A couple ideas:
-Dark Religion - unlocked by the Black Tower of Azkâhar - Once activated, the Mu'adhin (muezzin), standing in a balcony of the Black Tower, convenes all in worship of their King's cult. For x seconds, no buildings can be constructed and no units or heroes can be recruited. After this time, all of the faction’s units gain increased speed and damage for x seconds. (I'm trying to think of a more original final buff.)
Golden King's Vizier - recruited from the Pavilion of the Golden King. Cannot attack, but is surrounded by two guards.
Level 1: Golden King’s Vizier – Allows the Vizier to grow in power (Same as Röac and the Handmaidens).
Level 1: Overseer – Fearful of his wrath, all work with great effort in the Vizier’s presence. Activate to increase by 15% the recruitment speed of nearby military buildings for 30 seconds.
Level 3: Arbiter of Faith – A battalion is chosen to be put under the Vizier’s judgement. If they pass the test, they’re recruited to the King’s personal guard, receiving 30% damage. By failing they will be banished and turn rogue. (50% chance).
Level 5: Enforcer – The Vizier’s enforcers order a caravan to provide the King’s troops with equipment. Reduces the cost of upgrades bought near the chosen caravan for 3 minutes, but it loses 50% speed and armor during said time.
Oakenshield's ideas for abilites (perhaps the top one could even work with a whole new unit):
Slave Driver - target enemy units are marked as potential slaves. When they die, their killer will gain resources equivalent to the cost of the unit.
Sacrifice - target enemy units are marked as enemies of Melkor and will be sacrificed. When they die, nearby allied heroes will be temporarily buffed while nearby enemy heroes will be weakened.
Edited by OdoProudfoot, 14 January 2019 - 01:29 AM.