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You can skip the EULA question in the BFME2 and ROTWK worldbuilder by creating an empty "worldbuilder_noeula.txt" next to it

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#1 withmorten

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Posted 30 October 2017 - 06:11 PM

What the title says. Seems the developers grew annoyed with this too and added that check in BFME2 and ROTWK. Doesn't work in BFME1.


Just create an empty text file called




in the game's base directory and it won't ask for confirmation anymore.


Be sure the file is actually called worldbuilder_noeula.txt and not worldbuilder_noeula.txt.txt because you have extensions disabled by Windows default.

#2 Eleddythegreat

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Posted 04 November 2017 - 08:18 PM

Thank you.

#3 withmorten

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Posted 07 November 2017 - 04:41 PM

You're welcome, glad this eased at least someone else's workflow :-)

#4 MattTheLegoman


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Posted 08 November 2017 - 01:48 AM

Thanks, Withmorten, and welcome! =D


This is a good timesaver as I work with adding in new models for AotR all the time and being able to test them quickly and not waiting for Worldbuilder is fantastic.

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#5 Fudge


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Posted 08 November 2017 - 10:14 AM

All this time and I never knew this! Shame it doesn't work for BFME 1, but its still a great timesaver for ROTWK.  Just out of curiosity how did you discover this? Cheers withmorten.

#6 withmorten

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Posted 13 November 2017 - 03:48 PM

I was just annoyed by it, had a look at the binary with IDA (a disassembler/decompiler) wanting to just patch the popup out, then noticed the program checks if the file exists right before that popup:




Created the file, and the popup was no more, without modifying the binary.


If you're really, really annoyed by the BFME1 worldbuilder popup, I think I already created a patched version of it that I could send you. If I could actually get it to run one of these days again I could check ... keeps giving me that "access violation" error.


Edit: Yup, already patched the BFME1 worldbuilder. This is why I still keep a WinXP laptop lol

Edited by withmorten, 13 November 2017 - 04:32 PM.

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