So I am wondering if it would be possible to implement a checkpoint system in Mental Omega similar to how current games do it.
Some areas where a checkpoint system would be useful:
- After the second part of Panzer Ace (if its possible to do a non-coop version)
- In the first mission of the Allied Act 1 campaign, Red Dawn Rising, after each wave.
These are just two of the examples that I've thought about but hey.......it could happen right? It would sure allow people to play their favorite part of a mission without having to slog through the crazy parts.