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We're on the workshop!


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#1 evilbobthebob

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Posted 03 September 2017 - 03:45 PM

Hey guys

 

With the update(!) to Empire at War on Steam, turning multiplayer back on, fixing some bugs, and adding Steam workshop support, I worked all day yesterday getting Phoenix Rising onto the workshop. It's available for download here: http://steamcommunit...873&searchtext=

 

Please post in this thread if you have any troubles installing/running the workshop version, as I haven't had much chance to test it myself.


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#2 Master Sayo

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Posted 04 September 2017 - 05:14 PM

Hey guys
 
With the update(!) to Empire at War on Steam, turning multiplayer back on, fixing some bugs, and adding Steam workshop support, I worked all day yesterday getting Phoenix Rising onto the workshop. It's available for download here: http://steamcommunit...873&searchtext=
 
Please post in this thread if you have any troubles installing/running the workshop version, as I haven't had much chance to test it myself.

 

I read it too in Steam, about this awesome new stuff for the game Star Wars: Empire at war (and forces of corruption), Gold pack. :w00t: 
But I can't play it anymore, because I upgrade my pc to Windows 10. :mellow: 
Good luck, Phoenix Rising team with this mod! 
:thumbsuphappy: 

 

Regards,

Master Sayo

Ps.
I play this great game Total War: Warhammer with the faction Empire. End of this month the new game Total War: Warhammer II comes out. :smilehuh: 
From Star Wars to Total War: Warhammer, but still playing the Empire. :thumbsuphappy: 



#3 Balac

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Posted 18 September 2017 - 02:18 AM

Logged into steam and saw the update, read it and knew I had to check in here. Woo!



#4 Cloak And Dagger

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Posted 01 October 2017 - 01:03 AM

Great job on the release! One request, if somebody with more technical expertise than me, could post about the hard-point issues (or any of the other hard coded problems) in the stickied patch thread on the Steam board.


Edited by Cloak And Dagger, 01 October 2017 - 01:06 AM.


#5 evilbobthebob

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Posted 03 October 2017 - 04:13 PM

There have already been a number of requests to Petroglyph to deal with hard-coded problems and problems introduced by the Steam update. Right now they have a second patch in testing, but it's not clear if there is the chance for a third one to be released later after that.


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#6 SpardaSon21

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Posted 06 October 2017 - 08:07 PM

A bug I've been having with PR since the recent update, both the workshop version and the one here, is that most of the ship and station textures aren't being properly rendered, and are only showing as flat green.  Any idea what causes this or how to fix it?



#7 evilbobthebob

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Posted 07 October 2017 - 05:12 PM

It should be working in the workshop version now, make sure it's up-to-date. Petro added a bug in the latest version that meant shaders weren't compiling correctly. It should be fixed when they release the next (and probably final) update, hopefully soon.


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#8 SpardaSon21

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Posted 08 October 2017 - 07:55 AM

Yep, its working.  Now I just need to copy over my custom factions xmls for the 240 tactical fleet limits.  Thanks for the update speed.



#9 Guest_Trey_*

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Posted 03 November 2017 - 04:41 PM

Was balancing changed for this mod? I was playing the other day and 4 Venator-II and 1 Victory-1 had about 1 million TIEs buzzing around and crushed my rebel fleet loaded with ships anywhere from fighters to crusiers



#10 evilbobthebob

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Posted 03 November 2017 - 04:43 PM

Nothing has changed aside from a couple of bug fixes. It's possible the last time you played was before 1.2.


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#11 Casen

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Posted 05 December 2017 - 06:17 AM

Is this steam version of the mod just for the Gold Pack? And can you get the Gold Pack on steam with the keys for Empire at War/Forces of Corruption bought separately? I only have the original two games.


Edited by Casen, 05 December 2017 - 06:18 AM.


#12 evilbobthebob

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Posted 05 December 2017 - 04:15 PM

Correct, Gold Pack only. Unfortunately EAW is one of the games that you can't just put a CD key in for. You'll have to purchase the game on Steam. I would love to provide stuff on ModDB for disc users but I don't have access. The version on Steam is currently somewhat patched compared to the ModDB version but the patches are pretty minor and mostly Steam-specific.


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#13 Casen

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Posted 19 December 2017 - 06:55 AM

How do I edit the camera controls on the steam version? I can't find TACTICALCAMERAS.xml. I edited the land camera in the original to make it less restrained and claustrophobic (I highly recommended making that official in the mod btw) and I want to do that in the steam version too.



#14 evilbobthebob

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Posted 19 December 2017 - 04:22 PM

The Steam version has its files in Steam\SteamApps\workshop\content\32470\1126761873. Then you use a meg editor http://modtools.petr...tools/MegEditor to open Config.meg and get the files out.


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#15 Casen

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Posted 20 December 2017 - 12:32 AM

Yeah I remember doing this actually...how do I "replace" the file? I insert the new TACTICALCAMERAS.xml and it's not inserted like the others, it shows the full directory.

In addition, how do I just launch the mod with a shortcut in the steam version? I have to right click > Forces of Corruption, and then I have to select it from the mods list.


Edited by Casen, 20 December 2017 - 12:33 AM.


#16 evilbobthebob

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Posted 20 December 2017 - 12:47 AM

You use the Meg editor's rename feature in Config.meg OR if you just drop it in the mod's XML folder and it will override the XML in Config.meg. Note that you need to delete the old file from Config.meg first if you want to rename your new file to it. If you want to launch with a shortcut, make the command after the StarWarsG.exe be STEAMMOD=1126761873


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#17 Casen

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Posted 20 December 2017 - 04:46 AM

OR if you just drop it in the mod's XML folder and it will override the XML in Config.meg.

I think that's what I found when I looked into my original install. I had forgotten how I modified the game. Thanks.
 

If you want to launch with a shortcut, make the command after the StarWarsG.exe be STEAMMOD=1126761873


I don't understand? I have:
 
eab7db2b2531193744e1549b95edfe42.png

EDIT: I tried this and it didn't work or do anything:

0bb39c44fbc0cf21f2291099e15235a4.png

Edited by Casen, 20 December 2017 - 04:57 AM.


#18 evilbobthebob

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Posted 20 December 2017 - 06:24 PM

You need to point to StarWarsG in the corruption folder. The one you pointed it at was for the base game.


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#19 Casen

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Posted 20 December 2017 - 06:44 PM

Okay got it. Thanks.



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