Jump to content


Photo

Beta Release v1.20


  • Please log in to reply
14 replies to this topic

#1 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 16 December 2017 - 07:44 PM

Download link: http://www.moddb.com...0#downloadsform

 

Make sure to make a BFME Shortcut that looks like this:

Spoiler

Please give feedback or suggestions in this topic.



#2 Fudge

Fudge

    title available

  • Project Team
  • 531 posts
  • Location:Devon, England
  • Projects:Luckily AotR Mapping

Posted 16 December 2017 - 09:52 PM

Congratulations Maximam. I've been looking forward to this since you announced this project, can't wait to see how its getting on!



#3 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 16 December 2017 - 11:48 PM

Thanks man :)



#4 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 17 December 2017 - 12:08 AM

Written installation guide: http://www.filedropp...om/installguide



#5 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 17 December 2017 - 04:03 PM

Omg omg omg! downloading now! :D



#6 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 17 December 2017 - 05:46 PM

Hey guys, I just noticed I released the wrong version of Helms Deep, update should be coming within the next 30 min.



#7 ICT

ICT

    -

  • Veterans
  • 3,075 posts
  •  -- MOC --
  • Division:BFME
  • Job:Online Admin

Posted 17 December 2017 - 05:49 PM

I guess this means we have to move you to the Released Mods subforum soon ;). Congrats on the release!


"To know what question we may reasonably propose is in itself a strong evidence of sagacity or intelligence. For if a question be in itself incongruous and begs for uncalled-for answers, it holds, sometimes, besides embarrassing the proposer, the disadvantage to seduce the unguarded listener into giving absurd answers, and we are presented with the ridiculous spectacle of one (as the ancients said) milking the he-goat, and the other holding a sieve beneath."


#8 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 17 December 2017 - 06:01 PM

Thanks man :)



#9 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 17 December 2017 - 06:07 PM

Alright it has been updated, for those of you that have already installed the mod, just replace the CEBeta.big file with the new one.



#10 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 17 December 2017 - 07:10 PM

Ok, now that the hype toned down I can actually give a more constructive response. 

Simply, I love it. It was exactly what I expected and what you promised. It's like playing a whole other game. I won't go more than this because I didn't actually played it that much but I'm telling you I'm seeing myself playing the whole BFME1 Campaigns with this mod (I do this once/twice a year). This is a complete breath of fresh air.

Amaising release, congrats for it and welcome to the released part of the forum.


Edited by NewErr, 17 December 2017 - 07:10 PM.


#11 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 17 December 2017 - 08:02 PM

Thanks a lot man :)



#12 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 18 December 2017 - 10:06 PM

Second update, fixed a bug where invisible units bound to the Rohan Keep, would make Rohirrim run around randomly without command.



#13 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 18 December 2017 - 10:51 PM

Moved you to Released BFME Mods. Congratulations!


No fuel left for the pilgrims


#14 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 18 December 2017 - 10:57 PM

Thanks man :)



#15 Maximan

Maximan

    Some Dude

  • Hosted
  • 572 posts
  • Projects:BFME: Classic Edition

Posted 25 December 2017 - 09:42 PM

Fifth Update, Minas Tirith made easier, Gondor Units now have 150% more percent health, Heroes have 200%, trebuchets have 300% more health. This should make the mission easier, and give the catapults less time to just destroy your trebuchets, and go hard on your troops.
 
Replace the old CEBeta.big with the new one.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users