Best Answer Maximan, 23 December 2017 - 04:30 AM
Try using an unwarp UV in 3ds max, or just assuimg that the textures helmet ect parts are exactly the same on each texture, just differently located, open up the BFME 1 texture in photoshop, and put the 2nd layer as the BFME 2 texture, make sure the resolution is 256x256 pixels, or whatever the BFME 2 texture is, then start replacing the BFME 1 textures area, with the BFME 2 textures. Hopefully that make sense, I'm typing this tired.
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