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Adding new resources (Stone and wood) making buildings Un/Attackable


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#1 ESF

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Posted 06 October 2017 - 11:36 PM

Hello there, i'm working on a mod that adds houses for Command points, an extra building, the 'research center' (for upgreades like fire arrows faster build speed etc....) farms for food, mines for stone and lumbermills for wood. As the topic says, i have no idea how to tell ini to 'create' new resources, just like the one it's using now (is it money??) i have the first dwarven 'house' (i found a BUNCH of PERFECT buildings in the worldbuilder😃) finished. I can place it, build a builder inside and garrision tropps inside. HOWEVER it is unattackable (i think). I placed it two feet away from my enemy and nothing happend i just heard them yelling around (Rack it to pices...or whatever they say..). They DID attack my builder😕 Is there an option to turn this on/off?
I highly welcome ANY help you can give me!



Maybe this is important....
I took the dwarvenmineshaft and replaced it with dwarvenbuilding03p. It has got the dwarven mine functions.
Still, im not shure how it would look like when they attack it....it has no build up animation, just build time. I had to delete most of the text 'cause game data....Are there no EA programmers here? They know what to to.

if you need more info i'd be glad to give it to you

Greetings!
ESF
Sorry for the bad english....

#2 ESF

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Posted 06 October 2017 - 11:52 PM

"They DID attack my builder😕 Is there an option to turn this on/off?"


I meant: is there an option for buildings? Like attckable or not unattackable NOT for the builder, sorry, it might sound like it....

#3 Dz_Badmen

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Posted 07 October 2017 - 09:39 AM

can you post you code mybe i can help with something






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