Windowed mode shouldn't make a difference either way. Are you sure the game is actually crashing, or is it just appearing to not respond? It can take a very long time to save games in PR especially if you have a normal HDD and not a solid-state drive.
v2 Demo bug report thread
#42
Posted 15 February 2018 - 04:07 PM
Of Note is that heroes like Liea and Iblis have been upgraded to max and don’t show the tool tip anymore. Am I missing something, a particular building or shipyard level?
There is no passion, there is serenity. There is no death, there is the Force.
#43
Posted 15 February 2018 - 04:25 PM
You need at least 1 ground structure for the upgrades to show up as well. Not sure why some of the heroes aren't working, I'll check myself. At max level the upgrade tooltip disappears because, well, they're max level, so they can't upgrade any more.
#47
Posted 16 February 2018 - 02:20 AM
That's extremely strange, if older working saves have somehow broken. I don't know what could have happened there unless you either 1) made changes to the mod that broke all saves or 2) your storage device has some problems.
#50
Posted 16 February 2018 - 10:21 PM
Windowed mode shouldn't make a difference either way. Are you sure the game is actually crashing, or is it just appearing to not respond? It can take a very long time to save games in PR especially if you have a normal HDD and not a solid-state drive.
It seems my sentence "mod is crashing during saving" needs some explanation.
So this is description what happens:
1. I try to save game. I know it failed because there is info "Failed to save game. Check available disk space". Disk space is OK. Other mods save well. PR 12 version saves well but it lags horribly.
2. Saved game has 0 bytes, but mod is still playing and not crashing right now.
3. If save failed that way - it its 100% probability game will not save nor load during this session. It can play some time still, all other tries to save will fail (I can even enter battle and try to save after that battle - result will be failed save).
4. If try to load in that stage - it will crash game to desktop.
5. If try to save a few times more - it will eventually crash game to desktop.
So I call it "crashed" as you can't save it anyway and game will always crash after a few failed tries to save.
HTH
PS: PR 12 saves this Skyhook very well. It lags horribly instead. This demo does not lag for me.
#51
Posted 17 February 2018 - 07:08 AM
Thanks for the further information. I've personally experienced the 0 byte save bug with older versions of PR so I understand what you mean now. I haven't had the issue with the demo so I'm not sure what's causing it in your case. I haven't had it reported by anybody else either. All the other savegame issues have been after successfully saving then trying to load the saved game, causing an immediate crash.
#52
Posted 17 February 2018 - 11:20 AM
There is no passion, there is serenity. There is no death, there is the Force.
#53
Posted 17 February 2018 - 03:48 PM
That's good to hear. I am primarily developing on the Steam version since it has actually been updated. I do have access to a disk version though and even testing on there I haven't had many of the same issues as players have reported. It's confusing.
#54
Posted 18 February 2018 - 10:24 AM
Some more info about my save problems.
Game version: GOG.
System version Win XP with 4GB RAM or Win 7 with 8GB RAM (both, different computers).
Citation: "The Zero bytes savegame. When this problem happens, your game crash to desktop in the beginning of a battle and if you check it, you see a autosavegame with zero bytes or few kilobytes, at the end, a useless savegame. Other times, it does not happen when you load a battle and it happens when you try save a game and you see a message from the game speaking about if you have not enough space in the hard disk. Do not worry, you have space but the game can not write the savegame, probably because game engine can not write more amount of data.
Solutions? When it happens, you have not chances to fix it, but I know how the problem is because the code from the mod is too big. Based at my estimations, when xml code is bigger of 30mb, you can start to see the problem easily at big galactic conquest."
Comparison:
PR 12: config.meg is 39 mb
PR 21 demo: config.meg is 52 mb
No problem with save files in PR 12.
50% chance of problems in PR 21 (with precautions, saving only in quiet periods when fps is stable (27-28).
39-40+ mb is fairly safe.
More than 50 mb is probably not.
I don't know if others have this issue, though. Maybe with better PC (16-32 GB RAM?) and Steam version (aware of more RAM?) it can be avoided.
HTH
#55
Posted 18 February 2018 - 05:03 PM
Thanks for more info. This issue is probably more likely on the 4GB RAM system, but I remember having the same bug in v1.2 (or maybe an earlier one) when I had plenty of HDD space and RAM.
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