Best Answer lovalmidas, 01 September 2017 - 07:11 AM
Mistakes happen. At least you know now why they happen. Then you can start to avoid it / work around it.
I don't even want to know how many crashes Speeder have had in the past ten years of modding.
You shouldn't need to go that far to delete all RA2. I am not sure what could have caused your games to stop working (assuming they worked before), but I believe there is a fix on the Internet somewhere about black video screen for RA2 (TS/RA2/YR's graphics is a little... quirky). Working with a program is all about small steps.
EDIT:
Taking entire chunks of INI files is a common pitfall for those who are new to modding.
The game loads inis in sequential order, and the map file is really just overwriting the rules file.
Think of it as
Rulesmd.ini
[OilDerrick]
...
ProduceCashAmount=100
ProduceCashDelay=10
...
Map
[OilDerrick]
ProduceCashAmount=200
Will result in a ProduceCashAmount=200 (Map rules override ini rules), and ProduceCashDelay=10 (ini rules)
This will help you avoid wholesale copying of the game data, aka including only what you need to change.
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Pure mapping (terrain and object placement only) won't require much more than skill in the map editor.
However, scripting and ini-editing is going to require a modder's knowledge to pull off without issues.
You may want to visit sites like http://modenc.renegadeprojects.com, and Project Perfect Mod forums to get some idea of how the game works in a more technical level, or at least watch people who do.
http://ares-develope...b.io/Ares-docs/ for Ares, which MO uses. That is next level stuff though
Also, since you are new, take small steps, and do lots of testing for every small step you make. You are gonna need to adjust a lot of your thinking and practice to learn how to make functioning maps.
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