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What exactly is Wings of Coronia good at?


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#1 Chaplain5

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Posted 25 September 2017 - 03:54 PM

Hey all!

 

So I'm wondering how Wings of Coronia fits in as far as defined strengths goes. I'm looking for how they perform in areas like offense, defense, economy, area denial, harassment, flexibility, mobility, and the like.

 

Are there any WofC mains that have the time to give advice?


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#2 StolenTech

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Posted 25 September 2017 - 05:05 PM

being op.

 

 

 

 

 

 

 

just kidding, they used to be but I still hate them.



#3 Handepsilon

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Posted 25 September 2017 - 06:09 PM

They're fast hitting subfaction, most mobile and all. They're so damn good with air superiority. Most of their units are windspin engine, even Zorb and Eureka.

Have Buzzard, Pteranodon and Alanqa together and you basically have your air death squad, provided you don't deploy that Alanqa close to the rest

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#4 Chaplain5

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Posted 25 September 2017 - 06:25 PM

So fast hitting, air superiority and offensive focus?

 

Doesn't Haihead already handle the "fast and hard-hitting" area? Aside from the fact that it's got more aerial units, how does WofC play differently than Haihead?


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#5 Handepsilon

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Posted 25 September 2017 - 06:57 PM

Well it's slower and has a little bit more HP I suppose, though with Megashield, the HP part is questionable. The ground department relies a lot on spinblade gimmicks.

 

Also, they don't have suicide units like MADMAN :v


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#6 Speeder

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Posted 25 September 2017 - 06:57 PM

They're good at flying.


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#7 Initiate

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Posted 25 September 2017 - 07:00 PM

So fast hitting, air superiority and offensive focus?

Doesn't Haihead already handle the "fast and hard-hitting" area? Aside from the fact that it's got more aerial units, how does WofC play differently than Haihead?


The best way to play Haihead is pausing a MADMAN at 99%, putting a ton of engineers in transports, capturing the enemy's factory, and proceeding to nuke their base.

#8 Handepsilon

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Posted 25 September 2017 - 07:10 PM

He's asking about Coronia, not Haihead

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#9 Initiate

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Posted 25 September 2017 - 08:08 PM

He's asking about Coronia, not Haihead


"How are they different?"
"Well here's a strategy Haihead utilizes but Coronia doesn't."

smh tbh fam

Coronia's hero is hot garbage unless you attack ground and hope the enemy units walk into the AoE. Because the deathball is in the air, unless you've got zorbs you probably don't have the meatshield like other heroes can have, plus she hurts friendlies, so she's pretty micro intensive to keep alive. If you're looking for heroes who tank everything and deal damage back like in Haihead, pass on her.

Haihead focuses on gimmicky stuff like suiciding diverbees, confusion, shadrays, and the megalodon shield buff. Pretty much all their units have some weird and unique quirk that can be utilized, whereas Coronia's quirk is more uniform as largely being amphibious or flying. You can out maneuver opponents this way, whereas Haihead is more hit n' explode.

#10 Speeder

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Posted 25 September 2017 - 08:26 PM

(...)whereas Haihead is more hit n' explode.

 

 

That's a nice way of putting it.


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#11 legionnaire501

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Posted 25 September 2017 - 10:05 PM

yeah that basically it

haihead spam a bunch of guys go to your enemies base and fucking level everything the care about before supper

WoC is build up your army then move them in a straight line from A to B leveling everything that anyone has cared about while getting home in time for a good brekkie

its a grenade lobbed in a room of a house verses a carpet bombing on the same house



#12 Chaplain5

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Posted 25 September 2017 - 11:57 PM

He's asking about Coronia, not Haihead

Thanks, but it's totally fine. The more tactical knowhow I can stuff into my noggin the better. XD


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#13 Chaplain5

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Posted 25 September 2017 - 11:59 PM

 

(...)whereas Haihead is more hit n' explode.

 

 

That's a nice way of putting it.

 

 

I have trouble using Cyclopseseseses properly. They don't have the HP of other tanks and so I lose to enemy MBT formations. Should I use them for harassment instead?


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#14 UNSC THE CHILL OF WAR

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Posted 26 September 2017 - 07:49 AM

You cant forget the harbinger.
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#15 Handepsilon

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Posted 26 September 2017 - 08:16 AM

It's just a super support weapon used every now and then. TBH the usage is mostly just point and click when the resource and time is right.

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#16 StolenTech

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Posted 26 September 2017 - 10:11 AM

Harbingers are useless vs AI because of the amount of units and defenses they have in their bases, and that the harbinger will most likely fall after 2-3 strikes because every AA unit will go after it



#17 Tathmesh

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Posted 26 September 2017 - 03:43 PM

Also, they don't have suicide units like MADMAN :v


Eureka.

#18 Handepsilon

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Posted 27 September 2017 - 12:29 AM

She doesn't count because her intended use was not to suicide. Her weapon is just bugged at times that it hurt herself.

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#19 BotRot

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Posted 27 September 2017 - 08:04 AM

Since no one has not mentioned it yet, Wings of Coronia excels against spammed weaker units because of their area-of-effect weapons (like Pteranodon and Zorbtrotter).


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#20 Tathmesh

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Posted 27 September 2017 - 07:00 PM

She doesn't count because her intended use was not to suicide. Her weapon is just bugged at times that it hurt herself.


it was a joke :p because people always complain that u use eureka once before she dies




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