Hello all. I've been playing this wonderful mod for few months now, so I tought I'd chip in with some comments.
First, the campaign. Finished most of the missions w/o much trouble - the ones that forced the most restarts were those where you need to keep a certain character like Tanya or Morales alive. Last allied mission forced a good deal of restarts as well. From there, I kind of got the overall "feel" of the mod and didn't find missions to be too hard (cca 3-4 restarts each).
Overall, I enjoyed it quite a bit (especially Russia campaign), and am looking forward to the next release.
Next, I tried skirmish games, I didn't find those enjoyable - they're too easy imo. Once you survive the first few attack waves and get economy/tech upgrades, it's quite easy to beat the AI.
After that, challenges. First I tried the one with super-apocalypse tank spawns (on easy). Had an Hard AI (Coronia) ally. I was awed by how powerful AI was in that game. My base got wasted, I was also playing as Foehn and didn't really understand them, but the AI pulled it off despite my bad gameplay.
Also did the one with constant mind-control spam (green map). Kind of challenging since the moment you create something that doesn't fly it's toast. I found this mission far easier w/o an ally. It was still a chore, since attacking the bases with air only forces is.....tedious work in this map.
Rest of the challenges I've yet to finish.
Nowdays, I only play one challenge - Heavyobject (w/o Superweapons). First time I finished it with LB, since Foehn seem to be quite easy to play with. Next I tried Allies (all factions), failed miserably with all but America - it was still a long game but chopper spam worked. Today I finished this on Hard difficulty with Russia, which seems to be (imo, at least) the best choice with Wolfhounds/Scuds/Kirovs. Additionaly, I've managed to take Foehn tech so I had Dragons as well, which helped a lot. Had WoC as an ally, but he didn't do much.
While I find this challenge to be spot-on in terms of difficulty and fun; there are some things I didn't like.
1) building repairs. This is a chore to do constantly. Since you're bombarded all time with various bombs, rockets etc. your buildings constantly take damage. Might not be enough to kill them, but they will blow up after a few hits. Clicking "repair" button several thousand times isn't fun. Is it possible to make an option so that bulidings auto-repair?
2) Some units seem to be super-useful regardlles of the map, enemy or anything else. By this I mean those which can attack both air and ground and can fly - Rocketeers, Thors, flying saucers and Wolfhounds. While other choppers can do similar stuff, Wolfhound pretty much tops everything as being the sole most useful unit in the game. American chopper is good as well, but it lacks the AA capabilities so it needs to be covered with other units, while Wolf preforms perfectly fine on it's own. Thor I don't find nearly as good, altough I feel it's mandatory for this challenge. Epsilons kinda get the s**t end of the stick, since the infantry-slaying flyer they get is very bad vs armor, whereas a pack of 10-15 Wolfhounds seem to be enough to hold the defence line.
On the opposite side of the spectrum, there is T1 infantry units, which dies in masses to a single superweapon, poisons, random explosions, friendly fire etc. This also applies to tanks (I'm talking Heavyobject here); however the situation isn't so dire with them - still I find them to be pretty obsolete unless it's Iron Dragon. I've learned that the best ways to keep your army alive is either playing Foehn or going full airborne.
I'd suggest making all infantry being able to survive a hit from such super-weapon (they'd survive the hit with bare minimum), just so that they may be built w/o serving as instakill material. Nukes, storms etc. I'm fine with killing them instantly, but a random blitz and similar instant kill is too harsh.
Foehn don't suffer from these issues, but they seem to have very little weakness anyhow so I stopped playing them alltogether.
3) Euro alliance seems to be "defensive support". Cool on paper, in effect they've got ultimate anti-infantry units (Thors, Snipers, Prism, Cadre is also good en masse) but vs armor there's just the clumsy Chrono and infantry divisions (see point above). I'd tone down the anti-infantry power of Prism tanks a bit and buff their power vs armored units. Not too much, but having 20 Prisms firing at a tank doing virtually no damage is very off-putting. This would also make snipers a bit more viable.
4) Epsilon subfactions I find to be rather weak and too micro intensive; or I just suck with them, so I haven't played them much. Campaign wise they felt nice, altough I much prefer the missions where you build a base, units etc. over those where you lead a handful of units into the unknown - these bring bad memories from the original c&c.
Anyhow, great job on the mod, kudos to devs, hope to see more missions soon.