Jump to content


Photo

Haradwaith Faction Plan [WIP]


  • Please log in to reply
49 replies to this topic

#1 Mathijs

Mathijs

    You ever heard the story about the scorpion and the frog?

  • Division Leaders
  • 13,425 posts
  • Division:BFME
  • Job:Leader

Posted 27 April 2017 - 03:14 PM

Haradwaith Faction Plan

 

Amongst the lore-steeped faction plans of AotR, Haradwaith is, by necessity and design, the odd one out. It features strange creatures and 'OC' heroes, created by the AotR team, and several game mechanics that are unique to this faction. Haradwaith is able to create moveable resource structures ('caravans') that also contain the faction's upgrades, it can summon several structures onto the map (for players that take the right-most PP path), and summon in units Angmar-style through the Haradrim Overlord unit. Essentially, we gave ourselves free reign to do whatever we wanted.

The plan right now is still a work in progress.

 

Heroes
 

Sûladan, the Serpent Lord - Cost: 1200

A powerful overlord from the wartorn lands of Near Harad.

Rank 1: Mount

Rank 1: Spear Throw

Rank 3: Subjugator

Enemies near Sûladan temporarily lose -15% movement speed.

Rank 5: Bloody Tribute

Sûladan and nearby units gain resources upon kills.

Rank 8: Serpent's Charge

Sûladan and nearby cavalry units temporarily gain +300% armor and -100% trample deceleration.

 

Design cue: Bronze-armored version of Harondor-like wicker breastplate design over tunic of various fabrics, all a different shade of dark red/purple. Plumed helmet.

 

Berúthiel, Black Queen of Umbar - 1300

Concubine to both Kathuphazgân and Burôdapân, the Black Queen stole her name from an ancient Black Numenorean Queen that was exiled into Umbar by her husband, a King of Gondor.

Rank 1: Eyes and Ears

The Black Queen summons one of her cats to spy upon the enemy (basically a Gollum unit)

Rank 3: Disdain

Enemy units near the Black Queen are unable to gain experience

Rank 5: Feigned Hysteria

Nearby enemy units temporarily lose all leadership and -25% armor. Berúthiel becomes invisible, allowing her to escape

Rank 8: Queens Escort

Summons two fully armed battalions of  Black Numenorean Warriors

 

Caran-Lambar, Terror of Nâfarat - 2000

A terrible champion from the arid lands of Nâfarat.

Rank 1: The Mad Brute

Damage is increased by 50% at the cost of 25% health.

Rank 3: Breaker

Caran-Lambar performs a powerful strike that deals damage vs. walls and gates.

Rank 5: Derangement

Caran-Lambar deals damage to himself. Nearby enemy units temporarily lose -25% attack damage.    

Rank 8: Dire Straits

Once Caran-Lambar’s health reaches less than 20% he goes into a terrifying rage, dealing 150% more damage and knocking back the enemy.

 

Design cue: Azog's model turned into a swarthy-looking human. Golden rings around shoulders, biceps, lower arms.

 

Kathuphazgân - 1600
Rank 3: Look and Despair
A lesser version of Dread Visage
Rank 8: Overlord
Leadership to nearby Black Numenoreans
Rank 10: Hewer of Ranks
A devastating sword blast and then increase in attack speed and defence.

 

Design cue: Long coat of chain mail, flowing sleeves of chain mail, covered by sophisticated-looking boiled black armor.

Burôdapân - 1600
Rank 1: Lord of Reavers
Leadership to nearby Corsairs
Rank 3: Blood Debt
Converts enemy units to fight for your cause
Rank 10: Despoiler
Set fire to selected area.

 

Design cue: A Black Numenorean interpretation of the armor worn by Numenorean royalty such as Isildur's and Aragorn's.

 

The Golden King of Harad – 3000

An immensely cruel King, responsible for uniting countless warring desert tribes under his banner. Wears black robes over golden lamellar armor as well as a golden masked helmet.

Rank 1: Personal Guard [Passive]

The Golden King is always accompanied by three fierce warriors.

Rank 3: The Golden King

Nearby units gain +33% armor and +200% experience gain.

Rank 5: Lord of Abrakhân

Summons two battalions of Abrakhân Warriors.

Rank 7: Intimidation

Nearby enemies flee in terror.

Rank 10: The King Unmasked [Passive]

The Golden King of Harad reveals himself to be Hoarmurath, Third of the Nine. Nearby enemies lose

-25% armor and attack.

 

Design cue: Wears black robes over golden lamellar armor as well as a golden masked helmet under a black, swirling turban topped with a bronze bowl. No facial features visible.

 

Structures

 

Fortress

Banners of the Red Eye - 200

Decreases cost of heroes and Harondor units.

Burning Oil - 500

Enemy units near the fortress get rekt.

Black Tower of Azkâhar - 1000

Prerequisite to Great Tribute. The black magic of Azkâhar increases fortress armor. Unlocks the Hasharin hero unit.

Great Tribute – 2000

Permanently decreases cost and recruitment time of all Mûmakil by 25%.

 

Castle Expansions

Guard Tower - 150

Sandstone tower, visible archers on top.

Catapult – 400

Scorpion Pit - 600

 

Bazaar - 300

Basic resource structure

May recruit Trade Caravans that provide nearby friendly units with the ability to purchase upgrades.

Rank 2: Khandish Caravan - 800

The Caravan trades with Khand for Forged Blades. Units nearby the Caravan can be upgraded. Limited to one.

Rank 2: Rhûnic Caravan - 1000

The Caravan trades with Rhûn for Heavy Armor. Units nearby the Caravan can be upgraded. Limited to one.

Rank 3: Umbarian Caravan - 1000

The Caravan trades with Umbar for Flaming Arrows. Units nearby the Caravan can be upgraded. Limited to one.

Design cue: Similar to Gondor Marketplace.

 

Harondor Outpost - 300

Rank 1: Recruit Haradrim Warlord
Through lies and threats, Haradrim Warlords may summon a variety of Tribesmen units (ie. Angmar Thrall Master).

     Rank 1: Tribal Axemen - weak melee unit. Free.

     Rank 1: Tribal Javelineers - weak ranged unit. Free.

     Rank 1: Tribal Spearmen - weak anti-cav unit. Free.

Rank 2: Recruit Harondor Raiders

Cheap cavalry that can be extensively upgraded. At rank 2, gain the ability to toggle to ranged.
Rank 2: Recruit Harondor Archers

Powerful ranged units.

Rank 2: Recruit Harondor Spearmen

Powerful anti-cavalry units.

Rank 3: Subjugation of the Black Land - 1500

When purchased, Haradrim Warlords' summons have a reduced cooldown.

 

Design cue: An extrapolated Haradrim Palace.

 

Pavillion of the Golden King - 1000

Recruits specialist units

Rank 1: Giant Scorpions

Basically Dol Guldur's spiders.

Rank 2: Half-troll Marauders

To wage his war upon Gondor, the Golden King has recruited regiments of huge, Troll-like Men from Far Harad.

Very similar to the vanilla Wild unit but much stronger.

Rank 3: Risen Carrion
Undeath - passive

Enemy units that die near Risen Carrion are temporarily converted to the player's side.

 

Design cue: A fortified tent surrounded by smaller tents, crates, and cages.

 

Black Numenorean Citadel - 600

Recruits elite units from the Black Numenorean port of Umbar

Rank 1: Corsairs of Umbar

Largely identical to the vanilla unit

Rank 2: Black Numenorean Warriors

Elite infantry unit

Rank 1: Toggle sword/shield and spear

Rank 2: Black Numenorean Vanguard

Elite cavalry unit

 

Design cue: A towering, highly defensible structure made out of black stone. Lots of banners, maybe rope elements.

 

Mûmak Pen - 800

Rank 1: War Mûmak

Cost: 1800

Identical to Mordor’s Mûmak unit.

Rank 1: Siege Mûmak

Cost: 2200

A Mûmakil bearing a catapult.

Rank 2: War Paint [upgrade]

Cost: 800

Ranks up Mûmakil, increasing their armor.

Rank 2: Recruit Mahoud
A mahoud may enter a Mûmak to increase its movement speed.

 

Design cue: Vanilla structure, no change.

 

Misc units

Hasharin - Requires Black Tower of Azkâhar

A powerful single unit that can deal devastating damage to heroes and hero units.

Rank 1: Subtlety

The Hasharin becomes undetectable for a short time.

Rank 1: Dispatch
Deals heavy damage to enemy heroes.

Rank 1: Azkâhar Mirage

Summons two mirages identical to the Hasharin. Mirages deal no damage.

Rank 3: Corrosive Vial

Throws a vial of poison. Enemies caught in the radius receive heavy damage.

 

Spellbook

 

Tier 1
5 - Horn of the South - Rally Call
5 - Dry Spell - 2.01 Blight, cuts enemy resource structure gain in half for a significant amount of time.
5 - Southron Sentry Tower - Summons a Sentry Tower, providing strong line of sight. Cannot attack. Weak armor, low cooldown.
 
Tier 2
10 - Forth, Men of Darkness - Summons Easterlings
10 - Curse of the Wind Demon - All units within the radius are scattered and stunned for a short while. Deals decent damage.
10 - Threat of Mordor - Significantly reduces cost and recruitment time of Harondor units for a limited time.
10 - Southron Barricade - Summons a Southron Barricade. Deals damage to nearby enemy units. Can be garrisoned by archers. Design cue: a crescent-like platform with spikes around its base. Broad, can be used to block roads, break up armies, etc.
 
Tier 3
15 - Sandstorm - Enemy units within the radius gain damage over time and are slowed significantly. Large radius.
10 - Oasis - Summons a palm tree surrounded by a natural moat of clear water. Nearby units are fortified and receive healing.
15 - Khandish Charioteers - Summons three Khandish Chariots
 
Tier 4
25 - Sunstroke - Sunflare
25 - Aicanaroc - Summons a giant bird of prey. The Aicanaroc is immune to fire damage.

“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#2 Vidstige

Vidstige
  • Members
  • 8 posts

Posted 27 April 2017 - 03:49 PM

This looks like it'll be a really cool faction and a unique take on Harad indeed. I look forward to seeing the caravan in action. Also a nice touch having the golden king be one of the nine

If you need some inspiration for more designs I would suggest checking out the art for the Sands of Harad expansion and Haradrim cycle for the Lotr Lcg.

A question for you:
Is Sûladan meant to be the Haradrim leader who Theoden slew on the Pelennor Fields?

Ps. Would be amazing if the horn of the south power had the majestic horn from the ROTK film :D

Edited by Vidstige, 27 April 2017 - 03:53 PM.

"Few now remember them ... yet still some go wandering, sons of forgotten kings walking in loneliness, guarding from evil things folk that are heedless."


#3 Mathijs

Mathijs

    You ever heard the story about the scorpion and the frog?

  • Division Leaders
  • 13,425 posts
  • Division:BFME
  • Job:Leader

Posted 27 April 2017 - 03:53 PM

Yep, Sûladan got killed by Théoden. And that's the sound we're going for.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#4 Ectheldir

Ectheldir
  • Members
  • 17 posts

Posted 27 April 2017 - 04:04 PM

Beautiful!!!

This looks like an awesome plan. I also really like, that the Golden King turns out to be one of the nine.  But there were actually a lot of parts in this plan that made me go "Omg! That's going to be awesome!" A lot of concepts that are very new to the bfme modding scene. Great!

 

Also, totally this:

 


Burning Oil - 500

Enemy units near the fortress get rekt.



#5 Giveaway412

Giveaway412
  • Members
  • 8 posts

Posted 27 April 2017 - 04:16 PM

I've been looking forward to this!

 

Some questions: Are the Half-troll marauders meant to literally be half-trolls or just huge humans? I take it they'll most likely have a South African/Zulu look to their design.

Also, what kind of units will the Haradrim Warlord have access to?



#6 sTRiker34

sTRiker34
  • Members
  • 42 posts

Posted 27 April 2017 - 04:17 PM

Well its pretty unique I have never seen such creative write up really awesome! But I was expecting to see horse archers tbh :(

#7 Mathijs

Mathijs

    You ever heard the story about the scorpion and the frog?

  • Division Leaders
  • 13,425 posts
  • Division:BFME
  • Job:Leader

Posted 27 April 2017 - 04:24 PM

I've been looking forward to this!

 

Some questions: Are the Half-troll marauders meant to literally be half-trolls or just huge humans? I take it they'll most likely have a South African/Zulu look to their design.

Also, what kind of units will the Haradrim Warlord have access to?

Large humans.

 

The Warlord will have access to a variety of basic Tribesman units, covering most roles. Haven't fully worked that out yet.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#8 Kaieman

Kaieman
  • Members
  • 24 posts
  • Location:Belgium

Posted 27 April 2017 - 05:20 PM

Very impressive, a faction with a lot of potential. Heroes seem intereSting and all very unique. Mainly the golden king, so thats what you meant with an original twist, a goddamn nazgul sweet.
Also the unit roster is very mixed and exciting, thats one hell of a competition for Mordor.

#9 kingsjewel

kingsjewel
  • Members
  • 55 posts
  • Location:Erebor

Posted 27 April 2017 - 05:29 PM

I like it. The names, the units and spells....good!



#10 sTRiker34

sTRiker34
  • Members
  • 42 posts

Posted 27 April 2017 - 07:28 PM

https://s-media-cach...773e647e3d6.jpg May I suggest this design for the bazaar structure ? It fits the theme of Harad in my opinion. And one thing, I know its WIP plan but why there is no horse archers in Harad faction ? :( Eastern and southern kingdoms of old always used horse archers and Harad some kind of eastern-southern faction so it fits the army style of it I think. What is your opinion about this ?

 

Regards,

 

Balrog_of_Morgoth



#11 Mathijs

Mathijs

    You ever heard the story about the scorpion and the frog?

  • Division Leaders
  • 13,425 posts
  • Division:BFME
  • Job:Leader

Posted 27 April 2017 - 08:00 PM

Perhaps Harondor Raiders could be moved down to a rank 1 Harondor Outpost (at a cost increase) and get a bow/spear toggle at rank 2. That way Haradwaith would have easy access to cavalry that would be useful even at a later stage of the game without having to add a whole other unit (the roster is already quite full as it is).


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#12 sTRiker34

sTRiker34
  • Members
  • 42 posts

Posted 27 April 2017 - 08:17 PM

Perhaps Harondor Raiders could be moved down to a rank 1 Harondor Outpost (at a cost increase) and get a bow/spear toggle at rank 2. That way Haradwaith would have easy access to cavalry that would be useful even at a later stage of the game without having to add a whole other unit (the roster is already quite full as it is).

 

Thanks dude!



#13 saruman_the_wise

saruman_the_wise

    SarumanTheWise

  • Project Team
  • 274 posts
  • Location:Orthanc - Bitchez
  • Projects:Proud Beta/Alpha-tester of SaF and AotR

Posted 27 April 2017 - 08:53 PM

Got a suggestion for ya:

 

Rank 1: Recruit Giant Scorpions ;3 per horde, High Damage Dealing, Poison Damage, Special Knockback attack

Basically same shit, except they gain a Knockback attack at Rank 3.



#14 Elessar_the_King

Elessar_the_King
  • Members
  • 50 posts

Posted 28 April 2017 - 06:10 AM

That sounds very good! I like the names you gave to every unit. It's a great balance between Weta's workshop and lore sake. 

 

 

May I suggest a switch between bow and sword for Umabr corsairs though? Give them the "bombard " option, with fire arrows, they could be a good unit against wooden structures and units. 


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 tomasz_exe

tomasz_exe
  • Members
  • 18 posts
  • Location:Tir ná Lia
  • Projects:Taking over Aen Seidhe

Posted 28 April 2017 - 03:06 PM

Sounds like a very interesting faction, with a lot of unit variations.

And will the Orbital Laser Strike deal a good amount of damage to structures, or will it just be there to annoy the armies of your enemy?

Edit: maybe you could use the black numenorean barack or Mordor fortress from BFME: Tactics as model for the black numenorean citadel?

Edited by tomasz_exe, 29 April 2017 - 05:56 AM.

"Go on. Show me your spins, pirouettes and feints. I want to watch."

The-_Witcher-32.png

"Ess'tedd, Esse Creasa."


#16 saruman_the_wise

saruman_the_wise

    SarumanTheWise

  • Project Team
  • 274 posts
  • Location:Orthanc - Bitchez
  • Projects:Proud Beta/Alpha-tester of SaF and AotR

Posted 30 April 2017 - 09:39 PM


Since the caravans are mobile, why not give players more of an incentive to move them around by having units only be able to equip themselves when within a radius of the caravan. Otherwise, why would players not just horde them in the safety of their own base? It would also add another stand out characteristic to Haradwaith.


Edited by saruman_the_wise, 30 April 2017 - 11:15 PM.


#17 sTRiker34

sTRiker34
  • Members
  • 42 posts

Posted 30 April 2017 - 09:43 PM

Since the caravans are mobile, why not give players more of an incentive to move them around by having units only be able to equip themselves when within a radius of the caravan. Otherwise, why would players not just horde them in the safety of their own base? It would also add another stand out characteristic to Haradwaith.


I am all in for this idea dude it sounds cool :)

#18 Mathijs

Mathijs

    You ever heard the story about the scorpion and the frog?

  • Division Leaders
  • 13,425 posts
  • Division:BFME
  • Job:Leader

Posted 01 May 2017 - 12:53 AM

Bazaar entry updated.


“The special quality of hell is to see everything clearly down to the last detail.” ~ Yukio Mishima, The Temple of the Golden Pavilion
 


#19 sTRiker34

sTRiker34
  • Members
  • 42 posts

Posted 01 May 2017 - 08:06 AM

Haradwaith will be one of my favorite factions it seems.

#20 kingsjewel

kingsjewel
  • Members
  • 55 posts
  • Location:Erebor

Posted 01 May 2017 - 08:22 AM

Haradwaith will be one of my favorite factions it seems.

Yes, it seems really interesting faction.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users