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Rohan Faction Plan


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#1 Rider of Rohan

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Posted 25 April 2017 - 07:53 PM

ROHAN

 

HEROES

 

Théoden – 1800

Rank 1: King of Rohan

Nearby units gain +50% armor and +100% experience.

Rank 1: Mount

Unchanged

Rank 3: Rally to Me 

Summons two battalions of Rohirrim accompanied by Háma and Gamling.

Rank 5: Glorious Charge

Unchanged

Rank 7: Oaths Fulfilled

Unchanged (the experience power)

 

Éomer – 2500

Rank 1: Chief Marshal of the Mark

Nearby cavalry gains +50% damage and -25% trample deceleration. At rank 3, also earns resources per kill.

Rank 1: Spear Throw

Unchanged

Rank 1: Mount

Unchanged

Rank 5: Thirst of Guthwine

Blademaster.

Rank 8: Stand Your Ground

Copy of TDH’s Thorin Stonehelm power that grants units standing within a predefined radius a buff.

 

Théodred - 1600

Rank 1: Mount

Rank 1: Ill-Fated (passive)

When Théodred dies, Grimbold temporarily appears to guard the fallen prince.

Rank 3: Prince of the Riddermark

Grants +10% to attack damage, health, armor, movement speed, and health regeneration for Théoden, Éomer, and Éowyn. Also grants +35% attack damage to nearby infantry units.

Rank 7: Luck of Battle

Théodred temporarily avoids all ranged damage.

Rank 9: Determination

Théodred regains 75% of his maximum health.

 

Erkenbrand – Unlocked, 1200

Carries sword and red shield

Rank 1: Shield Bash

Slams back enemy units.

Rank 3: Horn of the Westfold

Rank 7: Hammerhand’s Banner

Summons the red banner of Helm Hammerhand. Nearby friendly units are buffed.

 

Elfhelm – 1100

Archer hero

Rank 1: Mount - would still use a bow as primary weapon
???

 

Éowyn – 1200

Rank 1: Mount

Rank 1: Shieldmaiden of Rohan

Nearby peasants gain +25% armor and +100% experience

Rank 3: Smite 

Powerful melee attack that pins the targeted unit or hero. Deals +200% extra damage versus the Witch-king of Angmar.

Rank 5: Disguise (2.02 style)

 

Merry - 350

Rank 1: Toggle Rocks/Sword

Rank 1: Elven Cloak

Rank 3: Esquire of Rohan

Attack and armor bonus when near Éowyn, plus nearby heroes gain more experience.

 

STRUCTURES

 

Farm – 300

Rank 1: Recruit Rohan Peasants – 100

May be Drafted

May repair structures

May receive heavy armor, forged blades, banner carrier

 

Barracks - 350

Rank 1: Yeoman Spearmen - 300

                Rank 1: Porcupine

Rank 2: Westfolders – Requires Westfold Lookout power, carry swords, axes, and big, round shields. - 500

                Rank 1: Forth Eorlingas!

                Rank 2: Shield Wall (Viking-style)

Rank 2: Forged Blades - 1000

Rank 3: Edoras Kingsguard - 1200

                Rank 1: Toggle Mount

                Rank 1: Door-Wardens

                Passive defensive leadership, grants armor to structures

Rank 3: Heavy Armor - 1000

 

Archery Range – 300

Rank 1: Yeomen Archers – 250

                Rank 1: Skirmish Formation

Rank 2: Firienholt Wardens – 600

                Rank 2: Longshot

Rank 3: Fire Arrows - 1000

 

Stables – 600

Rank 1: Horsemen of the Mark - 400

                Light cavalry. 

                At rank 3 gain armor bonus

Rank 2: Rohirrim Warriors - 600

                Rank 1: Wedge Formation

Rank 2: Rohirrim Archers – 700

                Rank 2: Bow Mastery

                Temporarily allows the unit to fire while moving

Rank 3: Cavalry Shields - 1000

                Upgrade, provides additional armor against pikes and ranged damage

 

Workshop – 1000

Rank 1: Mundburg Masonry - 1000

Boost to structure armor

Rank 1: Horse-head Ram - 400

Battering ram

Rank 2: Rohirric Onager - 600

Ranged siege weapon

 

Statue of Helm Hammerhand – 300

 

Edoras Well – 300

 

Guard Tower – 500

Rank 1: Permanent Garrison (Gondor-style)
 

Wall Hub

 

Fortress – 5000

Upgrades

Royal Banners – 500

Decreases cost of heroes, units get leadership near the fortress, fear resistance

Hasty Fortifications – 800

Defensive upgrade and deal damage to nearby enemy units

Horns of Hammerhand – 1200

Stuns nearby enemy units

Ride of the Rohirrim - 1500

Visual cue: bell towers on the Fortress corners

Summons three fully-upgraded Rohirrim battalions.

 

Expansions

Arrow tower – 300

Wall Hub – 150

Onager – 800

 

Spellbook

Tier 1

5 – Lone Scout – Summons a temporary, invulnerable Rohirrim scout

5 – Draft  grants increased damage and armor to peasants

 Horn of the Mark – Rallying Call with Rohirrim sounds

Tier 2

10 – Elven Alliance – Haldir and 2 Galadhrim Battalions

10 – Westfold Lookout – Garrisonable tower. Also unlocks Westfolders and Erkenbrand

10 – The Red Arrow – Summons 2 battalions of Anórien spearmen and archers

10 – Muster the Rohirrim – All Rohan Units build times decreased

Tier 3

15  Bountiful Harvest – Permanently increases resource output of all Rohan farms

15 – First Light of the Fifth Day (Cloudbreak)

15  Boar of Everholt – Summons the Great Boar of Everholt. The boar tramples, deals good siege damage, debuffs, and attacks everything in sight.

Tier 4

25 – Last March – Summons Treebeard leading 6 Ents

25 – Stormcrow – Summons Gandalf the White and the 3 Hunters


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#2 Giveaway412

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Posted 25 April 2017 - 08:40 PM

Looks good! Pretty much what was expected, but that's not a bad thing.

 

All we've got left is Harad.



#3 sTRiker34

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Posted 25 April 2017 - 08:46 PM

That bow mastery power of rohirrim archers is a fucking great idea! Hope you give the same power to Harad faction too because I am expecting horse archers in that faction.

#4 saruman_the_wise

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Posted 26 April 2017 - 12:28 AM

For Elfhelm, I'd propose the following abilities:

 

Rank 3: Marksman of Rohan

Nearby Yeomen and Rohirrim Archers receive +33% damage and attack range.

 

- Rank 5: Train Archers

Same as for vanilla Legolas, but perhaps lessened in effect.

 

- Rank 7: Flaming Shot

Elfhelm fires a furious flaming arrow at the targeted unit or structure, dealing fire damage. Instantly sets Ents aflame and ignites mines. ( Does about the same damage as Hawk Strike, but with the added bonus of fire damage [?Modifier?]. Also has a short cooldown).


Edited by saruman_the_wise, 26 April 2017 - 12:29 AM.


#5 Elessar_the_King

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Posted 26 April 2017 - 08:21 AM

It looks great!  However, as a cavalry based faction, may I suggest another unit?

 

"Eastmark Eorlings " : heavy armoured cavalry, using lances and shields. 

upgraded with banners and sharper blades. 

 

Rohirrim warriors would use a mix of swords/axes/lances, but Eastmark Eorlingas would use an heavy lance. 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#6 MattTheLegoman

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Posted 26 April 2017 - 09:33 AM

I've heard of other people wanting Rohirrim with lances, but where is that in the books?


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#7 Kaieman

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Posted 26 April 2017 - 10:57 AM

Can someone explain Eomers rank 8 ability?

#8 Elessar_the_King

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Posted 26 April 2017 - 11:01 AM

@MattTheLegoman,  I don't think they specifically had lances, but given the advantage it provides, it could make sense :)

 

Or else, something like a medium armoured cavalry with axes/ swords, but with the ability to throw javelins. Useful to harass pikemen, though archers can fulfill this prupose.

 

@Kaieman: in fact, it's a skill that makes units who are close to Eomer gaining a buff in armour or damage for a short amount of time. 


Edited by Elessar_the_King, 26 April 2017 - 11:03 AM.

“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#9 Mathijs

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Posted 26 April 2017 - 12:15 PM

Éomer's rank 8 summons a defined, circular area onto the ground (like a ring) and all units that stand in it are buffed. It's based on Éomer's defense of his small hill during the Battle of the Pelennor right before Aragorn arrives.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#10 Elessar_the_King

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Posted 26 April 2017 - 12:56 PM

Even more inspiration from the books! That sense of detail is what makes a mod great! 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#11 Kaieman

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Posted 26 April 2017 - 01:29 PM

@MattTheLegoman,  I don't think they specifically had lances, but given the advantage it provides, it could make sense :)
 
Or else, something like a medium armoured cavalry with axes/ swords, but with the ability to throw javelins. Useful to harass pikemen, though archers can fulfill this prupose.
Yeah or as a Light cavalry unit, they should be named Eored warrior, hope Mathijs likes this idea.
 
@Kaieman: in fact, it's a skill that makes units who are close to Eomer gaining a buff in armour or damage for a short amount of time.



#12 Elite KryPtik

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Posted 27 April 2017 - 11:34 AM

Well, I'm hyped. Can't wait for this mod to release!



#13 Bashkuga

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Posted 27 April 2017 - 12:04 PM

Nice to see you here Elite, welcome!

 

This is Fredius btw :p.


Edited by Bashkuga, 27 April 2017 - 12:06 PM.


#14 Elessar_the_King

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Posted 27 April 2017 - 01:54 PM

Where is the horse and the rider?

Where is the horn that was blowing?

They have passed like rain on the mountain, like wind in the meadow.

The days have gone down in the West behind the hills into shadow.

How did it come to this? 

 

*prepares for war* 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 Elite KryPtik

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Posted 27 April 2017 - 10:16 PM

Nice to see you here Elite, welcome!

 

This is Fredius btw :p.

Not going to be posting much, obviously I can't play the mod yet. I was just waiting with baited breath on the Rohan faction plan, and it didn't disappoint :)



#16 Elessar_the_King

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Posted 28 April 2017 - 06:11 AM

Did you see Haradwait too? It's good :) 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#17 tituspullo

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Posted 02 August 2017 - 09:08 PM

the rohirrim you got are only with spears?

if so maybe it is a cool idea to add also rohirrim with swords and axes in the came as a more diversety of the rohirrim units like you see in the movies



#18 Captain_Jin

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Posted 03 August 2017 - 05:10 AM

I'd definitely like to see a secondary Rohirrim melee-unit, as these are the Horse Lords of Middle Earth, although I don't exactly know how it could fit. Maybe as an uber anti-cav (see Warg Riders vs Rohirrim), or anti-building/siege or some such.



#19 YeshuaEnthusiast

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Posted 04 September 2017 - 01:37 AM

Is there any chance on Rohan getting fire arrows for towers, I know we don't really see Rohan do that in the film, but it just seems like a basic upgrade...

 

Thanks and Blessings,

YeshuaEnthusiast



#20 Mr_Skib

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Posted 24 October 2017 - 09:29 PM

Hello there!

First of all, nice mod, guys you're doin a really great work.

 

I would like to ask can you consider adding another archer hero?

In Peter Jackson's "Two Towers" Eomer uses a bow and so do Gamling.

So maybe you can make a bow toggle for Eomer or for example make Gamling an independent hero recruited from Westfold Lookout/summoned by Erkenbrand (like Frodo summons Sam). Also if you'd like to give Eomer a bow, i suggest to add "Aim for the head!"(quote from the movie when he shot mumakil) ability which will replace Spear Throw and be something like Beregond/Lurtz/Faramir ability with bow or active damage buff for Rohirrim archers (and Eomer himself?).

Hope i express myself clearly and you will understand me right (English is not my native language)

 

Video where Eomer uses a bow:

https://youtu.be/q1uhAz9_v9A?t=212


Edited by Mr_Skib, 24 October 2017 - 09:39 PM.





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