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"new" building don't have shadows ingame


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#1 Tukolp

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Posted 18 May 2017 - 05:56 PM

Hello guys,

 

A quick question here,

So I made my new object, textured it, it shows up in game it seems like everything is fine.

I instered the modell into RotWK's mordor fortress.ini. just for the test, if it shows up.
As I described above, it is okay, but I don't see any shadows, all other buildings are have shadows, just my building don't.

 

So this is my my question here, How do I add it a shadow ?

 

Thanks for the help.


Edited by Tukolp, 18 May 2017 - 06:01 PM.


#2 Mathijs

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Posted 18 May 2017 - 08:16 PM

It should have a shadow if you're running on high settings. If not, make sure you have Shadows ticked in W3D Tools before exporting.


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#3 Tukolp

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Posted 19 May 2017 - 04:50 PM

Thanks for the help.

I will try it.



#4 Tukolp

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Posted 19 May 2017 - 11:47 PM

The problem still presist I made a video about it, just for if someone would like to help, it can easily seen :)

I just cut some buildings pieces into this building, edited, and saved.
I know its realy basic, but it's just for the test, because the building what I made from other buildings' parts still don't have a shadow.

The shadow option at w3d tools is checked.

 


Edited by Tukolp, 19 May 2017 - 11:53 PM.


#5 Tukolp

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Posted 20 May 2017 - 02:06 PM

The shadow issue, seems like solving, it turned out there is not enough to just copy and edit the builndings pieces, I have to add the texture to them, and if I add the texure I have shadows.

 

But a question still remains, as I saw the game use dds format for textures , but in 3ds max, for w3d file type I can only apply tga files to the buildings, how it goes ?

I mean firstly apply it as tga, then convert all the pictures about the texture to dds one by one ?

 

Thanks for the help,


Edited by Tukolp, 20 May 2017 - 02:07 PM.





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