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Weapon question!

witchking weapon sword bling fx

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#1 kkyuleug

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Posted 14 July 2017 - 05:54 PM

Can I add twinkle to the Angmar witchking's sword as shown below??

 

 

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#2 Gannicus

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Posted 08 August 2017 - 05:55 PM

I am quite sure that particular fx is a subobject so it's a part of the hero of the west cah model which means it can't be found in ini but you can always make your own fxparticlesystem to make wk's sword twinkle.



#3 Fire7500

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Posted 10 August 2017 - 11:46 AM

Hi kkyuleug,

 

Gannicus' presumption is most likely correct. According to the 'createaherosystem' ini files, it appears that the weapons and other accessories used by the Men of The West character is under the name 'bling upgrades'. As shown below, here is the ini file for the Men of The West Create-A-Hero, with the necessary components coloured in red:

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
// Men of The West Class
//---------------------------------------------------------------------------------------------
 
CreateAHeroClass
NameTag   = CreateAHero:ClassName_HeroesOfTheWest
DescriptionTag = CreateAHero:ClassDesc_HeroesOfTheWest
PowersDescTag  = CreateAHero:ClassPowersDesc_HeroesOfTheWest
UpgradeName   = Upgrade_CreateAHero_ClassHeroOfTheWest
IconImage   = Archetype_HerooftheWest
 
SubClass // Captain Of Gondor
NameTag  = CreateAHero:SubClassName_CaptainOfGondor
DescriptionTag  = CreateAHero:SubClassDesc_CaptainOfGondor
IconImage  = CPCaptainofGondor
ButtonImage           = HICAHCaptainGondor
// In UI it should be   =  HICAHCaptainGondor_wotr
DefaultFaction              = Men 
UsableFactions              = Men Elves Dwarves
SpendableAttributePoints        = 30
 
UpgradeName  = Upgrade_CreateAHero_SubClass_0
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
 
 
//-------------------------------
// Weapons
BlingUpgrades  = Upgrade_CHW03 Upgrade_CHW04 Upgrade_CHW05 Upgrade_CHW06 Upgrade_CHW27
//-------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet @Upgrade_CaptainOfGondor_CHH01 Upgrade_CaptainOfGondor_CHH02 Upgrade_CaptainOfGondor_CHH03
//-------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_CaptainOfGondor_CHSP01 Upgrade_CaptainOfGondor_CHSP02
//-------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_CaptainOfGondor_CHG01 Upgrade_CaptainOfGondor_CHG02 Upgrade_CaptainOfGondor_CHG03
//-------------------------------
// Shield
BlingUpgrades =  Upgrade_NoShield Upgrade_CAPG_CHS01 @Upgrade_CAPG_CHS02 Upgrade_CAPG_CHS03 Upgrade_CAPG_CHS04
//-------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_CaptainOfGondor_CHB01 Upgrade_CaptainOfGondor_CHB02 Upgrade_CaptainOfGondor_CHB03
//-------------------------------
// Body
BlingUpgrades = Upgrade_CAPG_CHBOD01 Upgrade_CAPG_CHBOD02 Upgrade_CAPG_CHBOD03
DefaultPrimaryColor  = R:150 G:150 B:150
DefaultSecondaryColor = R:150 G:150 B:150
DefaultTertiaryColor  = R:150 G:150 B:150
 
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute05
MaxValueUpgrade = Upgrade_ArmorAttribute20
DefaultValueUpgrade = Upgrade_ArmorAttribute16
End
 
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute04
MaxValueUpgrade = Upgrade_DamageMultAttribute17
DefaultValueUpgrade = Upgrade_DamageMultAttribute12
End
 
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute04
MaxValueUpgrade = Upgrade_HealthMultAttribute15
DefaultValueUpgrade = Upgrade_HealthMultAttribute10
End
 
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute05
MaxValueUpgrade = Upgrade_AutoHealAttribute18
DefaultValueUpgrade = Upgrade_AutoHealAttribute06
End
 
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute14
DefaultValueUpgrade = Upgrade_VisionAttribute08
End
        
        
// Camera used to view object with in create a hero
// NormaCam == 1.0 means it is at far location
ViewInfo
FarPitch  = -0.066
       FarZoom   = 0.210
       FarFloor  = 15.760
       FarDist   = 20.500
       FarShift  = 5.900
       NearPitch = 0.354
       NearZoom  = 0.254
       NearFloor = 74.260
       NearDist  = 40.000
       NearShift = 5.300
       CloseUpPitch = -0.300
       CloseUpZoom  = 0.200
       CloseUpFloor = 50.000
       CloseUpDist  = 29.000
       CloseUpShift = 0.100
       PortraitPitch = -0.050
       PortraitZoom  = 0.200
       PortraitFloor = 50.000
       PortraitDist  = 55.00
       PortraitShift = 0.50
       //NormalCam = 0.50
 
 
     
 
   
 
 
MapLocation = 6
End
End
 
SubClass // Shield Maiden
NameTag  = CreateAHero:SubClassName_SheildMaiden
DescriptionTag  = CreateAHero:SubClassDesc_ShieldMaiden
//IconImage  = CPShieldMaidenAlpha
IconImage  = CPShieldMaiden
ButtonImage           = HICAHShieldMaiden
// In UI it should be   =  HICAHShieldMaiden_wotr
//DefaultFaction              = Men 
UsableFactions              = Men Elves Dwarves
SpendableAttributePoints        = 30
 
UpgradeName  = Upgrade_CreateAHero_SubClass_1
//-------------------------------
// Awards common to all heros.
#include "CreateAHeroSystemCommonStatsAndAwards.inc"
// Class specific awards
Awards = GuardianOfMiddleEarth
 
// -------------------------------
// Weapons
BlingUpgrades = Upgrade_CHW03 Upgrade_CHW04 Upgrade_CHW05 Upgrade_CHW06 Upgrade_CHW27 Upgrade_CHW28
// -------------------------------
// Head Gear
BlingUpgrades = Upgrade_NoHelmet Upgrade_SHIM_CHH01 Upgrade_SHIM_CHH02 Upgrade_SHIM_CHH03
// -------------------------------
// Shoulder Plates
BlingUpgrades = Upgrade_NoShoulderPlates Upgrade_SHIM_CHSP01 Upgrade_SHIM_CHSP02 Upgrade_SHIM_CHSP03
// -------------------------------
// Gauntlets
BlingUpgrades = Upgrade_NoGauntlets Upgrade_SHIM_CHG01 Upgrade_SHIM_CHG02 Upgrade_SHIM_CHG03
// -------------------------------
// Shield
BlingUpgrades = Upgrade_NoShield Upgrade_CAPG_CHS01 Upgrade_CAPG_CHS02 @Upgrade_CAPG_CHS03 Upgrade_CAPG_CHS04
// -------------------------------
// Boots
BlingUpgrades = Upgrade_NoBoots Upgrade_SHIM_CHB01 Upgrade_SHIM_CHB02 Upgrade_SHIM_CHB03
// -------------------------------
// Body
BlingUpgrades  = Upgrade_SHIM_CHBOD01 Upgrade_SHIM_CHBOD02 Upgrade_SHIM_CHBOD03
DefaultPrimaryColor  = R:255 G:255 B:255
DefaultSecondaryColor = R:255 G:255 B:255
DefaultTertiaryColor  = R:255 G:255 B:255
        
Attribute
GroupName = CreateAHero_ArmorAttribute
MinValueUpgrade = Upgrade_ArmorAttribute05
MaxValueUpgrade = Upgrade_ArmorAttribute20
DefaultValueUpgrade = Upgrade_ArmorAttribute12
End
 
Attribute
GroupName = CreateAHero_DamageMultAttribute
MinValueUpgrade = Upgrade_DamageMultAttribute04
MaxValueUpgrade = Upgrade_DamageMultAttribute17
DefaultValueUpgrade = Upgrade_DamageMultAttribute10
End
 
Attribute
GroupName = CreateAHero_HealthMultAttribute
MinValueUpgrade = Upgrade_HealthMultAttribute04
MaxValueUpgrade = Upgrade_HealthMultAttribute19
DefaultValueUpgrade = Upgrade_HealthMultAttribute14
End
 
Attribute
GroupName = CreateAHero_AutoHealAttribute
MinValueUpgrade = Upgrade_AutoHealAttribute05
MaxValueUpgrade = Upgrade_AutoHealAttribute18
DefaultValueUpgrade = Upgrade_AutoHealAttribute08
End
 
Attribute
GroupName = CreateAHero_VisionAttribute
MinValueUpgrade = Upgrade_VisionAttribute04
MaxValueUpgrade = Upgrade_VisionAttribute13
DefaultValueUpgrade = Upgrade_VisionAttribute08
End
        
 
// Camera used to view object with in create a hero
ViewInfo
       FarPitch  = -0.066
       FarZoom   = 0.210
       FarFloor  = 15.760
       FarDist   = 20.500
       FarShift  = 5.900
       NearPitch = 0.394
       NearZoom  = 0.254
       NearFloor = 74.260
       NearDist  = 30.000
       NearShift = 3.700
       CloseUpPitch = -0.260
       CloseUpZoom  = 0.200
       CloseUpFloor = 50.000
       CloseUpDist  = 33.000
       CloseUpShift = -0.300
       PortraitPitch = -0.050
       PortraitZoom  = 0.200
       PortraitFloor = 50.000
       PortraitDist  = 53.00
       PortraitShift = 0.00
       //NormalCam = 0.50
 
 
     
 
 
MapLocation = 6
End
        
End
End
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Perhaps you could find more information about it by first identifying the bling upgrade for that weapon, then finding out what fx it uses by going into 'fxparticlesystem.ini', or in the 'fxparticlesystemcustom.ini', though you shouldn't take my word for it.
 
I hope I helped!
 
 
 
Cheers!
 - Fire7500


#4 Gannicus

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Posted 10 August 2017 - 06:37 PM

This is from createaheroweapons.inc

 

Behavior = SubObjectsUpgrade FireBrandFX_Upgrade
TriggeredBy   = Upgrade_CHW06
ShowSubObjects   = FireBrand_FX01 
HideSubObjectsOnRemove = Yes
FadeTimeInSeconds      = 0.0
End


#5 kkyuleug

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Posted 14 August 2017 - 05:57 PM

I wanted to twinkle the Morgulblade of the Witchking. Because if the sword is twinkling it will look more evil!
 
I will try with your hints!! Thank you!! :smile2ap:  :smile2ap:  :smile2ap:  :smile2ap:





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