Jump to content


Photo

BfME2 has Stopped Responding


  • Please log in to reply
10 replies to this topic

#1 CR22

CR22
  • Members
  • 11 posts

Posted 22 November 2017 - 08:47 AM

I've installed patches 1.06 and 1.09 for BfME2, I added an options.ini file with appropriate settings, and I downloaded a new game.dat to allow me to play without a CD, but when I try to start BfME2, I get a "program has stopped responding" popup. Any ideas?



#2 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 22 November 2017 - 10:36 AM

Are you running as admin?

 

Are you sure the options.ini is a .ini file and not a .ini.txt? Is it in the correct directory?


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#3 CR22

CR22
  • Members
  • 11 posts

Posted 22 November 2017 - 12:59 PM

I checked the options.ini file, it is in fact a .ini, I made sure the game was being run in admin, and I'm pretty sure that options.ini is in the right directory. Just to double check, could you tell me what the directory is? I'm pretty sure it's C:\Users\(my username)\AppData\Roaming\My Battle for Middle-earth™ II Files



#4 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 22 November 2017 - 01:39 PM

That sounds about right.


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#5 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 22 November 2017 - 02:02 PM

And try win xp sp3 compatibility mode.


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#6 CR22

CR22
  • Members
  • 11 posts

Posted 23 November 2017 - 01:20 AM

I tried doing that, and it didn't work. I tried reinstalling just to make sure, and it's still having the same problem. Something I forgot to mention in the last post I made was that sometimes, I get two popups that say "Fatal exception in exception handler". Just wanted to tell you in case that helps narrow down what the problem is.



#7 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 23 November 2017 - 08:05 AM

Are you using the game.dat from our topic? It has to be the right one.

"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#8 CR22

CR22
  • Members
  • 11 posts

Posted 23 November 2017 - 09:30 AM

I downloaded a fresh game.dat just to make sure, and it still didn't work. Just to make sure, am I supposed to copy the game.dat and bfme2.nfo straight into The Battle For Middle-earth™ II, or am I supposed to put the whole folder those files originally came from into The Battle For Middle-earth™ II? The method I've used up to this point is the former, rather than the latter.



#9 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 23 November 2017 - 12:20 PM

You have to replace the existing game.dat with the new one.

"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#10 CR22

CR22
  • Members
  • 11 posts

Posted 24 November 2017 - 02:52 AM

I understand that the old game.dat needs replaced. I'm asking if I should put the new one in BfME2 while inside the folder it came in, or sans folder.



#11 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 07 December 2017 - 03:00 PM

You have to replace the old file, so you have to put it in exactly the same folder.

"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users