Head over to ModDB to get the newest version of BWM (v0.12) which contains some experimental balance changes.
Download BWM v0.12
View the changelog:
Version 0.12 - Balance Patch - September, 20171. FIXES AND IMPROVEMENTSBug Fixes:----------- Fixed a campaign bug that would make the game crash upon starting Evil Amon Hen- Fixed Carrock Winter's minimap art- Fixed a bug that would reduce the amount of Lorien Warriors' earned experience instead of reducing their armor in alternate formation- Fixed a bug that would make Rohan Elven Warriors deal only 50% damage- Fixed a bug that would make Boromir invincible- Fixed an issue with the trebuchet's new level up system- Fixed a bug that would not make Rohan Spearmen despawn properly and keep a small portion of the map permanently unshrouded- Arwen's and Eowyn's Smite now also deals bonus against Landroval- Noldor Swordsmen and Spearmen can now be combined properly (it says Lancers in the changelog that comes with v0.12, that's wrong sorry)- Rohirrim, Rohirrim Archer and Gamling's riding animation slowed down- Gwaihir, Landroval and Summoned Eagles now move ~20% fasterMisc:------ Added missing house colors for all units and heroes- Changed the cast sound of "Alliance with Men"- Changed hotkeys for recruiting Gothmog (G) and Nazgul (N)- Changed heal icon for Gondor and Rohan back to its original icon- Added Tornado sound effects- Removed Galadriel's "Dark Form" that she took when "Gifts of Eru" was purchased- Added FX effect for Glorfindel's Sanctuary ability- Added FX effect for Elven heroes when Gifts of Eru is purchased- Added proper Portrait and Icon for the Rohan Spearman- Added Elven banner icon from BFME 2- Renamed Gamlings 'Special Arrow' ability to 'Rapid Fire'- Turned up volume of some sound files- Gamling's 'Rallying call' ability renamed to 'Call to Arms'- Included former release notes in the readme- Removed a lot of system (code-related) upgrades. Might cause crashes on custom maps and campaign.-- Necessary change because BFME has a limited number of upgrades, and in order to make new ones, old/unused upgrades have to be removed2. BALANCEGeneral:--------- Spell book powers are no longer independent- Neutral Lairs now more vulnerable to CRUSH (Rohirrim) damage (75% damage taken from 50%)- Cave Trolls armor against SPECIALIST sensibly reduced (1000% taken from 300%)- All Pikemen now have increased attack range- Bonds of Friendship armor (25% from 50%) and health bonus (200 from 400) reducedRohan:---------- Eomer's Marshall of the Ridder Mark ability recharge time increased (360s from 240s)- Gamling's Bow Attack base damage lowered, damage type changed to HERO_RANGED (from HERO)- Gamling's Rapid Fire damage significantly reduced (300 from 500)- Gamling's Call to Arms recharge time increased (180s from 120s), Train Units moved to rank 7 (from 6)- Legolas' Monster Slayer damage reduced (500 from 10000), now has a critical effect against any non-Balrog MONSTER type unitsGondor:-------- Isildur's armor increased, Call of the King now summons 3 permanent battalions of Soldiers instead of 2 permanent and 2 temporary battalions- Boromir's Captain of the White Tower ability recharge time increased (420s from 270s), summoned units no longer receive free banners- Faramir's average reload time lowered, Leader of the Rangers ability recharge time increased (420s from 270s), summoned rangers no longer receive free bannersIsengard:---------- Sharku now looses more velocity faster when crushing- Pikeman cost lowered to 800 (from 1000)- Fence now has a proper armor setMordor:-------- Gothmog's warg crush damage sensibly lowered, now slows down a lot faster- Gothmog's Scavenger replaced with Carnage (+100% damage, +25% armor)- Mouth of Sauron and Nazgul now spawn mounted, Morgul Blade's damage over time lowered (20 from 30)- Mounted Nazgul now takes more damage from SPECIALIST (Pikemen) (150% damage taken from 100%), HERO (150% from 100%), WATER (500% from 100%) and FLAME (300% from 50%), but is more resistant against all other damage types- Witchking's Morgul Sorcery now deals 1000 damage per pulse instead of infinite damage (was a bug that had never been addressed)- Witchking in normal stance now more resistant to PIERCE (arrow) damage (20% damage taken from 40%), SLASH (50% from 60%), URUK (30% from 40%), more vulnerable to FLAME (35% from 20%)- Witchking as a wraith now more vulnerable to HERO_RANGED (30% from 10%) and MAGIC (50% from 10%)- Orc Warriors damage against all outer structures reduced to 80% (from 100%), damage against neutral lairs and cavalry reduced (75% from 100%)- Level 1 Mountain Trolls armor against SPECIALIST sensibly reduced (1000% taken from 300%)- Fence now has a proper armor setElves:------- Elven Wood radius reduced (200 from 250)- Arwen build cost reduced to 1400 (from 1800), Spell of the Loudwater now available on Level 7, damage type changed to WATER (from HERO), final damage reduced to 400 (from 1000)- Celeborn build cost reduced to 2500 (from 3700), base damage increased, now has area effect on his attacks and deals HERO damage (from SLASH)- Celeborn's Lightning Strike attack range (400 from 300) increased, now available on Level 8 (instead of 10)- Galadriel Nenya now deals WATER damage (from FLAME)- Gil-galad removed from Elves while a better concept for him is being developed- Frodo now recruitable for Elves, cost 150, more health than Merry and Pippin but throws Rocks slower- Elronds health increased drastically (2000 from 1500), bow damage increased (70 from 50), melee attack now deals HERO damage (from SLASH), removed area effect- Elrond's Whirlwind now available on level 9, inner and outer damage sensibly reduced. Elrond's Leadership now available on level 4, Heal available on level 6- Haldir's Captain of the Galadhrim ability recharge time increased (360s from 270s), summoned Galadhrim no longer have upgrades- Haldir's Leaderhip now available on level 3, his better sword moved to level 4- Glorfindel build cost reduced to 1800 (from 2000), now starts out with Mount, Blade of Purity available on level 2, Starlight available on level 5 and Sanctuary of Healing available on level 7- Landroval can no longer be pinned by Lurtz' Crippling Shot- "Alliance with Men" now summons 3 permanent battalions of Soldiers instead of 2 permanent and 2 temporary battalions- Noldor units' damage, armor and health significantly increased, can no longer be trampled by horses and require more experience to level up- Noldor Archers now have a temporary boost available which grants them bonus damage against structures and monsters. Think carefully when to activate that boost - if you don't attack within 10 seconds after activation, it will not trigger- Rivendell Lancer's damage against structures increased, now have more armor with and without heavy armor- Woodelves now take less damage from CRUSH (75% from 100%) and SLASH (100% from 150%), cost reduced to 400 (from 600)- Elder Barracks now require 2000 experience to rank up to level 2 and 6000 experience to rank up to level 3. Rivendell Lancers are now available on level 1, Noldor Archers are now available level 2
Edited by Echo, 13 September 2017 - 01:00 PM.