increases movement speed of nearby units.

(1 to 3: 250, 3 to 5: 250, 5 to 7: 500, 7 to 10: 750)

Rank 3: Subtle Ways

Roäc becomes invisible while remaining still.

Rank 5: Unkindness of Ravens

Roäc summons a controllable flock of ravens that slow down the enemy below. 

Rank 7: Wisdom of Yore

Friendly units within the radius gain experience.

Rank 10: Messenger of the King

Summons three battalions of Iron Hills Warriors

 

Gandalf the Grey - Summoned by Bilbo

Rank 1: Love of Halfling Leaf

Summons several barrels of Old Toby that produce resources.

Rank 1: Let's Risk A Little More Light

Nearby archers gain +20% range and +15% accuracy

Rank 1: Disturber of the Peace

Wizard Blast with fire effects.

Rank 1: The Foe-Hammer

Lightning Sword.

Rank 1: You Shall Not Pass!

Nearby foes are knocked back and take damage.

 

STRUCTURES

 

Mineshaft - 300

Earns resources, connected to tunnel system.

 

Hall of Warriors - 400

Rank 1: Erebor Guardians

Basic infantry carrying swords/axes and shields. Slow-moving, high armor.

At rank 2, gain Shield Wall formation.

Rank 1: Erebor Pikemen - 350

Basic anti-cavalry carrying Erebor spears. Slow-moving, high armor.

May enter Spear Wall formation.

Rank 1: Erebor Archers – 400

Basic archers carrying short bows. Slow-moving, high armor, limited range.

Rank 2: Vault Wardens - 650

Dwarven Halberdiers, with their front line carrying massive tower shields. May enter Block formation, which drastically increases armor but disables movement. When in Block formation, the Vault Wardens provide a stacking 10% armor to allied units.

Rank 2: Iron Hills Warriors – 500 (requires Arkenstone upgrade)

Mix of various infantry types in one horde. May use Shield Wall formation. Elite.

Rank 2: Ered Luin Traders - 800, requires Arkenstone 

Rank 1: Merchants
Nearby friendly units collect resources upon kills.
Rank 3: Tinkers
Leadership to siege units.
Rank 5: Toymakers
Pelts the enemy with firewors.

Rank 3: Erebor Wyrm-slayers – 1000 – Hero unit

Rank 1: Unburnt

Wyrm Slayers are completely immune to flame damage.

Rank 3: Flash Flame

Wyrm Slayers throw bottles of Dwarven flash flame, stunning enemy units.

Rank 5: Song of Azaghâl

Wyrm Slayers briefly become immune to all damage.

Rank 7: Runes of Fire Summons a barrier of flames, damaging enemy units and blocking their path.

 

Dale Garrison – 350

Rank 1: Laketown Watchmen - 250

Basic, fast moving infantry unit carrying spears.

Rank 2: Dalish Longbowmen

Dalish Archers. May use Black Arrow Ability at rank 2. Elite.

Rank 3: Dalish Swordsmen

Dalish infantry. Elite.

 

Erebor Husbandry - 550

Rank 1: Erebor Boar-drawn Chariot - (Vanilla Battlewagon stats)
Unupgradable, can launch an oil barrel.
Rank 2: Iron Hills Ram Riders (requires Arkenstone upgrade)

Rank 3: Iron Hills Battlewagon (requires Arkenstone upgrade) 
A buffed version of the Chariot, can be further upgraded with wheel-blades, banners, and crossbowmen.

 

Grand Forge - 800

Rank 1: Thrór’s Banners

Rank 2: Siege Hammers
Rank 2: Mithril-tipped Arrows

Rank 3: Khûzdul Runes

Rank 3: Dwarven Plate

 

Siege Works – 1200

Rank 1: Battering Ram – 500

Covered siege ram.

Rank 1: Bolt-thrower – 800

Heavily armored ballista.

Rank 2: Ered Luin Mangonel – 1000 (requires Arkenstone upgrade)

Powerful siege machine. May toggle between boulders and stone hail.

 

Statue of Durin - 300

Gives leadership bonus and fear resistance.

 

Hearth - 300

Heals units.

 

Erebor Walls - 200

Buildable walls, not walkable.

Upgrades:
Wall Hub - 120
Gate - 300

Raven Banners - 350
Guard Tower - 400

Postern Gate - 500

Dalish Windlance - 800

 

Erebor Battle Tower - 450

Defensive Tower.

 

Erebor Fortress - 5000

Raven Banners – 400

Decreases hero cost, provides armor leadership to nearby units, slightly increases fortress vision range

Solemn Guardians – 700

Statues. Fear and terror resistance near the fortress

Moat – 1500

Increases fortress armor

Erebor Braziers – 1000

Increases fortress ranged damage

Horns of the Gate - 1000

When activated, stuns nearby enemies.

Fortifications - 1200

Prerequisite to the Arkenstone. Increases armor of walls and wall upgrades, decreases cost.

The Arkenstone – 1000

Unlocks Ered Luin and Iron Hills units

 

Fortress Expansions

Erebor Walls - 120
Buildable Walls
Guard Tower - 400

Fires at enemy units.

Windlance Platform - 800

Bombards enemy units.

Hall Expansion - 400

Provides access to Tunnel network, also provides CP and a small resource tick.

 

SPELLBOOK

 

5 - Dwarven Skill - repairs selected structure

5 - Ravens of Erebor - Spy unit - Nearby units resist fear

5 - Horn of Erebor - Boost selected units damage and armor

--------------------------------

10 – Deep Delving - Passively boost economy structure's output

10 - Muster the Dwarves - Dwarven build times reduced

10 - Fully Armed and Filthy - Upgrades Dwarven units in a small radius with heavy armor

10 – Send In The Goats! - Summons a stampede of goats.

-------------------------------

15 - Durin's Day - Stuns enemy units

15 - Undermine

15 - Thorin's Company - Summons three loyal, honorable Dwarves to the battlefield

--------------------------------

25 – Thrór’s Hoard – Summons a Dwarven hoard. Watch out for what your greed could summon.

25 – Twirly-Whirlies – Bombard but with giant ballista heads.


Edited by Mathijs, 13 December 2017 - 11:43 AM.

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

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#2 kingsjewel

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Posted 14 April 2017 - 05:04 AM

Finally the dwarves get a recruitable 'cavalry' and more various siege weapons. 

A question: if the mineshafts can't guarantee command point bonus, what will do it?



#3 Rider of Rohan

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Posted 14 April 2017 - 05:40 AM

Ah that's a remnant from the outdated plan, it will still give the bonus.


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#4 Elessar_the_King

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Posted 14 April 2017 - 06:29 AM

It sounds very promising!

 

I especially like the different roles units will fill, for instance "Men of Dale" and "Iron Hills warriors".That gives more flavor and diversity to this heavily armoured based faction.


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#5 sTRiker34

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Posted 14 April 2017 - 11:49 AM

Guys! Dwarves will be awesome! Please give the sound effect to "Du Bekar" ability of Thorin in the movie :) What Khuzdul Runes do exactly? Eren Luin units will be the ones you made for SaF? Ered Luin Mangonel will be the SaF one or the TDH one? (TDH mod has the Mangonel too)

#6 Mathijs

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Posted 14 April 2017 - 01:53 PM

Khuzdul Runes are our term for Forged Blades. Ered Luin dwarves will be made new, and we'll use the SaF Mangonel.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#7 Ectheldir

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Posted 14 April 2017 - 02:47 PM

This looks beautiful.

 

I especially like Bilbo's Ringhero mechanics. Of course the main concept is very similar to Frodo, but I like for instance his riddlemaker ability. And especially that he is able to summon Gandalf like this.

I also like the differentiation of the Husbandry, Forge and Siege Works. (And it makes way for more Battlewagons! Yay!)

 

What i dislike a bit is Thorin's heavy focus on passive abilities. There's nothing wrong with passive abilities. It just feels a bit strange to make most abilities passive. That way you do not really have to trigger any abilities, what makes his microing a lot less important, as he's just fine, when he is somewhere with your army.

Also, I dislike a bit the Twirly-Whirlies (but that's a great name btw). They were in the movie yes. But, that doesn't mean that I like them or see any logic in there existence.

 

But those two complaints are just minor points. All in all this looks like a great plan.



#8 saruman_the_wise

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Posted 14 April 2017 - 03:10 PM

For the Erebor wyrm slayers, i'd suggest a passive which makes them resistant to fire. So that they can be the perfect counter for MM's Wyrms and not be completely wiped out in a raging fire unlike most infantry.


Edited by saruman_the_wise, 15 April 2017 - 12:00 AM.


#9 Vidstige

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Posted 14 April 2017 - 03:51 PM

Baruk Khazâd! 


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#10 kingsjewel

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Posted 14 April 2017 - 05:02 PM

Will the battering ram be similar to the Dwarf Holds' battering ram? 



#11 Eredin

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Posted 14 April 2017 - 05:30 PM

I really like the ideas for this faction, and the presence of The Hobbit movies contents, but the fact that there is this Erebor faction that replaces the dwarves original faction, means that some contents like Gimli, a very important character of Lord of the Rings books and movies, will no longer be in the game?



#12 Mathijs

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Posted 14 April 2017 - 06:15 PM

I like that this is starting some discussions!

As to Gimli, he'll be part of one of Rohan's powers. Dunedain76 might do a War of the Ring-era Erebor submod to include him further. ;)


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#13 sTRiker34

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Posted 14 April 2017 - 08:07 PM

Hey Mathijs, Are you gonna make Gimli summon for Rohan like you did in SaF? Three Hunters :D

#14 Rider of Rohan

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Posted 14 April 2017 - 10:24 PM

Yes that's the idea.


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#15 MattTheLegoman

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Posted 15 April 2017 - 05:37 AM

Saruman has got an idea with the fire-retardant Wyrm Slayers, they should certainly be that from the get go.


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#16 FilipGeorg995

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Posted 04 May 2017 - 10:51 AM

Looking forward for showcase of Erebor chariot and the Iron Hills battlewagon and ram riders 😁

#17 Mathijs

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Posted 18 May 2017 - 11:40 PM

Updated the faction plan with new fortress upgrades, expansions, and wall expansions.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#18 kingsjewel

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Posted 08 July 2017 - 11:23 AM

You added Roac, it is cool :)

This soundtrack when has the Arkenstone upgrade finished? https://files.fm/u/3rgm76c9

It is from the 'Mithril' soundtrack.


Edited by kingsjewel, 08 July 2017 - 02:00 PM.


#19 kingsjewel

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Posted 23 July 2017 - 08:33 AM

Roac screencap from the BOTFA : https://image.ibb.co/b0WYFQ/Roac.png



#20 sgtryan88

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Posted 02 August 2017 - 06:34 PM

I suggest for:

 

Gandalf the Grey - Summoned by Bilbo

 

Rank 1: A Buttlerfly message
Gandalf mounts an Eagle. (like in The Hobbit Films or When he escapes from isengard in LOTR)






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