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Rohan Faction Plan


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#1 Rider of Rohan

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Posted 25 April 2017 - 07:53 PM

Rohan
Age of the Ring

Rough write-up 

 

Heroes

 

King Théoden – 1800

Rank 1: King of Rohan

Nearby units gain +50% armor and +100% experience.

Rank 1: Mount

Unchanged

Rank 3: Strength Remembered

Summons two battalions of Rohirrim accompanied by Háma and Gamling.

Théoden equips his armor.

Rank 5: Arise, Riders of Théoden!

Riders near Théoden gain a large armor bonus. The more riders near Théoden, the larger the bonus.

Rank 7: Oaths Fulfilled

Unchanged (the experience power)

 

Éomer, Chief Marshal of the Mark – 2500

Rank 1: Chief Marshal of the Mark

Nearby cavalry gains +50% damage and -25% trample deceleration. At rank 3, also earns resources per kill.

Rank 1: Spear Throw

Unchanged

Rank 1: Mount

Unchanged

Rank 5: Thirst of Guthwine

Blademaster

Rank 8: Stand Your Ground

Copy of TDH’s Thorin Stonehelm power that grants units standing within a predefined radius a buff.

 

Prince Théodred - 1600

Rank 1: Mount

Rank 1: Ill-Fated (passive)

When Théodred dies, Grimbold temporarily appears to guard the fallen prince.

Rank 3: Luck of Battle

Théodred equips his helmet, gaining +33% armor.

When activated, Théodred temporarily avoids all ranged damage.

When activated at rank 7, the above effect is coupled with temporarily invulnerability

Rank 5: Prince of the Riddermark

Grants +10% to attack damage, health, armor, movement speed, and health regeneration for Théoden, Éomer, and Éowyn. Also grants +35% attack damage to friendly units.

Théodred equips his royal cloak.

Rank 9: Determination

Théodred regains 50% of his maximum health and gains +20% movement speed

 

Erkenbrand, Lord of the Westfold – Unlocked, 1400

Rank 1: Gilded Horn

Nearby infantry temporarily gain bonus speed and knockback resistance.

Rank 3: Valour of Hammerhand

CaH Shield Crush. Erkenbrand knocks over enemies in his path. 
Rank 5: Marshall of the West-mark

Leadership. Grants +33% armor to nearby Westfolders
Rank 8: Reinforcements

Erkenbrand summons one battalion of Helmingas Wardens and 2 battalions of Westfolders.

 

Elfhelm – 1100

Rank 1: Mount

Rank 1: Bow/Sword toggle

Rank 3: Quick Rescue

Nearby cavalry gains +15% speed while nearby infantry gains +15% armour.

Both cavalry and infantry gain bonus damage against machines. Lasts 30 seconds.

Level 5: Promotion

Select a target battalion to upgrade it, permanently granting it +25% damage.

Cannot be used on Helmingas Wardens.

Rank 9: Marshall of the East-mark

Leadership. Riders of Snowbourn, Firienholt Sentinels, Yeoman Archers and Rohirrim Archers gain +15% range and +50% armor.

 

Éowyn, Shieldmaiden of Rohan – 1200

White Lady

Rank 1: Lady of Rohan

Nearby peasants gain +25% armor and +100% experience

Rank 3: Readiness

Target farm temporarily produces peasants that are drafted.

Rank 5: Dernhelm 

Toggle. Éowyn dons Dernhelm's armor. This toggle has a cooldown.

Rank 8: Garden of Ithilien

Eowyn plants a garden in a target area. All nearby allied units are healed.

 

Dernhelm

Rank 5: White Lady

Toggle. Éowyn dons her gown. This toggle has a cooldown.
Rank 5: Mount

Eowyn mounts her horse. Nearby Rohirrim units grant her +25% armor. 
Rank 5: Courage for our Friends

Eowyn inspires a target hero to perform great deeds. Target hero temporarily gains +25% damage and double experience gain. Merry gains +50% damage.
Level 8: Smite

Powerful attack that pins the target unit or hero. Deals 200% extra damage to the Witch-king.

 

Merry - 350

Rank 1: Toggle Rocks/Sword

Rank 1: Elven Cloak

Rank 3: Esquire of Rohan

Attack and armor bonus when near Éowyn, plus nearby heroes gain more experience.

 

Háma - Summoned by Théoden

Rank 1: Doorwarden of Meduseld

For every allied building in Háma's vicinity, he gains +15% armour (Max 60%). Passive.

Gamling - Summoned by Théoden
Rank 1: To Whatever End

Target hero gains +25% armour for 30 seconds. Can only be used on Theoden, Eomer, Eowyn or Theodred.

 

GANDALF - summoned

Harken To Me!

Nearby heroes have reduced ability cooldowns

First Light of the Fifth Day

Flash of light that stuns nearby enemy units and deals minor damage

 

ARAGORN - summoned

The Three Hunters

When near Legolas or Gimli, Aragorn gains an armor and speed bonus

Leader of Men

Passively grants friendly units +33% armor. When activated, units near Aragorn temporarily gain +50% damage and immunity to terror.

 

LEGOLAS - summoned

The Three Hunters

When near Aragorn or Gimli, Legolas gains an armor and speed bonus

Elven Skill

Basically hawk strike, but with a greater radius and damage

 

GIMLI - summoned

The Three Hunters

When near Legolas or Aragorn, Gimli gains an armor and speed bonus

Baruk-Khazad!

Basically leap, but with greater radius, range, and damage

 

Structures

 

Farm – 300

Decreases cost of cavalry units (field bonus)

Collects 25 resources per tick

Rank 1: Recruit Rohan Peasants – 100

May be Drafted

May repair structures

May receive heavy armor, forged blades, banner carrier

 

Windmill - 350

Decreases cost of infantry units (bread bonus)

Collects 25 resources per tick

Rank 1: Recruit Rohan Peasants – 100

May be Drafted

May repair structures

May receive heavy armor, forged blades, banner carrier

 

Barracks - 350

Collects 10 resources per tick

Rank 1: Yeoman Spearmen - 300

                Rank 1: Porcupine

Rank 2: Westfolders – Requires Horn of the Westfold power. - 500

                Rank 1: Forth Eorlingas!

                Rank 2: Shield Wall (Viking-style)

Rank 2: Forged Blades - 1000

Rank 3: Edoras Door-wardens - 1200

                Rank 1: Kingsguard

                Passive defensive leadership, grants armor to heroes and structures.

Rank 3: Heavy Armor - 1000

 

Archery Range – 300

Collects 10 resources per tick

Rank 1: Yeomen Archers – 250

                Rank 1: Skirmish Formation

Rank 2: Fire Arrows - 1000

Rank 2: Firienholt Sentinels – 600

                Rank 2: Longshot

                Rank 2: Halifirien Guards - the Sentinels temporarily terrify enemy units by their attacks.

 

Stables – 600

Grants a small, mapwide armor buff to all cavalry units (horsemaster bonus)

Collects 10 resources per tick

Rank 1: Horsemen of the Mark - 400

                Light cavalry. 

                At rank 3 gain armor bonus

Rank 2: Rohirrim Warriors - 600

                Rank 1: Wedge Formation

Rank 2: Rohirrim Archers – 700

                Rank 2: Bow Mastery

                Temporarily allows the unit to fire while moving

Rank 2: Cavalry Shields - 1000

                Upgrade, provides additional armor against pikes and ranged damage

Rank 2: Riders of Snowbourn - 800

                Heavy cavalry. Slow-moving, with ample crush deceleration. 

                Rank 1: Line Formation

                May receive Cavalry Shields and Forged Blades.

Rank 3: Mounted Kingsguard

                Rank 1: Toggle spear/bow

                Rank 1: Théoden's Royal Guard

                Passive defensive leadership, grants armor to heroes and structures.

 

Workshop – 1000

Reduces upgrade costs by 20% (artisan bonus)

Rank 1: Mundburg Masonry - 1000

Boost to structure armor

Rank 1: Horse-head Ram - 400

Battering ram

Rank 2: Rohirric Onager - 600

Ranged siege weapon

 

Statue of Helm Hammerhand – 300

Reduces cost of heroes (heroism bonus)

 

Edoras Well – 300

Heals nearby units and slightly increases resource gain of nearby farms and windmills (irrigation bonus)

 

Guard Tower – 500

Rank 1: Permanent Garrison (Gondor-style)

 

Draft Tower - 500

Rank 1: Oaths You Have Taken...

Summons two battalions of drafted peasants to defend the tower.

Rank 1: Oath: Westfold - 600

Permanently alters the active Oath to summon a battalion of Westfolders.

Rank 1: Oath: Firienholt - 600

Permanently alters the active Oath to summon a battalion of Firienholt Wardens.

Rank 1: Oath: Éored - 900

Permanently alters the active Oath to summon a battalion of upgraded Rohirrim Warriors.

 

Wall Hub

 

Fortress 

 

Royal Banners – 500

Decreases cost of heroes, units get leadership near the fortress, fear resistance

Hasty Fortifications – 800

Defensive upgrade and deal damage to nearby enemy units

Desperate Garrison - 650

Stations 4 Spear-throwers in the Fortress

Flaming Munitions - 1000

Fire arrows on the FORTRESS

Horns of Hammerhand – 800

Stuns nearby enemy units.

Unlocks Helmingas Wardens - 1500 - Hero unit

Tall warriors clad in shining mail, carrying a long axe or warhammer and buckler shield.

Rank 1: Mount

Rank 3: Spear Throw

The Helmingas throw their spears, knocking back enemy units and pinning them.

Rank 5: Unyielding Resolve

???

Mead Hall - 800

Enables the summoning of a Kingsguard unit carrying spears. Also heals nearby units.

Prerequisite to Ride of the Rohirrim

Ride of the Rohirrim - 1200

Visual cue: bell towers on the Fortress corners

Summons three fully-upgraded Rohirrim battalions.

 

Expansions

Arrow tower – 300

Wall Hub – 150

Onager – 800

 

Spellbook

 

Tier 1

5 – Lone Scout – Summons a temporary, invulnerable Rohirrim scout

5 – Draft  grants increased damage and armor to peasants

 Shore Up – Rebuild

Tier 2

10 – Oath of Cirion – Summons 2 battalions of Anórien spearmen and archers

10 – Horn of the Westfold – A more powerful Rallying Call. Also unlocks Westfolders and Erkenbrand

10 – ??? – ???

10 – Muster the Rohirrim – All Rohan Units build times decreased

Tier 3

15  Bountiful Harvest – Permanently increases resource output of all Rohan farms

15 – First Light of the Fifth Day (Cloudbreak)

15  Boar of Everholt – Summons the Great Boar of Everholt. The boar tramples, deals good siege damage, debuffs, and attacks everything in sight.

Tier 4

25 – Last March – Summons Treebeard leading 6 Ents

25 – Stormcrow – Summons Gandalf the White and the 3 Hunters


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No parent should have to bury their child - King Theoden


#2 Giveaway412

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Posted 25 April 2017 - 08:40 PM

Looks good! Pretty much what was expected, but that's not a bad thing.

 

All we've got left is Harad.



#3 sTRiker34

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Posted 25 April 2017 - 08:46 PM

That bow mastery power of rohirrim archers is a fucking great idea! Hope you give the same power to Harad faction too because I am expecting horse archers in that faction.

#4 saruman_the_wise

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Posted 26 April 2017 - 12:28 AM

For Elfhelm, I'd propose the following abilities:

 

Rank 3: Marksman of Rohan

Nearby Yeomen and Rohirrim Archers receive +33% damage and attack range.

 

- Rank 5: Train Archers

Same as for vanilla Legolas, but perhaps lessened in effect.

 

- Rank 7: Flaming Shot

Elfhelm fires a furious flaming arrow at the targeted unit or structure, dealing fire damage. Instantly sets Ents aflame and ignites mines. ( Does about the same damage as Hawk Strike, but with the added bonus of fire damage [?Modifier?]. Also has a short cooldown).


Edited by saruman_the_wise, 26 April 2017 - 12:29 AM.


#5 Elessar_the_King

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Posted 26 April 2017 - 08:21 AM

It looks great!  However, as a cavalry based faction, may I suggest another unit?

 

"Eastmark Eorlings " : heavy armoured cavalry, using lances and shields. 

upgraded with banners and sharper blades. 

 

Rohirrim warriors would use a mix of swords/axes/lances, but Eastmark Eorlingas would use an heavy lance. 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#6 MattTheLegoman

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Posted 26 April 2017 - 09:33 AM

I've heard of other people wanting Rohirrim with lances, but where is that in the books?


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#7 Kaieman

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Posted 26 April 2017 - 10:57 AM

Can someone explain Eomers rank 8 ability?

#8 Elessar_the_King

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Posted 26 April 2017 - 11:01 AM

@MattTheLegoman,  I don't think they specifically had lances, but given the advantage it provides, it could make sense :)

 

Or else, something like a medium armoured cavalry with axes/ swords, but with the ability to throw javelins. Useful to harass pikemen, though archers can fulfill this prupose.

 

@Kaieman: in fact, it's a skill that makes units who are close to Eomer gaining a buff in armour or damage for a short amount of time. 


Edited by Elessar_the_King, 26 April 2017 - 11:03 AM.

“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#9 Mathijs

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Posted 26 April 2017 - 12:15 PM

Éomer's rank 8 summons a defined, circular area onto the ground (like a ring) and all units that stand in it are buffed. It's based on Éomer's defense of his small hill during the Battle of the Pelennor right before Aragorn arrives.



#10 Elessar_the_King

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Posted 26 April 2017 - 12:56 PM

Even more inspiration from the books! That sense of detail is what makes a mod great! 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#11 Kaieman

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Posted 26 April 2017 - 01:29 PM

@MattTheLegoman,  I don't think they specifically had lances, but given the advantage it provides, it could make sense :)
 
Or else, something like a medium armoured cavalry with axes/ swords, but with the ability to throw javelins. Useful to harass pikemen, though archers can fulfill this prupose.
Yeah or as a Light cavalry unit, they should be named Eored warrior, hope Mathijs likes this idea.
 
@Kaieman: in fact, it's a skill that makes units who are close to Eomer gaining a buff in armour or damage for a short amount of time.



#12 Elite KryPtik

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Posted 27 April 2017 - 11:34 AM

Well, I'm hyped. Can't wait for this mod to release!



#13 Bashkuga

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Posted 27 April 2017 - 12:04 PM

Nice to see you here Elite, welcome!

 

This is Fredius btw :p.


Edited by Bashkuga, 27 April 2017 - 12:06 PM.


#14 Elessar_the_King

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Posted 27 April 2017 - 01:54 PM

Where is the horse and the rider?

Where is the horn that was blowing?

They have passed like rain on the mountain, like wind in the meadow.

The days have gone down in the West behind the hills into shadow.

How did it come to this? 

 

*prepares for war* 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 Elite KryPtik

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Posted 27 April 2017 - 10:16 PM

Nice to see you here Elite, welcome!

 

This is Fredius btw :p.

Not going to be posting much, obviously I can't play the mod yet. I was just waiting with baited breath on the Rohan faction plan, and it didn't disappoint :)



#16 Elessar_the_King

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Posted 28 April 2017 - 06:11 AM

Did you see Haradwait too? It's good :) 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#17 tituspullo

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Posted 02 August 2017 - 09:08 PM

the rohirrim you got are only with spears?

if so maybe it is a cool idea to add also rohirrim with swords and axes in the came as a more diversety of the rohirrim units like you see in the movies



#18 Captain_Jin

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Posted 03 August 2017 - 05:10 AM

I'd definitely like to see a secondary Rohirrim melee-unit, as these are the Horse Lords of Middle Earth, although I don't exactly know how it could fit. Maybe as an uber anti-cav (see Warg Riders vs Rohirrim), or anti-building/siege or some such.



#19 YeshuaEnthusiast

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Posted 04 September 2017 - 01:37 AM

Is there any chance on Rohan getting fire arrows for towers, I know we don't really see Rohan do that in the film, but it just seems like a basic upgrade...

 

Thanks and Blessings,

YeshuaEnthusiast



#20 Mr_Skib

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Posted 24 October 2017 - 09:29 PM

Hello there!

First of all, nice mod, guys you're doin a really great work.

 

I would like to ask can you consider adding another archer hero?

In Peter Jackson's "Two Towers" Eomer uses a bow and so do Gamling.

So maybe you can make a bow toggle for Eomer or for example make Gamling an independent hero recruited from Westfold Lookout/summoned by Erkenbrand (like Frodo summons Sam). Also if you'd like to give Eomer a bow, i suggest to add "Aim for the head!"(quote from the movie when he shot mumakil) ability which will replace Spear Throw and be something like Beregond/Lurtz/Faramir ability with bow or active damage buff for Rohirrim archers (and Eomer himself?).

Hope i express myself clearly and you will understand me right (English is not my native language)

 

Video where Eomer uses a bow:

https://youtu.be/q1uhAz9_v9A?t=212


Edited by Mr_Skib, 24 October 2017 - 09:39 PM.





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