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How to return ability from Men of Courage?


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#1 bubunaker

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Posted 17 April 2017 - 11:23 AM

Greetings from Russia.
 
First of all I want to thank mod-creators. I have complete C2, C3 and BTCOD missions in DP 1.42. Now I would like to play BEL missions in DP 1.43.
It's real interesting mod, but I wish do some changes in the game. I don't know English enough good and haven't find the way to do it myself.
 
Can anyone tell me how to back this features from original Men of courage:
- ability to take uniform from tied enemies
- to increase the number of rifle ammunition
- ability to hit and tie for Green Beret (in DP1.42 he use only knife)
 
I know that it will do the game easier, but in my humble opinion it was enough interesting changes between BEL and C2.
Thank you for halping.


#2 extrano1955

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Posted 18 April 2017 - 01:18 AM

-About uniform:

 Open with noteblock your directory of the game/DATA/PARLGLOBAL.DAT, then change     .UNIFORME_VIRTUAL 1 to 0

 

-About ammo:

 Open with noteblock your directory of the game/DATA/PARLGLOBAL.DAT, then NUMBALASRIFLEALEMAN INT 1 to your number, also can MAXMUNICIONRIFLE INT 8 to your max

 

-About tie:

 You need to edit every mission 1 by 1. 

 

1: Open the .MIS file of the mission with noteblock.

 

How to find the file?

-Open your directory of the game/DATA/STR/GLOBAL.STR, search the name of the mission and copy the 4 digit code in left. Example 3NHL = Blind Justice: Fight For Britain

-Open your directory of the game/DATA/MISIONES/MISIONES.DAT and search the code .DIR = folder .MIS = the name of the .MIS (If there are not .DIR line, its the folder with same name as the .MIS)

 

search TOKEN COMANDO and paste:        

                      

                                  (

                                        AUAtontar 
                                        [
                                        ]
                                    )
 
where the other "AU" codes
 
3 Search TOKEN COMANDO again and paste:
 
IT_GOLPEAR_S 
 
Inside of .ITEMS_BASICOS same as the other IT_""" codes
 
You can do the same process for other commandos ( COMANDO FRANCOTIRADOR LANCHERO ARTIFICIERO CONDUCTOR ESPIA NATACHA RATERO are the spanish names of the commandos 1 to 8)

Edited by extrano1955, 18 April 2017 - 01:20 AM.


#3 bubunaker

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Posted 18 April 2017 - 09:35 AM

Thank you mach. I didn't expect to recieve the answer such quikly.
I have returned the uniform and changed number of ammo.
 
I tried not to upset the balance but assign  number of ammo like for real weapon:
 
- pistol Lager PO6 has 8-round detachable box magazine (maximum is 3 magazine = 24 ammo)
 
- assault rifle MP40 has 32-round detachable box magazine (64-round with dual magazines)
 
- sniper rifle Gewehr 43 has 10-round detachable box magazine (but I chose it like a maximum, enemy has only 2)
 
- and the last - rifle Karabiner 98K has 5-round internal magazine (therefore enemy has 5 ammo and the maximum is 6 - the one is yet loaded)


#4 extrano1955

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Posted 18 April 2017 - 12:32 PM

You can edit all in PARLGLOBAL

 

METRALLETA = machinegun

RIFLEFRANCO = Sniper

PISTOLA = pistol

 

You will probably make the game much easier doing that changes, specially the sniper rifle, but you are free to edit.

If you create any mission, you should desing in the dp rules. Because there are more than 1 hundred missions and PARLGLOBAL affect all of them


Edited by extrano1955, 18 April 2017 - 12:33 PM.


#5 bubunaker

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Posted 18 April 2017 - 01:21 PM

It is strange, but when I have started the game, only maximum numbers of ammo  changed. Ammo that I take from enemies didn't changed. May be I do something wrong?

 

# Numero de balas de las armas alemanas
    ( NUMBALASPISTOLAALEMANA    INT 8  )
    ( NUMBALASMETRALLETAALEMANA INT 16 )
    ( NUMBALASARPONALEMAN       INT 10 )
    ( NUMBALASRIFLEALEMAN       INT 5  )
    ( NUMBALASRIFLEFRANCOALEMAN INT 2  )
    ( NUMBALASBAZOOKAALEMAN     INT 1  )


#6 bubunaker

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Posted 18 April 2017 - 01:34 PM

Thanks. I make this changes not for easy playing. It just looks more "right".

I rarely use shooting weapon, because it gives less reward at the end.

Changes are for fun.



#7 bubunaker

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Posted 19 April 2017 - 01:29 PM

I found the solve of problem.

 

This changes are don't work in PARGLOBAL.DAT. It shoud be changed in *.MAC files.

And it is better, because allow to make difference between german and japanise weapon :)






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