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Tau Empire Swordfish Gunship railgun shooting bug

bugs tau empire swordfish gunship adeptus modificatus

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#1 MarTAU_CZ

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Posted 09 July 2017 - 12:55 AM

Hello revora forum. If you understand how to mod please help.

I've extracted Tau unit form ultimate apocalypse mod to my own mod. This unit is called Swordfish Gunship.

This is new montka tau relic unit (Greater knarloc is out of montka) he is aviably only if uyou go kauyon and caputre relic.

This Swordifhs uunship is aviable only when u cgo montka and capture relic.

Ye now for the problem.

I¨ve copied art files attrib files and edited it to my own. 

Everything is OK game loaded sucsesfully.

But swordfish railguns have shooting bug.

They just can't Shoot on single target. 

When there are more targets and i click on focus fire, Swordfish just don't focus fire him with railguns.

Even i attack over impassable terrain (like over hills) swordfish even just don't shoot with railguns or want attack and he stay bugged.

Hammerhead gunship with raligun do it normaly.

Swordfish gunship do normaly focus fire with front burst cannon and 2x Missile pods no problem

only that top twin railguns. IF you can pleas help me I would like to fix it.

Let me know please. Thanks for any help. :)

 

 



#2 Gambit

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Posted 09 July 2017 - 07:21 AM

Hello brother.

First see if the model fires its railguns correctly in Ultimate Apocalypse.

If not, then there is nothing you can do - unless you are a modeller :thumbsuphappy:

Else if it does, then copy the hardpoint from the combat_ext AND the corresponding weapon, directly from UA.


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#3 MarTAU_CZ

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Posted 09 July 2017 - 12:31 PM

Hello brother.

First see if the model fires its railguns correctly in Ultimate Apocalypse.

If not, then there is nothing you can do - unless you are a modeller :thumbsuphappy:

Else if it does, then copy the hardpoint from the combat_ext AND the corresponding weapon, directly from UA.

Ok i will try it. But even the hammerhead railgun just don't shoot impassable terrain (over hills) in ultimate apocalypse so thats why Thats why i tried copy the hammerhead railgun to swordfih gunship twin railgun just did (swordfish_gunship_railgun_l (for left railgun) swordfish gunship_railgun_r (for right railgun) in corsix mod studio. even it not work so there must be problem in model as you said, :) I need some modeling program like 3d studio max. But anyway i have little knowlege how to model, I wanted just fixed that railguns bug. I just open it with it and watch for it. Then i open normal hammerhead railgun, and then i may will be able to fix it. :) But anyway i like when u answererd me i di'nt expected that this problem can may be in model. :)



#4 Gambit

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Posted 09 July 2017 - 04:50 PM

Well, many times the model creators do not test their models' behaviour thoroughly. Or they poorly OE their models.

 

Anyway, the option to fire (or not) over impassable terrain, is something that you can adjust yourself in any ranged weapon. Just open the weapon in corsix and look for the obey_entity_line_of_sight and obey_terrain_line_of_sight (parent directory). They are self-explanatory.


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#5 MarTAU_CZ

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Posted 09 July 2017 - 08:47 PM

Well, many times the model creators do not test their models' behaviour thoroughly. Or they poorly OE their models.

 

Anyway, the option to fire (or not) over impassable terrain, is something that you can adjust yourself in any ranged weapon. Just open the weapon in corsix and look for the obey_entity_line_of_sight and obey_terrain_line_of_sight (parent directory). They are self-explanatory.

Ok im trying. But the hammerhead railgun have disabled it. And he even shot over the impassable terrain and hills. I will try it to make it for swordfish gunship, but i dont know if it will work. I will let you know. :) 

No it does not work i think im without any hope. ive tried it and it just dont work. :(. I need your fully help and instructions what will help me for sure. If u want i can send U that mod and saved game from it so u will know what to do better. But if u dont have games u can still help me how to fix it.  


Edited by MarTAU_CZ, 09 July 2017 - 08:57 PM.


#6 Gambit

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Posted 10 July 2017 - 06:11 AM

All weapons from almost all mods have disabled both the obey_entity_line_of_sight and obey_terrain_line_of_sight options. This is true for Vanilla DoW as well. Some claim that there are inconsistencies when you enable them - for example they say that if you enable them, units won't fire their weapons at all, when in deep water.

But my tests have proven otherwise.

 

In fact I have created a complex macro that automatically enables both, for all weapons.


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#7 MarTAU_CZ

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Posted 13 July 2017 - 10:15 PM

All weapons from almost all mods have disabled both the obey_entity_line_of_sight and obey_terrain_line_of_sight options. This is true for Vanilla DoW as well. Some claim that there are inconsistencies when you enable them - for example they say that if you enable them, units won't fire their weapons at all, when in deep water.

But my tests have proven otherwise.

 

In fact I have created a complex macro that automatically enables both, for all weapons.

Ok so i would try enable one and try if it work. But I dont expect some change to better. Still i need know your complex macro what automatically enables both, for all weapons. If i use this,  would this swordfish twin railgun shoot as they have to shot?



#8 Gambit

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Posted 13 July 2017 - 11:16 PM

Well, my macro just save us from the trouble of setting both obey_entity_line_of_sight and obey_terrain_line_of_sight parameters to TRUE for the proper ranged weapons... BY HAND!!!

I mean it would take AGES to do it.

 

But other thank this, it is the same as if manually setting them to true!

So please go ahead and try it in the weapons you want.

 

--------------

... But let me tell you that the result (provided that the mechanic works OK) will be superior to the vanilla approach:

1] Visually, the firing of weapons will be much more realistic.

2] Strategically, you will be able to use the terrain to hide from enemies, plus steep slopes will definitely provide some tactical advantages. In general, you will be more careful about the positioning of your squads.

 

At this point, I think the game needs it. If the SoulStorm playerbase is still interested, I will include it in the next Unification version.

 

Mind you, even with the macro there are weapons that do not rely on terrain line of sight, like artillery weapons, so I made the Macro scan even those!!! And there are still exceptions... Bottomline, even with my Macro, I will need 2 hours to finish it properly.

Without it... 2 weeks!


Edited by Gambit, 13 July 2017 - 11:17 PM.

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#9 MarTAU_CZ

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Posted 14 July 2017 - 01:41 PM

Well, my macro just save us from the trouble of setting both obey_entity_line_of_sight and obey_terrain_line_of_sight parameters to TRUE for the proper ranged weapons... BY HAND!!!

I mean it would take AGES to do it.

 

But other thank this, it is the same as if manually setting them to true!

So please go ahead and try it in the weapons you want.

 

--------------

... But let me tell you that the result (provided that the mechanic works OK) will be superior to the vanilla approach:

1] Visually, the firing of weapons will be much more realistic.

2] Strategically, you will be able to use the terrain to hide from enemies, plus steep slopes will definitely provide some tactical advantages. In general, you will be more careful about the positioning of your squads.

 

At this point, I think the game needs it. If the SoulStorm playerbase is still interested, I will include it in the next Unification version.

 

Mind you, even with the macro there are weapons that do not rely on terrain line of sight, like artillery weapons, so I made the Macro scan even those!!! And there are still exceptions... Bottomline, even with my Macro, I will need 2 hours to finish it properly.

Without it... 2 weeks!

OK. I understand. Even the missiles are not rely on terrain line of sight, (i mean that they just copy the terrain). But if u want. If i send you that swordfish gunship twin railgun attributes so you will be able to fix it? I can also send you video where you can see that bug, what i mean. If you want. Let me know. :)


Edited by MarTAU_CZ, 14 July 2017 - 01:43 PM.


#10 Gambit

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Posted 14 July 2017 - 02:47 PM

Upload a small video first, so that to see the issue. Then, I will know what is it exactly, and if it is fixable :)


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#11 MarTAU_CZ

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Posted 14 July 2017 - 06:28 PM

Upload a small video first, so that to see the issue. Then, I will know what is it exactly, and if it is fixable :)

Sending Video. Its in 1920x1080 (full hd) quality so you can better see that problems. It's also with descrpitions. :) rar unpacker required. http://www.filehosti...mod Bugfix).rar 

required. First you must eneter email address, so download link will be sended to you on your email. Tell me if it work. If not i will try upload it to next page. If you will have problems. Let me know. :)


Edited by MarTAU_CZ, 14 July 2017 - 08:50 PM.


#12 Gambit

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Posted 14 July 2017 - 10:31 PM

Damn...

This may be a model bug, OR a weapon bug!

 

Rail-gun Firing Issue: First, let me tell you that this has nothing to do with line_of_sight. So, to (kinda) exclude the weapon possibility, just open the weapon rgd of the railgun, and try setting min_range to less than 5, max_range more than 25, and most importantly, max_traverse values!!! set left to -180, right to 180, up to 45, down to -45. Make sure that the melee_weapon is set to false. Try setting the reload_time to less than 4. ALSO TEST THIS: The stationary_horizontal_multiplier must be set to 1, OR 0.1. Try the "other" value.

 

Focusing Fire: As for focusing fire, well this is an issue you can do almost nothing about. You can try setting the attack_priorities of the weapon to your liking, but I strongly believe the engine ignores these values. But have a try.

 

Otherwise.... It is a model issue :(

 

By the way, VERY detailed video man!


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#13 MarTAU_CZ

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Posted 15 July 2017 - 12:33 AM

Damn...

This may be a model bug, OR a weapon bug!

 

Rail-gun Firing Issue: First, let me tell you that this has nothing to do with line_of_sight. So, to (kinda) exclude the weapon possibility, just open the weapon rgd of the railgun, and try setting min_range to less than 5, max_range more than 25, and most importantly, max_traverse values!!! set left to -180, right to 180, up to 45, down to -45. Make sure that the melee_weapon is set to false. Try setting the reload_time to less than 4. ALSO TEST THIS: The stationary_horizontal_multiplier must be set to 1, OR 0.1. Try the "other" value.

 

Focusing Fire: As for focusing fire, well this is an issue you can do almost nothing about. You can try setting the attack_priorities of the weapon to your liking, but I strongly believe the engine ignores these values. But have a try.

 

Otherwise.... It is a model issue :(

 

By the way, VERY detailed video man!

Ok thx. : There can be Model bug as u said i will try to change weapon attributes. And ill try it. If it still not work there will be model bug. Maybe that engine is not programed for shootingfrom that twin railguns. Even the broadside battlesuit have twin railguns and he don't have the problem. But he have only one type weapon tau_rail_gun_swordfish_r Swordfish Gunship have twin railgun also but he have two tau_rail_gun_swordfish_l (left railgun) and tau_rail_gun_swordfish_r (right railgun) so there can be problem. This is not from UA. I just copy the original hammerhead railgun and replaced that swordfish gunship railguns. I just only saved coordinatian in ebps attribute (x,y,z) so there must be model problem. But even i will try to this with weapon if it works. I can still open it in model editor find it and fix it. But i need some lead (like some also non UA twin weapon which shoot normaly so i can just copy some attribute in model editor, what it can fix. Also UA is still upgraded by modificators, so may they can fix here. But they didn't fix it yet, because nobody didn't tell them about this. Even the hammerhead railgun do this same bug in UA mod. And when hammerhead railgun do this bug in UA there must be model bug and it can be fixable but only in model editor. I will let you know. :)


Edited by MarTAU_CZ, 15 July 2017 - 12:38 AM.


#14 MarTAU_CZ

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Posted 15 July 2017 - 11:36 AM

 

Damn...

This may be a model bug, OR a weapon bug!

 

Rail-gun Firing Issue: First, let me tell you that this has nothing to do with line_of_sight. So, to (kinda) exclude the weapon possibility, just open the weapon rgd of the railgun, and try setting min_range to less than 5, max_range more than 25, and most importantly, max_traverse values!!! set left to -180, right to 180, up to 45, down to -45. Make sure that the melee_weapon is set to false. Try setting the reload_time to less than 4. ALSO TEST THIS: The stationary_horizontal_multiplier must be set to 1, OR 0.1. Try the "other" value.

 

Focusing Fire: As for focusing fire, well this is an issue you can do almost nothing about. You can try setting the attack_priorities of the weapon to your liking, but I strongly believe the engine ignores these values. But have a try.

 

Otherwise.... It is a model issue :(

 

By the way, VERY detailed video man!

Ok thx. : 

YE. Man. IT works. I changed stationary_horizontal_multiplier to 1 and it works! Now swordfish railgunsh shoot over impasable terrain. THX very much. YE they shoot both of them. if I order them to focus fire they shoot as i order swordfish to shoot. (focus fire). Only problem is the enemy infantry. When they are nearby swordfish just turn around and shoot on them. But the main problem is fixed. Now fix this problem and it will be great. I check it once more and i let u know. 



#15 MarTAU_CZ

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Posted 15 July 2017 - 01:33 PM

Ye. It work. He shoot as i order him to shoot no bugs. Only that enemy iinfantry if is nearby swordfish sometimes turn arround and shoot on them an ingore tragets what i ordered kill before. But as i said main problem is fixed. Now just this problem and it will be OK. :)


Edited by MarTAU_CZ, 15 July 2017 - 01:35 PM.




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