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Dawn of War - Soulstorm [screenshot mumbo-jumbo thread]

screencaps no game ui slowmotion fast-forward

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#21 mdcertainty

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Posted 26 February 2018 - 11:23 AM

Tried this one with a loaded game

bind("F1","Util_NIS_ToggleModifierEvents( World_GetPlayerAt( 0 ), false )")

didn't do nothing the wench was still on the builder unit in this test.

 

edit

I've tried

bind("F1","Util_NIS_ToggleModifierEvents( World_GetPlayerAt( 0 ), true )")

same thing

 


Edited by mdcertainty, 26 February 2018 - 11:34 AM.

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#22 fuggles

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Posted 26 February 2018 - 07:10 PM

This may only work inside an NIS - The method of replacing with blank graphics certainly worked in ye olde days.



#23 Gambit

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Posted 26 February 2018 - 07:41 PM

Ah...

So it is not for regular games???

 

To create the code is EXTREMELY easy (I was JUST ABOUT to do it), but if the command does not work...


-In search of Papasmurf...

#24 fuggles

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Posted 26 February 2018 - 08:43 PM

It's just a guess, but NIS is for cutscenes. That's not to say you couldn't instigate a cutscene.... the spore fall for tyranids in the latest survival I coded used nis, as does smack talk I suppose.



#25 mdcertainty

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Posted 18 April 2018 - 08:40 AM

Added the F9 (toggle FoW) function that Gambit had in his exec file.


Edited by mdcertainty, 18 April 2018 - 08:41 AM.

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