Excellent.
These are REAL coder's notes
I came up with these, and what you see are the choices I made. Specifically:
Should you not also add the Dark Angels Special Characters (Azrael, Belial, Sammael) to the commander entity/squad tables?
I thought of that, BUT the same entries are used for:
1] The WarGear wincon.
And once you get the "hammer", all your PRIMARY commanders get HPs and Morale, nearly x2.
Belial with x2 hps...
The same for Ahriman (TD), etc.
2] The Assassinate wincon.
This will complicate things, as .. WHICH is your primary commander then?? I mean, if you have BOTH Ezekiel and the Company Master, WHICH one of the two qualifies as "the commander"???
For these reasons, I used ONLY the primary commanders (ALL of them, of course)
In the Tech#BonusSquads_Srvl entries, should only one squad be added per table, or can there be more than one?
Yes, MORE than one!
But for now, I use only one - need time to create more _bonus squads...
If more than one, will each squad added need to correspond to the respective branch of the tech tree (if that race has a branching tech tree)? If yes, don't forget that an additional entry will be needed in case the player hasn't yet chosen a tech tree branch (e.g. Tau before building one of the Command Posts).
Nope, although I thought of that....
It CAN be done of course, but needs more coding (a few lines)!
Easy coding, but more work.
We can add this perhaps in the future??? I have too much to do!
For the UCS references, you might as well use the line numbers from RestrictedTiering.ucs, which is currently bundled with Unification, rather than having the actual text in the Scar file (just make sure the UCS file is correct, in case any of the races' tier levels have been changed since I wrote it). Talking of which, will you be updating the Restricted Tiering win condition to refer to World_Race_GeneralStats.scar rather than have the entries in the win condition Scar file itself?
I thought of that as well. And these entries are for RestrictedTiering, of course!
But... Will we ever add support for more languages? It is HIGHLY unlikely now.
So I wanted to simplify things - just one less UCS file.
I CAN keep the RestrictedTiering ucs entries of course!
But it is one more addition, per added race.
I want to keep it so that you ONLY add as much as
Note that I re-vamped RestrictedTiering, so that it is now 100% open and needs nothing to change, once you add a new race. It was easy, since YOU coded open-ended
-In search of Papasmurf...