so this bit of code tell the game what sound to play when doing a special action
UnitSpecificSounds VoiceGarrison = UrukPikemanVoiceGarrison VoiceEnterUnitSlaughterHouse = UrukPikemanVoiceGarrisonSlaughterHouse VoiceEnterUnitEvilMenTransportShip = UrukPikemanVoiceMoveMS VoiceEnterUnitMordorMumakil = UrukPikemanVoiceMoveMS VoiceInitiateCaptureBuilding = UrukPikemanVoiceMoveMS End AudioEvent UrukPikemanVoiceGarrison Sounds = EUUruPi_voigara ; EUUruPi_voigarb Volume = UNIT_RESPONSE_VOLUME MinVolume = UNIT_RESPONSE_MINVOLUME Type = world player voice SubmixSlider = voice End
it is referenced in Voice.ini so you can add or delete any phrases
how do you add a new action event
e.g VoiceUnitEnterA_NEW_SPECIAL_STRUCTURE = UrukPikemanVoiceGarrisonNEW_CODE
I can edit the UrukPikemanVoiceGarrison , but I cannot define the action to the left
So If I wanted VoiceGoToHealWell or VoiceGoInsideATent etc this cannot be done
Seems hardcoded