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Patch 3.3.2 Proposed Changelog


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#21 NorthFireZ

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Posted 09 May 2017 - 03:51 AM

So someone actually thought of a way to dissuade players from MCV rushing. Interesting ^‿^

 

Hi there, NorthFireZ. I'm not an analytical expert on the shifts in gameplay but today I am going to try. Think of me as your friendly neighborhood weatherman because I'm warning you now, Hailstorms are a coming. 

 

General: Stolen Tech and MCV packing speed are the things to watch out for here. The many tense games ruined by a single driller or Jackel can really make the game feel unfair sometimes. Now, everyone faction must work hard for the dastardly hard to get, but powerful, Stolen Tech. I am wondering if the MCV infiltration effects will still be in place after this change, guess we will have to see. While the Stolen Tech change is to prevent players from losing in the mid to late game, the MCV deploy speed changes are happening because of lame map design. Actually, excuse me, I am not a map designer and thus have no right to really say anything, but taking a look at many multiplayer maps: the centralized gem placements down right forces players to pack up their MCV and move to gems. Otherwise, they will outright lose. Slight adjustments to packing speeds would help alleviate this phenomenon. 

 

Allies: Normalized tech building time, Cyrocopter buffs, and Black Eagle nerfs are all fine and dandy. There is just a bit of a problem. Nowhere in the nerfs list was the suppressor. So that means: Pacific Front will still have the soul-crushingly good late game combo that is capable of self-sustaining with back warp on Battle Tortises. Not even mentioning the hidden update no one else has talked about, the Chrono Boost. Maneuverability was the Allies' niche, now combine the Chrono Boost with the steam roll nature of PF, added with still really solid air force harassment ( Barracudas are a thing PF players!) and we got ourselves a Hailstorm season. (Darkie can smell your fears) Factions to play? Pacfic Front > the other two. Reason? PF still retains their ground power and with general Allied buffs inc, their power will go even further beyond. 

 

Soviet stats supreme: Seriously it is like all Soviet sub-factions decided not to use shitty ammunition in their flak guns anymore or something. BUFFS BUFFS BUFFS all across the board with EMP mines really the only thing being negatively affected. We got range buffs, health buffs, Rate of Fire buffs, price decreases, and firepower upgrades. All pretty solid things to have, however, this would not make the Soviets great or even overpowered. These stat buffs serve only to really let the Union serve as the macro oriented faction they are meant to be and to compete with other factions down the line. Rhino tanks still will still suck, but hey at least they get repaired a lot quicker, making the Tank drop ability with a repair drone much more viable. One thing to really watch out for is the Borillo and Armadillo health increases. Now from experience, I can tell you that the Armadillo, the only tier 2 ground vehicle with heavy class armor, is strictly bull shit. The amount of damage the thing soaks up, not to mention the double flame thrower it gets, is insane when one remember that it also have two more passenger slots than the Borillo, only one speed less, only 200 credits more, AND HAD 150 HITPOINTS MORE THAN THE BRILLO. Now I understand bring the Borillo up to par with the 80 health buff, BUT does the Armadillo really need that 50 health??? Mind you 50 health is with heavy class armor. Nerfs definitely need to hit the Armadillo, most effectively in cost, or else China players won't even have to build a Centurion anymore. So Factions to play next patch? China> Russia > Confederation. Confederation still has no way to deal with a lot of Foehnbullshit, but skilled players will be able to get the most of the slight Catastrophe buffs and Smoke Bomb changes. 

 

Epsilon: Ladies and Gentlemen Boys and Girls, the long awaited Chimera Core change is here. No more will your rush simply because the enemy acquired T2. Little Strength buffs across HQ and PC, which would help them out in the long run. Scorpion Cell fans are disappointed yet again. Their pitiful Plague Splatter only received minor buffs, however, it did just become the same price as a Cavalier tank, but in my opinion, the Cavalier will probably still do more dps to structures than the splatter. There is an interesting trend happening in the PC department though. The magnetron armor class got changed from light to medium. We just saw the same thing happen to the Marauder not too long ago. Which is probably a shift towards solidifying the PC late game, since they do not have a proper damaging T3 unit. Faction to play? HQ>PC>SC Reasons? HQ always had a solid game all around with Colossus, Irklla and Rahn, and no changes really affect that power triangle. PC just keeps getting buffed again and again, which could have something to do with many players considering them to be a weak 1v1 faction. SC in my honest opinion is an extremely hard faction to play right. To those who plays the sub-faction well, and to those who want to venture into the SC kingdom, I say good luck to you. But there is a huge discrepancy between the skill levels of the player base and I suggest players to stay away from this faction. 

 

Foehn: Well. it seems like Foehn is here to stay (despite CodyFun's constant remove foehn comments) So normalizing the infantry game was probably the best way to go. Soviets still have no chance in defeating Knightframes, but this range nerf really gives Foehn less breathing room earlier on and allow Allies and Epsilon to lay down the power of drafting (forced or volunteering). Jackel and Clarvoients rush nerf will be the best thing that happened since Anime was created. With Gharials no longer immune to mind control, Foehn players would really have to watch out for spamming this unit against Epsilon. This change was REALLY needed in order to make the sub-faction have some kind of weakness. Because let's be honest, when a LB player have a group of God's Banes, deivatress, and Gharials to back it up, what can you really do as Epsilon? I understand this nerf would cause a lot of confusion in the LB enthusiasts, but honestly you should really be playing Hailhead or Coronia instead ;p Factions to play? Hailhead/Coronia > Last Bastion. Reasons? Hailhead and Coronia are relatively untouched this patch, but I think due to the buffs to the other factions, we might see a balance in gameplay unheard of in 3.3. 

 

TL:DR Throw away 3, 4 and 6 from Hmshark's points, add a little bit of Cinamon, put it in the oven at 450 degrees, wait approximately three years, and out comes the oven with a beautiful, not to mention balanced in calories, Mod. 


Edited by NorthFireZ, 09 May 2017 - 03:55 AM.

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#22 Kirov_Fury

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Posted 09 May 2017 - 07:40 AM

So if i understand when you infiltrate lab first and conyard you get other factions mcv and the stolen tech at the same time ? This might be good for balancing but a bit-weird-at the same time. (I don't know why either but it just feels so). The thing is that you infiltrate two buildings, you get access to a unit. But for the mcv you only infiltrate one building to get access to another specific single type of unit which destroys the logic behind the concept (then this should require infiltration of war factory, for instance). I believe that price increase would be a better idea for stolen tech nerfs if there should be any or unit specific nerfs(just like in the Lionheart).

Other changes are fine so far, especially the cathastrophe tank (i fell in love with this unit after firewalking).

Edited by Kirov_Fury, 09 May 2017 - 07:50 AM.


#23 Speeder

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Posted 09 May 2017 - 07:53 AM

Such thing as stealing an MCV through infiltration does not exist anymore.

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#24 Zent96

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Posted 09 May 2017 - 08:02 AM

More stuff need to be added :-

(1) More skirmish color choice.. Dark red, dark purple like in campaign missions.. Its odd why pink is not available.. Gonna miss Khaki.. Thankfully no olive cause its too dark..

(2) Act 1 Soviet Mission : Death From Above - Acquire Spy Plane during the start of the mission if possible or after defending the base once Nuke Silo is built..

(3) Epsilon's Invader buff on weapon.. Have a slight strength like in Floating Disc..

(4) Blasticade requires stealth ability since the armies kept firing at it.. Building it again would be a bit of time consuming..

(5) More audio tracks into the game's playlist so we could play it..



#25 Destroyencio

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Posted 09 May 2017 - 10:11 AM

I still don't get why Gharial gets MC immunity, it was the MVP of the Last Bastion vs Epsi matches. Godbanes/Sweepers doesn't sound like a very effective idea to counter MC I would say :|



#26 Tathmesh

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Posted 09 May 2017 - 04:39 PM

I can live with all the changes except 2 things. Kirov HP increase and Gharial mind control immunity nerf. They're completely unnecessary and would cause more problems than ever.

Gharial being vulnerable to mind control would be no different from a Borillo. Now I wonder how can LB break a wall full of psychic towers and stealth Adepts then.

 

 

I thought about this as well. Gharials are also my go to T3 armoured unit in an Epsilon match-up. I'm pretty sad about this, especially because clairvoyant + gharial was really good. There are two things I considered though.

 

First, Godsbanes haven't been touched and they're still decent against armour and structures. They can still be powerful pseudo-siege units. This can compensate for Gharial's nerfed siege capabilities.

 

Second, duplicants received a buff that allows them to detect enemy spies, which makes them very useful. They're also robotic so they can easily deal with adepts.

 

If the patch comes out, then I think I'll switch my strategy to focus on Nanosync'd units more. Basically, I'll treat LB as a pseudo-HQ that focuses on infantry. 

 

EDIT: 

 

 

Hailhead/Coronia > Last Bastion.

 

Fite me. You talkin' shit about my LB?


Edited by Tathmesh, 09 May 2017 - 04:41 PM.


#27 TeslaCruiser

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Posted 09 May 2017 - 06:20 PM

Gharial change sounds good to me, more interesting gameplay for LB, microing correctly Sweeper and banes you can kill mc/break link.

Right now LB in late game is like *spam this couple of units + some mastodons and move forward* pretty lame IMO



#28 Thesilver

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Posted 09 May 2017 - 06:32 PM

It always felt weird that the gharial was immune to mine control. From day one it made me think as to why the foehn doesnt implement that technology to all of their vehicles instead of just the gharial. But giving that feature to the archelon is a much better idea. This solidifies it as a highly advanced vehicle with top secret armor capable of blocking mind control to combat the epsilon forces. (it was pretty weird it didnt have this to begin with, the archelon was essentially useless against epsilon solely due to mind control, but now it should be much better at it's intended role)


Edited by Thesilver, 09 May 2017 - 06:32 PM.


#29 X1Destroy

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Posted 09 May 2017 - 06:33 PM

2x^Then I guess you must hate China alots, because that's exactly how it play plus Centurion+EMP.

Not every faction have to be micro intensive in order to beat another. And this change only screwed over LB vs Epsilon matches.

LB vs Allied/Soviet/Foehn is still the same. Because they don't have any mind control whatsoever,  we're free to roll over them like usual.


Edited by X1Destroy, 09 May 2017 - 06:37 PM.

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#30 TeslaCruiser

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Posted 09 May 2017 - 06:36 PM

also, almost forget, both units (Giantsbane and Sweeper) can be enhanced using the SODAR Array. right now the SODAR Array is a rare sight in the field and IMO it is because Gharials are 2 good



#31 TeslaCruiser

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Posted 09 May 2017 - 06:42 PM

2x^Then I guess you must hate China alots, because that's exactly how it play plus Centurion+EMP.

Not every faction have to be micro intensive in order to beat another. And this change only screwed over LB vs Epsilon matches.

LB vs Allied/Soviet/Foehn is still the same. Because they don't have any mind control whatsoever,  we're free to roll over them like usual.

Yes, just that you are wrong. Soviets have tools to deal whit banes and gharials, same Allies, and Foehn have Foehn things u know?



#32 X1Destroy

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Posted 09 May 2017 - 06:46 PM

You're missing the point. I meant this change doesn't change shit about how LB play vs others. It doesn't make it more interesting to play. It just make Epsilon happy because they have one less counter to fight against.




 


Edited by X1Destroy, 09 May 2017 - 06:52 PM.

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#33 TeslaCruiser

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Posted 09 May 2017 - 06:59 PM

Well, this change is about LB v Epsilon, it is pretty obvious we are talking about that the whole time. Also, I'm curious what kind of enemy can you roll over? hard AI?



#34 X1Destroy

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Posted 09 May 2017 - 07:09 PM

By rolling over I was talking about that gameplay where one get to late game, spam banes+gharials+mastodon then attack move. It would still work vs everyone else because none of them have an instant capture attack unit type. Why shouldn't it work vs Epsilon too?

 


Edited by X1Destroy, 09 May 2017 - 07:11 PM.

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#35 GuardianGI

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Posted 09 May 2017 - 07:26 PM

By rolling over I was talking about that gameplay where one get to late game, spam banes+gharials+mastodon then attack move. It would still work vs everyone else because none of them have an instant capture attack unit type. Why shouldn't it work vs Epsilon too?

 

So... You are complaining because you don't get to steamroll them like you usually do?

And you normally do that as part of a "let's thrash the AI" routine?
Why are you even complaining about the changelog when no one even saw you online?

Because you can't steamroll people whenever you like it when playing online?


Edited by GuardianGI, 09 May 2017 - 07:30 PM.

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#36 Destroyencio

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Posted 09 May 2017 - 07:28 PM

By rolling over I was talking about that gameplay where one get to late game, spam banes+gharials+mastodon then attack move. It would still work vs everyone else because none of them have an instant capture attack unit type. Why shouldn't it work vs Epsilon too?

 

 

Too bad PvE players like you still give their opinion as if they knew what are they saying.



#37 DarkEmblem

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Posted 09 May 2017 - 07:32 PM

Turn down the hate volume a bit. lol



#38 X1Destroy

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Posted 09 May 2017 - 07:49 PM

So this turn into a...."You sucks, you don't play xxx amount of matches so shut the fuck up and deal with it." then?

OK, fuck it. So I can't complain because the changelog is only for MP and MP is in the end decide everything. Great.

Don't fix what isn't broken. That's all I want to say. If it's boring to look at it, then play as something else. Make it more "interesting" out of the blue for the lulz. Yeah, as if I can accept that reasoning.

Last thing, though. That Kirov buff really did screw up singleplayer. Juggernaut gonna be a bitch to play.


Edited by X1Destroy, 09 May 2017 - 08:04 PM.

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#39 DarkEmblem

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Posted 09 May 2017 - 07:51 PM

--- MISSIONS, MAPS & MODES ---
How's the units getting stuck on Purgatory going? :p

 

--- ALLIES ---

I'd suggest nerfing the Supressor by removing the enemy their damage rather than reversing it. Right now it's too strong of a unit and makes a PF their army completely undestroyable. Especially with their already tanky-af battle tortoises.

 

--- SOVIETS ---

"Pyro price decreased from $400 to $350" - I honestly think this isn't a buff that was needed for the soviets. The pyros were actually really good already, making them even better is simply shocking to me.

"Borillo strength increased to 800, Armadillo strength increased to 920" From which strength to 800/920?  I also think those units were completely fine. They were already pretty tanky, good transports and do great damage against buildings.

"effectiveness of AA weapons on Flak Trooper, Flak Cannon and Seawolf against heavier units increased by 20%" I am honestly quite dissapointed that Tigr-APCs and Halftracks didn't get any love, since flaktrooper spam will basically be the only anti-air solution right now. Even a sentinel might be outclassed by flaktroopers right now, if you'd get as many flaktroopers as you'd have to pay for a sentinel for example.

"Volkov super EMP effect duration increased from 25 frames to 45 frames, updated weapon visuals" In my opinion Volkov was incredible already with some micro.. 

"Gyrocopter strength increased from 225 to 250" Gyrocopters can actually be pretty tanky already.

 

--- EPSILON ---

"Plague Splatter strength increased from 210 to 220, firepower increased from 110 to 120, price down to $800" Still useless because they still won't be able to hit anything :LUL:

 

--- FOEHN ---

Seeing no megaarena nerf triggers me, just like the Zorbfloater regeneration and the pteradon tankyness. (As LC has no chance against pteranodon spam)

 

Speeder please.



#40 Destroyencio

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Posted 09 May 2017 - 07:59 PM

Last thing, though. That Kirov buff really did screw up singleplayer. Juggernaut gonna be a bitch to play.

 

LMAO

 

More reasons why you shouldn't post your opinion here XDDDD






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