Haradwaith Faction Plan
Amongst the lore-steeped faction plans of AotR, Haradwaith is, by necessity and design, the odd one out. It features strange creatures and 'OC' heroes, created by the AotR team, and several game mechanics that are unique to this faction. Haradwaith is able to create moveable resource structures ('caravans') that also contain the faction's upgrades, it can summon several structures onto the map (for players that take the right-most PP path), and summon in units Angmar-style through the Haradrim Overlord unit. Essentially, we gave ourselves free reign to do whatever we wanted.
The plan right now is still a work in progress.
Sûladan, the Serpent Lord - Cost: 1200
A powerful overlord from the wartorn lands of Near Harad.
Rank 1: Mount
Rank 1: Spear Throw
Rank 3: Subjugator
Enemies near Sûladan temporarily lose -15% movement speed.
Rank 5: Bloody Tribute
Sûladan and nearby units gain resources upon kills.
Rank 8: Serpent's Charge
Sûladan and nearby cavalry units temporarily gain +300% armor and -100% trample deceleration.
Design cue: Bronze-armored version of Harondor-like wicker breastplate design over tunic of various fabrics, all a different shade of dark red/purple. Plumed helmet.
Berúthiel, Black Queen of Umbar - 1300
Concubine to both Kathuphazgân and Burôdapân, the Black Queen stole her name from an ancient Black Numenorean Queen that was exiled into Umbar by her husband, a King of Gondor.
Rank 1: Eyes and Ears
The Black Queen summons one of her cats to spy upon the enemy (basically a Gollum unit)
Rank 3: Disdain
Enemy units near the Black Queen are unable to gain experience
Rank 5: Feigned Hysteria
Nearby enemy units temporarily lose all leadership and -25% armor. Berúthiel becomes invisible, allowing her to escape
Rank 8: Queens Escort
Summons two fully armed battalions of Black Numenorean Warriors
Caran-Lambar, Terror of Nâfarat - 2000
A terrible champion from the arid lands of Nâfarat.
Rank 1: The Mad Brute
Damage is increased by 50% at the cost of 25% health.
Rank 3: Breaker
Caran-Lambar performs a powerful strike that deals damage vs. walls and gates.
Rank 5: Derangement
Caran-Lambar deals damage to himself. Nearby enemy units temporarily lose -25% attack damage.
Rank 8: Dire Straits
Once Caran-Lambar’s health reaches less than 20% he goes into a terrifying rage, dealing 150% more damage and knocking back the enemy.
Design cue: Azog's model turned into a swarthy-looking human. Golden rings around shoulders, biceps, lower arms.
Kathuphazgân - 1600
Rank 3: Look and Despair
A lesser version of Dread Visage
Rank 8: Overlord
Leadership to nearby Black Numenoreans
Rank 10: Hewer of Ranks
A devastating sword blast and then increase in attack speed and defence.
Design cue: Long coat of chain mail, flowing sleeves of chain mail, covered by sophisticated-looking boiled black armor.
Burôdapân - 1600
Rank 1: Lord of Reavers
Leadership to nearby Corsairs
Rank 3: Blood Debt
Converts enemy units to fight for your cause
Rank 10: Despoiler
Set fire to selected area, dealing heavy damage to enemy units and structures.
Design cue: A Black Numenorean interpretation of the armor worn by Numenorean royalty such as Isildur's and Aragorn's.
The Golden King of Harad – 3000
An immensely cruel King, responsible for uniting countless warring desert tribes under his banner. Wears black robes over golden lamellar armor as well as a golden masked helmet.
Rank 1: Personal Guard [Passive]
The Golden King is always accompanied by three fierce warriors.
Rank 3: The Golden King
Nearby units gain +33% armor and +200% experience gain.
Rank 5: Lord of Abrakhân
Summons two battalions of Abrakhân Warriors.
Rank 7: Intimidation
Nearby enemies flee in terror.
Rank 10: The King Unmasked [Passive]
The Golden King of Harad reveals himself to be Hoarmurath, Third of the Nine. Nearby enemies lose
-25% armor and attack.
Design cue: Wears black robes over golden lamellar armor as well as a golden masked helmet under a black, swirling turban topped with a bronze bowl. No facial features visible.
Banners of the Red Eye - 200
Decreases cost of heroes and Harondor units.
Burning Oil - 500
Enemy units near the fortress get rekt.
Black Tower of Azkâhar - 1000
Prerequisite to Great Tribute. The black magic of Azkâhar increases fortress armor. Unlocks the Hasharin hero unit.
Great Tribute – 2000
Permanently decreases cost and recruitment time of all Mûmakil by 25%.
Guard Tower - 150
Sandstone tower, visible archers on top.
Catapult – 400
Scorpion Pit - 600
Bazaar - 300
Basic resource structure
May recruit Trade Caravans that provide nearby friendly units with the ability to purchase upgrades.
Rank 2: Khandish Caravan - 800
The Caravan trades with Khand for Forged Blades. Units nearby the Caravan can be upgraded. Limited to one.
Rank 2: Rhûnic Caravan - 1000
The Caravan trades with Rhûn for Heavy Armor. Units nearby the Caravan can be upgraded. Limited to one.
Rank 3: Umbarian Caravan - 1000
The Caravan trades with Umbar for Flaming Arrows. Units nearby the Caravan can be upgraded. Limited to one.
Design cue: Similar to Gondor Marketplace.
Harondor Outpost - 300
Rank 1: Recruit Haradrim Warlord
Through lies and threats, Haradrim Warlords may summon a variety of Tribesmen units (ie. Angmar Thrall Master).
Rank 1: Tribal Axemen - weak melee unit. Free.
Rank 1: Tribal Javelineers - weak ranged unit. Free.
Rank 1: Tribal Spearmen - weak anti-cav unit. Free.
Rank 2: Recruit Harondor Raiders
Cheap cavalry that can be extensively upgraded. At rank 2, gain the ability to toggle to ranged.
Rank 2: Recruit Harondor Archers
Powerful ranged units.
Rank 2: Recruit Harondor Spearmen
Powerful anti-cavalry units.
Rank 3: Subjugation of the Black Land - 1500
When purchased, Haradrim Warlords' summons have a reduced cooldown.
Design cue: An extrapolated Haradrim Palace.
Pavillion of the Golden King - 1000
Recruits specialist units
Rank 1: Giant Scorpions
Basically Dol Guldur's spiders.
Rank 2: Half-troll Marauders
To wage his war upon Gondor, the Golden King has recruited regiments of huge, Troll-like Men from Far Harad.
Very similar to the vanilla Wild unit but much stronger.
Rank 3: Risen Carrion
Undeath - passive
Enemy units that die near Risen Carrion are temporarily converted to the player's side.
Design cue: A fortified tent surrounded by smaller tents, crates, and cages.
Black Numenorean Citadel - 600
Recruits elite units from the Black Numenorean port of Umbar
Rank 1: Corsairs of Umbar
Largely identical to the vanilla unit
Rank 2: Black Numenorean Warriors
Elite infantry unit
Rank 1: Toggle sword/shield and spear
Rank 2: Black Numenorean Vanguard
Elite cavalry unit
Design cue: A towering, highly defensible structure made out of black stone. Lots of banners, maybe rope elements.
Mûmak Pen - 800
Rank 1: War Mûmak
Identical to Mordor’s Mûmak unit.
Rank 1: Siege Mûmak
A Mûmakil bearing a catapult.
Rank 2: War Paint [upgrade]
Ranks up Mûmakil, increasing their armor.
Rank 2: Recruit Mahoud
A mahoud may enter a Mûmak to increase its movement speed.
Design cue: Vanilla structure, no change.
Hasharin - Requires Black Tower of Azkâhar
A powerful single unit that can deal devastating damage to heroes and hero units.
Rank 1: Subtlety
The Hasharin becomes undetectable for a short time.
Rank 1: Dispatch
Deals heavy damage to enemy heroes.
Rank 1: Azkâhar Mirage
Summons two mirages identical to the Hasharin. Mirages deal no damage.
Rank 3: Corrosive Vial
Throws a vial of poison. Enemies caught in the radius receive heavy damage.