Haradwaith Faction Plan
Amongst the lore-steeped faction plans of AotR, Haradwaith is, by necessity and design, the odd one out. It features strange creatures and 'OC' heroes, created by the AotR team, and several game mechanics that are unique to this faction. Haradwaith is able to create moveable resource structures ('caravans') that also contain the faction's upgrades, it can summon several structures onto the map (for players that take the right-most PP path), and summon in units Angmar-style through the Haradrim Warlord unit. Essentially, we gave ourselves free reign to do whatever we wanted.
The plan right now is still a work in progress.
Sûladan, the Serpent Lord - 1200
A powerful warlord from the wartorn lands of Harondor, Sûladan has won renown throughout his many skirmishes with the Gondorian oppressors, clearing them out of Harondor to claim it for his own people.
Though seemingly loyal to the Golden King, Sûladan has made private plans to overthrow his liege once the War is won and negotiate a better position for his people within the Dark Lord's dominion.
Rank 1: Mount
Rank 1: Spear Throw
Rank 3: Blade of the Serpent Lord
Enemies near Sûladan temporarily lose -15% movement speed. When activated, Sûladan temporarily deals strong poison damage and is able to slow enemy heroes.
Rank 5: Southron Conquest
Targeted enemy structure is disabled and takes damage over time.
Rank 8: Onslaught
Sûladan and nearby cavalry units temporarily gain +50% armor and -100% trample deceleration.
Design cue: Bronze-armored version of Harondor-like wicker breastplate design over tunic of various fabrics, all a different shade of dark red/purple. Plumed helmet, curved blade, bronze crescent-shaped shield.
Câssimir, Lord of Stones - 1600
One of the two rivaling sons of Kathuphazgân, the last Black Lord of Umbar. Cassimir is a harsh, cruel man that commands the loyalty of the Black Númenorean nobility that still live in Umbar.
Rank 1: Lord of Stones
Minor leadership to nearby Black Numenoreans
Rank 1: Mount
Cassimir mounts his heavily armored steed
Rank 8: Cold Judgement
Rank 10: Hewer of Ranks
A devastating sword attack that subsequently increases Cassimir's attack and armor for a short time.
Design cue: Long coat of chain mail, flowing sleeves of chain mail, covered by sophisticated-looking breastplate, similar to old Númenorean designs. Carries a long, two-handed sword, its handle inlaid with red jewels, its blade made of blackened steel
Burôdapân, Lord of Waves - 1600
One of the two rivaling sons of Kathuphazgân, the last Black Lord of Umbar. Burôdapân is a fierce corsair-lord, demanding tribute and taxes from a vast majority of Umbar's raiding fleet.
Rank 1: Lord of Waves
Minor leadership to nearby Corsairs
Rank 3: Take What You Can
Converts enemy units to fight for your cause
Rank 6: Give Nothing Back
Set fire to selected area, dealing heavy damage to enemy units and structures.
Rank 8: Horn of Kârna
Burôdapân summons the Horn of Kârna. When sounded, the Horn stuns enemy units and invokes the Fury of the Deep, which does a thing.
Design cue: Middle-earth's version of the famous pirate known as Blackbeard
Berúthiel, Black Queen of Umbar - 1300
Concubine to both Câssimir and Burôdapân, the Black Queen stole her name from an ancient Black Numenorean Queen that was exiled into Umbar by her husband, a King of Gondor.
Rank 1: Eyes and Ears
The Black Queen summons one of her cats to spy upon the enemy (basically a Gollum unit)
Rank 3: Disdain
Enemy units near the Black Queen are unable to gain experience
Rank 5: Feigned Hysteria
Nearby enemy units temporarily lose all leadership and -25% armor. Berúthiel becomes invisible, allowing her to escape
Rank 8: Queens Escort
Summons two fully armed battalions of Black Numenorean Warriors
Caran-Lambar, Terror of Nâfarat - 2000
Once a respected chief of a prominent Nâfarati tribe, Caran-Lambar has been transformed by the Golden King into a brutal champion to his cause.
Rank 1: The Mad Chieftain
Nearby units do +33% damage at the cost of -33% armor
At rank 5, damage is increased to 50%
Rank 3: Breaker of Stone
Caran-Lambar performs a powerful strike that deals heavy damage to walls and gates.
Rank 5: Derangement
Caran-Lambar deals damage to himself. Nearby enemy units temporarily lose -25% attack damage.
Rank 8: Dire Straits
Once Caran-Lambar’s health reaches less than 20% he goes into a terrifying rage, dealing 150% more damage and knocking back the enemy.
Design cue: A brutish-looking Man with dark skin covered in red and white warpaint. He carries a weapon inspired by the Tuareg sugar hammer.
Syâr-Rhul, The Black Vizier - 1500
Lore to come later
Rank 1: Golden King's Vizier
Leadership to units recruited from the Golden King's Pavillion. At rank 3, leadership is expanded to include Mahûd units. At rank 6, it includes Harondor units.
When near the Golden King, the Black Vizier gains +100% armor.
Rank 3: Enforcer
The Black Vizier commands a Caravan to produce more resources but causes damage over time
Rank 6: Dark Sacrifice
The Black Vizier brands friendly units within the radius as traitors to Melkor, killing them and providing remaining friendly units +50% attack damage for a short time (within a decent radius)
Rank 9: Arbiter of Faith
The Golden King of Harad – 3000
An immensely cruel King, responsible for uniting countless warring desert tribes under his banner. Wears black robes over golden lamellar armor as well as a golden masked helmet. His armies are endless, and his unquestionable might has caused the Lords of Umbar and the Men of Harondor to pledge their warriors to his sinister cause.
Rank 1: Personal Guard [Passive]
The Golden King is always accompanied by three fierce warriors.
Rank 1: The Golden King
Nearby units gain +33% armor and +200% experience gain.
When near the Black Vizier, the Golden King gains +25% experience and attack damage
Rank 5: Lord of Abrakhân
Summons two battalions of Abrakhân Warriors.
Rank 7: Intimidation
Nearby enemies flee in terror.
Rank 10: The King Unmasked [Requires Black Tower of Abrakhân fortress upgrade]
The Golden King of Harad reveals himself to be Hoarmurath, Third of the Nine. Nearby enemies lose
-33% armor and attack. Hoarmurath gains +50% attack damage.
Design cue: Wears black robes over golden lamellar armor as well as a golden masked helmet under a black, swirling turban topped with a bronze bowl. No facial features visible.
Banners of the Eye - 250
Decreases cost of heroes and builders
Visual cue: Haradrim-style banners of the Red Eye
Subjugation: Harondor - 300
Decreases cost of Harondor units
Visual cue: Harondor weapon racks
Subjugation: Mahûd - 500
Permanently decreases build time of Mûmakil units.
Visual cue: Golden-tipped Mûmak tusks
Dark Insurrection - 800
Increases fortress armor. Prerequisite to Black Tower of Abrakhân.
Visual cue: Spikes, nasty-looking stuff on the Fortress
Black Tower of Abrakhân - 1000
The black magic of Abrakhân increases fortress armor. Causes the Golden King to reveal himself, gaining powerful bonuses. Also unlocks the Dark Promotion upgrade, which permanently empowers a targeted hero (minus the Golden KIng).
Design cue: Torre del Oro, but black.
Concept: The Fortress starts off as a 'regular' looking Haradwaith fort that gets corrupted the more it gets upgraded, to visualize Sauron's (and by extension; the Golden King's) corruption of the Haradrim.
Guard Tower - 150
Sandstone tower, visible archers on top.
Catapult – 400
Scorpion Pit - 600
Bazaar - 300
Basic resource structure
May recruit Trade Caravans that make resources and provide nearby friendly units with the ability to purchase upgrades.
Rank 1: Recruit Southron Trade Caravan
The Caravan trades for Forged Blades, Heavy Armor, and Fire Arrows. Caravan makes a small number of resources, more once deployed.
Units nearby the Caravan may receive upgrades once it reaches rank 2 and is deployed.
At rank 3, a deployed Caravan becomes a Southron Outpost, providing additional bonuses to nearby units as well as receiving a Sentry Tower.
Limited to 3.
Harondor Outpost - 450
Recruits Warlords and Harondor units
Rank 1: Recruit Haradrim Warlord - ???
Haradrim Warlords may summon a variety of Tribesmen units (ie. Angmar Thrall Master).
Rank 1: Tribal Axemen - weak melee unit. Free.
Rank 1: Tribal Javelineers - weak ranged unit. Free.
Rank 1: Tribal Spearmen - weak anti-cav unit. Free.
Rank 1: Recruit Harondor Raiders - 450
Cavalry that can be extensively upgraded. At rank 2, gain the ability to toggle to ranged.
Rank 1: Recruit Harondor Spearmen - 450
Strong anti-cavalry units.
Rank 2: Recruit Harondor Archers - 600
Strong ranged units.
Rank 2: Lies and Threats - 1000
When purchased, Haradrim Warlords can be upgraded to reduce the cooldown on their summons
Structure design cue: A sandstone keep built around a domed tower
Mahûd Outpost - 300
Recruits Mahûd units and Mûmakil - note that Rank 2 upgrade is very expensive.
Rank 1: Recruit Mahûd Warriors - 300
Primitive, fierce warriors carrying wicker shields and bone weapons. Low armor, high attack, attack speed, and movement speed. Large horde.
Rank 2: Warchant
Temporarily increases movement speed and attack damage
Rank 1: Recruit Mahûd Headhunters - 450
Fast-moving ranged infantry carrying blowpipes and poison darts. Low armor, high attack, attack, and movement speed.
Rank 2: Red Serpent's Venom
Temporarily causes poison darts to stun enemy units
Rank 1: Recruit Mahûd Chief - 500
A single unit that can garrison Mûmakil to increase their movement speed.
The presence of Mahûd Chiefs decreases the cost of Mûmakil by 5% for each Mahûd on the field, up to a maximum of 10.
Rank 2: War Mûmak - 1800
Similar to Mordor’s Mûmak unit, except it comes with Mahûd archers and javelineers from the start.
War Paint - 350
Increases resistance to ranged attacks
Armored Tusks - 500
Increases resistance to specialist damage
Rank 3: Siege Mûmak - 1500
Requires Subjugation: Harondor upgrade from the Fortress
A Mûmak bearing a catapult on its back. Catapult can fire while moving.
Structure design cue: A ring of huts and tents surrounding a Mûmak graveyard
Pavillion of the Golden King - 800
Recruits specialist and siege units
Rank 1: Giant Scorpions
Similar to Giant Spiders, but much harder to kill. Giant Scorpions are venomous and deal decent damage to structures. Can use Camouflage at rank 2.
Rank 2: Half-troll Marauders
In his conquest of Far Harad, the Golden King has corrupted the Nafârati tribe, and through dark magic turned their greatest warriors into beastly, troll-like Men.
Very similar to the Misty Mountains' Snow-troll unit.
Rank 3: Risen Carrion
Undeath - passive
Enemy units that die near Risen Carrion are temporarily converted to the player's side.
Design cue: A fortified tent surrounded by smaller tents, crates, and cages.
Umbarian Citadel - 800
Recruits elite units from the Black Numenorean port of Umbar
Rank 1: Corsairs of Umbar - 300
Largely identical to the vanilla unit
Rank 2: Black Numenorean Warriors - 600
Elite infantry unit carrying long swords
Rank 2: Black Numenorean Vanguard - 800
Elite cavalry unit carrying swords and kite shields
Rank 3: Hasharin Blade - 1000
Semi-heroic single unit. Requires Câssimir to be on the field.
A powerful single unit that can deal devastating damage to heroes and hero units
Rank 1: Subtlety
The Hasharin becomes undetectable for a short time.
Rank 1: Dispatch
Deals heavy damage to enemy heroes.
Rank 1: Wicked Mirage
Summons two mirages identical to the Hasharin. Mirages deal no damage.
Rank 3: Corrosive Vial
Throws a vial of poison. Enemies caught in the radius receive heavy damage over time.
Rank 3: Watchers of Kârna - 2000
Hero unit. Requires Bûrodapân to be on the field.
The Watchers of Kârna are an ancient order of monk-like warriors that task themselves with the protection of the island of Kârna
Rank 1: Toggle Quarterstaff/Bow
Melee attacks slow units a tiny bit, stacks 5x up to a total of 15% slowed
Rank 3: Precision Strike
Design cue: A towering, highly defensible structure made out of black stone. Lots of banners, maybe rope elements.