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#221 Gambit

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Posted 19 February 2018 - 01:01 PM

Dammit...

My last fix didn't remedy the de-syncing in MP games...

(It DID improve the game's performance, of course)

 

If anyone cares to test, just try an MP game (2 or 3 human players), and see what happens when you reach 6-7 wave...

For me, it is ALWAYS de-syncing at that point :thumbsdownsmiley:

 

I will eventually trace it down of course, but there are only so many places to look...

Plus, it is rather difficult to test in MP games, because you need BOTH the players, AND the time to do so (it can only be tested in real-time)...

 

 

Otherwise, the overall code is flawless. :grad:

And single-player Survival experience is outstanding (you can even try TWO AI assistant defenders now, of course).


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#222 Gambit

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Posted 20 February 2018 - 08:46 PM

-Only Tau and Witch Hunters remain now (for witch hunters, I will greatly update the assassinorum :grad: )

-Space Marines CTD is now fixed. And I think I will create REAL abilities for Tau and IG, instead of SCaR abilities - to avoid that fly-by CDT of the Valkyrie.

- AND I coded yet one more fix, that will... hopefully fix the de-syncing.

 

Yeah, I know, I am mumbling pointlessly :p

See, I have taken the re-coding procedure of the whole SCaR folder REALLY SERIOUSLY.

Because we need a clean, neat, seamless and MODULAR basis for our numerous Race Mods :xcahik_:


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#223 Kekoulis

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Posted 20 February 2018 - 08:58 PM

 

for witch hunters, I will greatly update the assassinorum

So,you are adding the Vindicare and the Death Cult Assassin? :p

 

Good work brother so far! I hope you are ready for some EC work soon,as we have discussed before.


Edited by Kekoulis, 20 February 2018 - 08:59 PM.

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#224 Gambit

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Posted 20 February 2018 - 09:12 PM

So,you are adding the Vindicare and the Death Cult Assassin? :p

I had the the Calidus and the Eversor in mind - the squads that already exist in Witch Hunters, BUT...

KEEP THAT THOUGHT! We can always add more assassins in the future - once the code is ready and 100% stable, we can code as many goodies and enhancements as we want :twisted:

 

Good work brother so far! I hope you are ready for some EC work soon,as we have discussed before.

Y E S !!!

I have already coded that small SCaR code that produces 2 squads simultaneously :twisted:

AND that harmonics ability !


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#225 Kekoulis

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Posted 20 February 2018 - 09:39 PM

 

Y E S !!!

I have already coded that small SCaR code that produces 2 squads simultaneously :twisted:

AND that harmonics ability !

Excellent! Stay tuned then! I have a lot more ideas in mind that need your counsel.

 

BTW,use as a test the IDH Death cult Assassin or wait for the vanilla one,whose texture is Eranthis making. :p


Edited by Kekoulis, 20 February 2018 - 09:40 PM.

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#226 Kekoulis

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Posted 21 February 2018 - 01:47 PM

Brother Inquisitor,what do you think of this for an Imperial Assassin?

 

 

Also,I will make a Sisters Dominion squad soon. If interested,I could send them to your way. :thumbsupcool:


Edited by Kekoulis, 21 February 2018 - 01:52 PM.

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#227 Gambit

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Posted 21 February 2018 - 02:23 PM

Whoa, NICE MODEL!!!

But I think it will need some more "imperial" touch - you know, some scars, genetic enchantments, and a more "grim" attitude :p

 

Honourable brother of the apothecarion, your skills are progressing... FAST!!! I smell heresy !!! :p


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#228 Kekoulis

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Posted 21 February 2018 - 02:27 PM

Whoa, NICE MODEL!!!

But I think it will need some more "imperial" touch - you know, some scars, genetic enchantments, and a more "grim" attitude :p

 

Honourable brother of the apothecarion, your skills are progressing... FAST!!! I smell heresy !!! :p

Actually,it was ported from the now shut-down Marvel heroes game. i only ripped the model,re-applied the textures and smoothed it. I haven't yet gone into full editing yet.

 

But yes,I do have Slaneesh's THE EMPROR'S blessings! :p


Edited by Kekoulis, 21 February 2018 - 02:34 PM.

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#229 thudo

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Posted 21 February 2018 - 05:53 PM

Scarlett Johanson as Black Widow! :w00t:


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#230 Gambit

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Posted 27 February 2018 - 08:36 PM

OK, after my small CraftWorlds "side-tracking", I re-engaged Survival.

Today I also finished Tau, and let me tell you, their special Ion Cannon Orbital strike ability is EXCELLENT! (they had a Manta pass, but it was strongly reminiscent of the Valkyries' bombing of the IG, so I created a new code for the new ability)

 

Now, only Witch Hunters and Tyranids remain.

I guess, one per day.

And then, we are ready for the next version of Survival/Unification  :thumbsuphappy:


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#231 Gambit

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Posted 28 February 2018 - 02:58 PM

I've JUST finished Tyranids.

 

The previous "tricks" were ... well "loosely" implemented :p

So now, I made it faster, better, and looks AWESOME!!!

 

1] There are no longer spores spawning randomly, and exploding. That was not logical or visually OK, and it ws causing a MASSIVE slowdown. So I replaced it with small rippers (one-member squads) that randomly come from (under ground), and attack your troops.

It looks EXCELLENT!!!!

 

2] As for the Sky Darkening and spores dropping effect... I MADE IT NIGH PERFECT. Now:

- The sky darkens faster.

- The spores that drop have a DROPPING FX (the normal one, resembling the actually spore trajectory). This was sorely missing from the previous implementation

- The spores now come in 3 waves, NOT one, so it is more believable. (this required some really tricky code)

- And of course, there are EXCELLENT FXes everywhere.

So, I dare say it is excellent :grad:

 

Needless to say I create some more AE entries and Events, to achieve both the above.

 

Now, only Witch Hunters remain.

Ah, and to FIX that Valkyrie CTD

 

 

Brother Kekoulis, do you have time to see the Valkyrie model?

If no, I will create an ability, but this is quite time-consuming :p

So, in case it is a "simple" model fix (the textures may be responsible, I will check.)... I would go with that!


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#232 Kekoulis

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Posted 28 February 2018 - 03:01 PM

 

Brother Kekoulis, do you have time to see the Valkyrie model?

Too busy with the EC models and some other projects.. But I could look on it,send it over.


Edited by Kekoulis, 28 February 2018 - 03:02 PM.

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#233 Gambit

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Posted 28 February 2018 - 03:23 PM

... NOT URGENT!!!

Once your schedule is somewhat... "free-er", we speak again :thumbsuphappy:

 

Please stay on track with Slaanesh'es tunes!!


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#234 Kasrkin84

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Posted 28 February 2018 - 03:33 PM

Brother Kekoulis, do you have time to see the Valkyrie model?

If no, I will create an ability, but this is quite time-consuming :p

So, in case it is a "simple" model fix (the textures may be responsible, I will check.)... I would go with that!

 

I've tried a texture replacement on the Valkyrie, but it doesn't seem to help. The problem is definitely with the animations "flyby_left", "flyby_center" and "flyby_right".



#235 Gambit

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Posted 28 February 2018 - 03:39 PM

Damn....

So it needs deeper testing.

Bah...


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#236 Kekoulis

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Posted 28 February 2018 - 04:03 PM

I have quite a lot slaneeshi surprises for thee! Heheheh.

 

I've tried a texture replacement on the Valkyrie, but it doesn't seem to help. The problem is definitely with the animations "flyby_left", "flyby_center" and "flyby_right".

So,it either needs some tweaks in OE(best case),re-animating(worst case). Will see.


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#237 Gambit

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Posted 28 February 2018 - 07:37 PM

Whenever you have some time, please say so!

For now, the Valkyrie bombing runs passes will have no... Valkyries!!! :p


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#238 Gambit

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Posted 01 March 2018 - 01:39 PM

Witch Hunters ready as well.

Now they dispatch assassins to kill defending commanders.

The code is NASTY and neat and beautiful :twisted:

 

- There are TWO assassins dispatched, (callidus, eversor) for each commander you have.

- They are CONSTANTLY after the commander they were assigned.

- If the commander is despawned (in a transport, for example), they got this his latest known location :twisted:

- If the commander is destroyed... I was lazy to create more code to "re-assign" them, so they behave like all other squads :thumbsupcool:

 

So I am done.

 

Now, I will have to TEST EVERYTHING!!!

Anyone interested to test????


Edited by Gambit, 01 March 2018 - 01:40 PM.

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#239 Gambit

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Posted 01 March 2018 - 06:03 PM

OK, and I think that now I DID find the issue for the desyncing :twisted:  :xcahik_:  :xcahik_:  :xcahik_: 

 

I had to create a couple of "cpu_" functions myself, to lock squads across players.

 

Strongly believe that it is THAT, but unless I test over LAN, I cannot know.

Probably today :grad:


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#240 Kasrkin84

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Posted 01 March 2018 - 06:09 PM

I'll take a look if you like.






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